Player Matchup

Nu Wa
Nu Wa
Flunktrumpet
Nu Wa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,370 Elo+
Party 1
Cernunnos
Cernunnos
MelloDonatello
Cernunnos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,370 Elo+
Party 1
Cthulhu
Cthulhu
NoShamALLwow022
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,370 Elo+
Party 1
Odin
Odin
SparkedRiku
Odin
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,370 Elo+
Party 1
Hercules
Hercules
marshmadness9
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,370 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,370 Elo+

VS

Team Averages
Level 21
1,506 SR
1,419 Elo+
Loki
Loki
ColdRavioli_
Loki
Level 27
God Stats
6W - 8L
1,558 SR
Queue Stats
92W - 80L
1,428 Elo+
Solo
Merlin
Merlin
KingRhymos
Merlin
Level 26
God Stats
0W - 2L
1,258 SR
Queue Stats
69W - 71L
1,382 Elo+
Party 2
Thanatos
Thanatos
Lord Braxsis
Thanatos
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 31L
1,419 Elo+
Solo
Bellona
Bellona
Verbal-Is-Keyser
Bellona
Level 16
God Stats
3W - 8L
1,666 SR
Queue Stats
49W - 67L
1,390 Elo+
Party 2
Danzaburou
Danzaburou
rifler1321
Danzaburou
Level 27
God Stats
19W - 14L
1,548 SR
Queue Stats
148W - 148L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 3 / 3
12,144
607
24,934
11,677
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
MelloDonatello
Cernunnos
15
5 / 3 / 4
10,044
502
8,926
13,188
6,448
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 2 / 8
9,594
480
7,842
15,005
13,937
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 2 / 7
11,681
584
7,905
12,888
6,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
marshmadness9
Hercules
17
3 / 6 / 5
10,397
520
7,273
16,836
18,103
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 5
10,898
545
8,245
13,249
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
KingRhymos
Merlin
15
3 / 6 / 1
9,787
489
9,654
12,109
3,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
Lord Braxsis
Thanatos
13
1 / 11 / 3
8,245
412
2,360
18,633
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 3 / 1
9,046
452
10,386
17,798
13,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
rifler1321
Danzaburou
17
3 / 5 / 3
10,462
523
8,496
18,087
5,768
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
30
Kills
16
16
Deaths
31
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
6
5
1.42
W
13
3
3
4.83
L
Merlin
KingRhymos
Merlin
3
6
1
0.58
L
Thanatos
Lord Braxsis
Thanatos
1
11
3
0.23
W
Cernunnos
MelloDonatello
Cernunnos
5
3
4
2.33
W
2
2
8
3
W
7
2
7
5.25
L
3
3
1
1.17
W
Hercules
marshmadness9
Hercules
3
6
5
0.92
L
Danzaburou
rifler1321
Danzaburou
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,880
Damage
39,141
69,594
Taken
79,876
49,091
Mitigated
32,813
14,787
Healing
21,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,245
1,472
0
2,578
13,249
5,130
0
3,822
9,147
0
45,290
W
24,934
6,137
164
2,112
11,677
4,360
1,738
4,377
7,182
73,417
0
L
Merlin
KingRhymos
Merlin
9,654
620
0
858
12,109
3,087
1,332
8,581
3,250
55,723
0
L
Thanatos
Lord Braxsis
Thanatos
2,360
1,214
0
7,449
18,633
5,740
0
6,122
12,351
0
40,010
W
Cernunnos
MelloDonatello
Cernunnos
8,926
3,664
0
2,894
13,188
6,448
3,496
240
12,948
0
56,128
W
7,842
312
544
2,222
15,005
13,937
1,032
3,038
11,818
30,709
0
W
7,905
1,776
0
3,131
12,888
6,243
1,245
1,147
11,695
0
68,077
L
10,386
3,588
0
4,885
17,798
13,088
273
3,756
13,846
0
43,716
W
Hercules
marshmadness9
Hercules
7,273
1,611
0
3,720
16,836
18,103
1,107
513
16,297
0
40,068
L
Danzaburou
rifler1321
Danzaburou
8,496
3,975
0
6,055
18,087
5,768
486
9,385
8,506
0
63,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,860
Gold Earned
48,438
455
Minions Killed
449
0
Camps Cleared
0
1,742,763
Distance Traveled
1,709,776
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,898
545
84
4
0
396,512
2
W
Nu Wa
12,144
607
123
6
0
361,139
3
L
Merlin
9,787
489
102
5
0
302,850
5
L
Thanatos
8,245
412
56
3
0
297,337
0
W
Cernunnos
10,044
502
97
5
0
302,699
0
W
Cthulhu
9,594
480
56
3
0
318,035
1
W
Odin
11,681
584
101
5
0
405,625
0
L
Bellona
9,046
452
80
4
0
364,154
5
W
Hercules
10,397
520
78
4
0
355,265
3
L
Danzaburou
10,462
523
127
6
0
348,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role