Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Im Byrne
Cerberus
Level 12
God Stats
9W - 6L
1,514 SR
Queue Stats
32W - 35L
1,184 Elo+
Solo
Vulcan
Vulcan
aNarwalWithAIDs
Vulcan
Level 6
God Stats
2W - 3L
1,547 SR
Queue Stats
102W - 152L
1,219 Elo+
Solo
Team Averages
Level 15
1,520 SR
1,301 Elo+

VS

Team Averages
Level 32
1,260 SR
1,246 Elo+
Hel
Hel
Hasudoragonsama2
Hel
Level 42
God Stats
17W - 16L
934 SR
Queue Stats
81W - 113L
1,210 Elo+
Party 1
Nike
Nike
StealthBox
Nike
Level 26
God Stats
12W - 17L
1,346 SR
Queue Stats
62W - 83L
1,257 Elo+
Party 1
Jing Wei
Jing Wei
TheFalloutJesus
Jing Wei
Level 29
God Stats
12W - 14L
1,500 SR
Queue Stats
234W - 316L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 2 / 0
8,908
636
7,249
7,212
2,737
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Im Byrne
Cerberus
11
0 / 3 / 1
7,882
563
5,683
9,530
5,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 6 / 1
7,834
560
6,151
7,657
2,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
8,721
623
1,011
3,207
2,430
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
7 / 2 / 3
10,035
717
10,514
14,918
9,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
13
2 / 0 / 7
9,176
655
7,206
12,514
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
11
11
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
0
1
W
2
0
5
4.5
L
Cerberus
Im Byrne
Cerberus
0
3
1
0.17
W
7
2
3
4.25
W
Jing Wei
2
0
7
5.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,083
Damage
18,731
24,399
Taken
30,639
10,828
Mitigated
15,802
5,728
Healing
18,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,249
1,589
0
1,668
7,212
2,737
0
90
6,972
0
36,735
W
1,011
203
6,173
2,091
3,207
2,430
25
1,467
1,740
7,397
0
L
Cerberus
Im Byrne
Cerberus
5,683
250
0
2,578
9,530
5,641
0
903
8,452
20,443
0
W
10,514
2,421
241
4,148
14,918
9,529
53
5,634
9,284
0
27,940
W
Jing Wei
7,206
4,739
0
5,535
12,514
3,843
647
5,654
6,860
0
49,208
L
6,151
2,901
254
1,228
7,657
2,450
0
54
7,278
24,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,624
Gold Earned
27,932
134
Minions Killed
132
0
Camps Cleared
0
685,748
Distance Traveled
799,180
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,908
636
52
4
0
252,300
0
W
Hel
8,721
623
10
1
0
244,226
2
L
Cerberus
7,882
563
40
3
0
203,588
0
W
Nike
10,035
717
37
3
0
279,345
0
W
Jing Wei
9,176
655
85
6
0
275,609
3
L
Vulcan
7,834
560
42
3
0
229,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role