Player Matchup

Loki
Loki
Gold IV
GamingTony69
Loki
Gold IV
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,734 MMR
Party 2
Nemesis
Nemesis
Gold IV
Geewhizz45
Nemesis
Gold IV
Level 156
God Stats
3W - 0L
1,715 SR
Queue Stats
24W - 13L
1,716 MMR
Party 2
Cernunnos
Cernunnos
Platinum V
WalnutPlum12569
Cernunnos
Platinum V
Level 149
God Stats
12W - 8L
1,836 SR
Queue Stats
284W - 263L
1,750 MMR
Solo
Athena
Athena
Platinum III
oaffectszxx
Athena
Platinum III
Level 157
God Stats
5W - 3L
1,431 SR
Queue Stats
254W - 245L
1,718 MMR
Party 3
Baba Yaga
Baba Yaga
Platinum II
swanz0
Baba Yaga
Platinum II
Level 152
God Stats
3W - 6L
1,597 SR
Queue Stats
258W - 250L
1,814 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,616 SR
1,746 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,478 SR
1,749 MMR
Sobek
Sobek
Gold III
BoxOf64Crayons
Sobek
Gold III
Level 156
God Stats
1W - 2L
1,269 SR
Queue Stats
46W - 46L
1,720 MMR
Solo
Achilles
Achilles
Platinum III
DARKRAI_THE_MAN
Achilles
Platinum III
Level 118
God Stats
35W - 42L
1,586 SR
Queue Stats
160W - 149L
1,749 MMR
Solo
Heimdallr
Heimdallr
Gold II
ImStxff-
Heimdallr
Gold II
Level 68
God Stats
2W - 2L
1,526 SR
Queue Stats
61W - 65L
1,742 MMR
Solo
Bastet
Bastet
Platinum II
VaIaak-
Bastet
Platinum II
Level 160
God Stats
1W - 2L
1,270 SR
Queue Stats
242W - 214L
1,627 MMR
Party 1
Scylla
Scylla
Platinum II
lochi_poke14
Scylla
Platinum II
Level 158
God Stats
8W - 8L
1,740 SR
Queue Stats
149W - 135L
1,904 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 3
10,624
625
9,023
12,362
7,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Geewhizz45
Nemesis
17
7 / 0 / 3
11,329
666
5,717
9,628
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
WalnutPlum12569
Cernunnos
17
4 / 3 / 3
10,804
636
10,467
16,010
6,331
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
13
4 / 4 / 11
9,662
568
7,472
14,090
11,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
swanz0
Baba Yaga
16
4 / 1 / 4
10,067
592
13,000
5,849
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CthulhuPersephoneSetDanzaburouTiamat

VS

Bans
Cu ChulainnAwilixTsukuyomiSun WukongCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 2
6,795
400
5,246
13,248
8,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
14
2 / 3 / 0
7,885
464
6,519
13,460
16,313
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
ImStxff-
Heimdallr
12
2 / 7 / 4
7,636
449
6,846
12,967
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
VaIaak-
Bastet
13
2 / 5 / 2
7,977
469
6,048
13,524
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
14
1 / 3 / 1
8,158
480
3,703
9,196
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
22
Kills
9
9
Deaths
23
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Achilles
2
3
0
0.67
W
3
1
3
4.5
W
Nemesis
Geewhizz45
Nemesis
7
0
3
8.5
L
Heimdallr
ImStxff-
Heimdallr
2
7
4
0.57
L
Bastet
VaIaak-
Bastet
2
5
2
0.6
W
Cernunnos
WalnutPlum12569
Cernunnos
4
3
3
1.83
L
Scylla
1
3
1
0.5
W
Athena
4
4
11
2.38
W
Baba Yaga
swanz0
Baba Yaga
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,679
Damage
28,362
57,939
Taken
62,395
33,664
Mitigated
35,843
24,370
Healing
15,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,246
520
645
2,931
13,248
8,319
0
7,421
5,581
13,967
0
L
Achilles
6,519
1,880
0
4,459
13,460
16,313
0
2,021
11,419
0
43,980
W
9,023
2,519
0
5,003
12,362
7,501
0
1,956
10,346
0
71,413
W
Nemesis
Geewhizz45
Nemesis
5,717
3,063
0
5,000
9,628
5,518
0
1,280
8,348
0
85,835
L
Heimdallr
ImStxff-
Heimdallr
6,846
3,105
0
1,809
12,967
3,782
0
4,289
8,568
0
46,985
L
Bastet
VaIaak-
Bastet
6,048
1,605
0
4,024
13,524
4,437
0
2,063
11,290
0
43,138
W
Cernunnos
WalnutPlum12569
Cernunnos
10,467
5,374
0
9,516
16,010
6,331
3,554
1,484
14,446
0
80,006
L
Scylla
3,703
161
0
1,192
9,196
2,992
0
4,040
4,916
53,099
0
W
Athena
7,472
2,306
0
2,873
14,090
11,399
286
4,501
9,489
29,545
0
W
Baba Yaga
swanz0
Baba Yaga
13,000
757
0
1,978
5,849
2,915
2,053
1,644
4,082
58,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,486
Gold Earned
38,451
539
Minions Killed
372
0
Camps Cleared
0
1,824,334
Distance Traveled
1,565,342
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,795
400
8
0
0
333,813
1
L
Achilles
7,885
464
98
6
0
301,813
2
W
Loki
10,624
625
122
7
0
352,299
1
W
Nemesis
11,329
666
140
8
0
423,895
5
L
Heimdallr
7,636
449
74
4
0
259,162
5
L
Bastet
7,977
469
76
4
0
337,040
2
W
Cernunnos
10,804
636
133
8
0
350,934
4
L
Scylla
8,158
480
116
7
0
333,514
1
W
Athena
9,662
568
28
2
0
357,675
3
W
Baba Yaga
10,067
592
116
7
0
339,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role