Player Matchup

Ne Zha
Ne Zha
Cønquest
Ne Zha
Level 28
God Stats
5W - 3L
1,689 SR
Queue Stats
53W - 36L
1,623 Elo+
Party 2
Apollo
Apollo
DaJezus9
Apollo
Level 29
God Stats
12W - 20L
1,467 SR
Queue Stats
464W - 455L
1,502 Elo+
Solo
Vulcan
Vulcan
HolgharTuDios
Vulcan
Level 25
God Stats
3W - 2L
1,857 SR
Queue Stats
40W - 18L
1,664 Elo+
Party 2
Ares
Ares
RaginBanana
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 13L
1,707 Elo+
Solo
Bakasura
Bakasura
TheRomiu700
Bakasura
Level 7
God Stats
0W - 1L
1,772 SR
Queue Stats
52W - 60L
1,660 Elo+
Solo
Team Averages
Level 23
1,657 SR
1,631 Elo+

VS

Team Averages
Level 27
1,606 SR
1,637 Elo+
Ymir
Ymir
CHTMTELMEX
Ymir
Level 30
God Stats
12W - 4L
1,857 SR
Queue Stats
79W - 60L
1,616 Elo+
Solo
Bakasura
Bakasura
JankyPicks
Bakasura
Level 29
God Stats
6W - 2L
1,674 SR
Queue Stats
145W - 107L
1,618 Elo+
Solo
Xbalanque
Xbalanque
UnaidedBubble86
Xbalanque
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,574 Elo+
Party 1
Hun Batz
Hun Batz
Xixd
Hun Batz
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 12L
1,762 Elo+
Party 1
Freya
Freya
vl-NoOne-lv
Freya
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 48L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cønquest
Ne Zha
16
1 / 7 / 8
9,916
472
13,583
21,267
12,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
DaJezus9
Apollo
14
0 / 5 / 2
8,477
404
6,755
16,258
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
7 / 8 / 3
10,766
513
18,213
12,294
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 9 / 1
8,908
424
5,210
18,637
18,630
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
TheRomiu700
Bakasura
11
1 / 15 / 0
7,932
378
5,357
16,302
5,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 11
10,751
512
7,335
17,532
15,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bakasura
JankyPicks
Bakasura
20
22 / 1 / 2
16,467
784
21,266
23,141
11,289
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
UnaidedBubble86
Xbalanque
20
8 / 0 / 9
14,414
686
16,553
14,639
6,239
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Xixd
Hun Batz
18
6 / 3 / 9
12,292
585
11,095
14,572
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
5 / 4 / 2
12,943
616
9,096
19,416
7,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
10
Kills
44
44
Deaths
11
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
Ne Zha
Cønquest
Ne Zha
1
7
8
0.71
L
Apollo
DaJezus9
Apollo
0
5
2
0.2
L
7
8
3
1.06
W
Bakasura
JankyPicks
Bakasura
22
1
2
23
L
1
9
1
0.17
L
Bakasura
TheRomiu700
Bakasura
1
15
0
0.07
W
Xbalanque
UnaidedBubble86
Xbalanque
8
0
9
12.5
W
Hun Batz
Xixd
Hun Batz
6
3
9
3.5
W
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,118
Damage
65,345
84,758
Taken
89,300
46,985
Mitigated
45,980
12,733
Healing
38,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,335
1,931
0
5,030
17,532
15,156
296
7,690
9,588
29,152
0
L
Ne Zha
Cønquest
Ne Zha
13,583
4,988
0
4,446
21,267
12,226
299
6,537
13,752
0
65,588
L
Apollo
DaJezus9
Apollo
6,755
3,503
0
4,696
16,258
5,732
257
813
15,165
0
63,956
L
18,213
7,029
128
1,728
12,294
5,009
215
573
11,246
80,863
0
W
Bakasura
JankyPicks
Bakasura
21,266
15,672
0
12,819
23,141
11,289
2,320
6,264
16,504
0
127,690
L
5,210
461
0
609
18,637
18,630
0
4,626
13,381
21,092
0
L
Bakasura
TheRomiu700
Bakasura
5,357
3,820
0
1,126
16,302
5,388
0
3,882
11,299
0
21,739
W
Xbalanque
UnaidedBubble86
Xbalanque
16,553
8,430
0
7,660
14,639
6,239
5,532
3,353
11,190
0
149,194
W
Hun Batz
Xixd
Hun Batz
11,095
1,488
0
3,740
14,572
5,417
0
3,287
11,134
0
73,556
W
9,096
2,928
0
9,599
19,416
7,879
2,615
3,373
15,481
82,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,999
Gold Earned
66,867
441
Minions Killed
732
0
Camps Cleared
0
1,855,934
Distance Traveled
1,938,338
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,751
512
26
1
0
353,932
9
L
Ne Zha
9,916
472
116
6
0
356,409
3
L
Apollo
8,477
404
103
5
0
369,431
8
L
Vulcan
10,766
513
145
7
0
399,389
1
W
Bakasura
16,467
784
245
12
0
466,063
4
L
Ares
8,908
424
32
2
0
360,962
5
L
Bakasura
7,932
378
45
2
0
369,743
0
W
Xbalanque
14,414
686
208
10
0
372,547
2
W
Hun Batz
12,292
585
109
5
0
448,776
3
W
Freya
12,943
616
144
7
0
297,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role