Player Matchup

Cthulhu
Cthulhu
FlashBoy09
Cthulhu
Level 109
God Stats
14W - 15L
1,530 SR
Queue Stats
482W - 545L
1,398 Elo+
Solo
Janus
Janus
Gabeen_MarT
Janus
Level 65
God Stats
3W - 5L
1,335 SR
Queue Stats
62W - 69L
1,519 Elo+
Party 2
Horus
Horus
SaucyMclover
Horus
Level 88
God Stats
1W - 2L
1,255 SR
Queue Stats
130W - 127L
1,575 Elo+
Party 2
Ullr
Ullr
SstrangeSerj
Ullr
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
374W - 413L
1,438 Elo+
Solo
Cernunnos
Cernunnos
erorrE
Cernunnos
Level 108
God Stats
5W - 2L
1,710 SR
Queue Stats
122W - 127L
1,542 Elo+
Party 2
Team Averages
Level 83
1,466 SR
1,494 Elo+

VS

Team Averages
Level 81
1,610 SR
1,402 Elo+
Chang'e
Chang'e
Cherry Bomb4414
Chang'e
Level 69
God Stats
11W - 12L
1,433 SR
Queue Stats
93W - 111L
1,306 Elo+
Party 1
Horus
Horus
DF ColtArms
Horus
Level 81
God Stats
30W - 30L
1,501 SR
Queue Stats
222W - 207L
1,432 Elo+
Party 1
Hel
Hel
PegasusBlack100
Hel
Level 68
God Stats
7W - 4L
1,854 SR
Queue Stats
200W - 180L
1,435 Elo+
Solo
Ullr
Ullr
PepperoniTe
Ullr
Level 106
God Stats
20W - 25L
1,462 SR
Queue Stats
561W - 522L
1,418 Elo+
Party 1
Yemoja
Yemoja
SlurpySarp
Yemoja
Level 82
God Stats
2W - 1L
1,801 SR
Queue Stats
256W - 255L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlashBoy09
Cthulhu
12
2 / 1 / 1
6,851
571
7,759
7,497
4,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 2 / 2
7,375
615
5,038
3,804
1,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 9
6,490
541
4,012
6,556
3,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 5 / 4
6,347
529
3,465
7,492
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
erorrE
Cernunnos
12
9 / 3 / 7
7,876
656
11,882
10,825
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,254
438
2,240
5,503
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 0
6,267
522
3,167
10,504
4,213
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

9
2 / 9 / 3
6,147
512
2,544
8,225
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 1 / 1
6,998
583
4,537
8,735
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
SlurpySarp
Yemoja
12
5 / 6 / 1
7,226
602
8,415
11,474
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
21
Kills
12
12
Deaths
21
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
2
2
0
1
W
Cthulhu
FlashBoy09
Cthulhu
2
1
1
2.5
W
6
2
2
3.5
L
2
9
3
0.39
L
2
1
1
2.5
W
1
1
9
5.5
L
Yemoja
SlurpySarp
Yemoja
5
6
1
0.92
W
3
5
4
1
W
Cernunnos
erorrE
Cernunnos
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,156
Damage
20,903
36,174
Taken
44,441
14,609
Mitigated
15,130
10,967
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,240
120
399
1,562
5,503
2,510
324
1,497
3,722
15,191
0
L
3,167
1,602
73
2,446
10,504
4,213
0
5,778
4,251
0
22,701
W
Cthulhu
FlashBoy09
Cthulhu
7,759
591
100
1,868
7,497
4,320
0
0
7,497
38,291
0
W
5,038
287
0
450
3,804
1,156
277
1,191
2,571
32,064
0
L
2,544
301
722
1,458
8,225
1,486
226
667
7,516
15,961
0
L
4,537
2,585
0
1,500
8,735
3,005
0
3,533
4,908
0
52,375
W
4,012
1,651
683
2,445
6,556
3,040
115
2,356
4,080
0
13,721
L
Yemoja
SlurpySarp
Yemoja
8,415
2,275
179
1,963
11,474
3,916
384
191
11,247
33,398
0
W
3,465
2,118
0
1,194
7,492
2,421
974
3,003
4,415
0
22,779
W
Cernunnos
erorrE
Cernunnos
11,882
6,196
0
4,227
10,825
3,672
336
6,413
4,412
0
40,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,939
Gold Earned
31,892
264
Minions Killed
259
0
Camps Cleared
0
1,153,648
Distance Traveled
1,025,000
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,254
438
27
2
0
176,276
0
L
Horus
6,267
522
51
4
0
186,216
2
W
Cthulhu
6,851
571
73
6
0
241,831
1
W
Janus
7,375
615
66
6
0
231,519
2
L
Hel
6,147
512
23
2
0
203,480
2
L
Ullr
6,998
583
99
8
0
250,151
1
W
Horus
6,490
541
25
2
0
261,869
3
L
Yemoja
7,226
602
59
5
0
208,877
1
W
Ullr
6,347
529
48
4
0
210,550
0
W
Cernunnos
7,876
656
52
4
0
207,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role