Player Matchup

Fafnir
Fafnir
DaMon04
Fafnir
Level 83
God Stats
11W - 16L
1,232 SR
Queue Stats
306W - 279L
1,476 Elo+
Solo
Danzaburou
Danzaburou
KindSir33
Danzaburou
Level 75
God Stats
78W - 95L
1,510 SR
Queue Stats
209W - 223L
1,506 Elo+
Solo
Hun Batz
Hun Batz
ObiJuanKenobi68
Hun Batz
Level 118
God Stats
1W - 1L
1,614 SR
Queue Stats
350W - 371L
1,468 Elo+
Solo
Anubis
Anubis
PUNISHERPYLES
Anubis
Level 126
God Stats
60W - 77L
1,494 SR
Queue Stats
463W - 460L
1,533 Elo+
Solo
Bellona
Bellona
dodo ultimo
Bellona
Level 124
God Stats
0W - 1L
1,903 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 105
1,551 SR
1,497 Elo+

VS

Team Averages
Level 98
1,493 SR
1,465 Elo+
Ganesha
Ganesha
AncientHyena
Ganesha
Level 81
God Stats
1W - 1L
1,563 SR
Queue Stats
136W - 125L
1,518 Elo+
Party 1
Arachne
Arachne
BoloLax
Arachne
Level 97
God Stats
6W - 4L
1,480 SR
Queue Stats
169W - 213L
1,504 Elo+
Party 2
Scylla
Scylla
Kuub Kraken
Scylla
Level 103
God Stats
3W - 4L
1,569 SR
Queue Stats
30W - 52L
1,349 Elo+
Party 2
Cthulhu
Cthulhu
ViridScroll
Cthulhu
Level 101
God Stats
42W - 40L
1,502 SR
Queue Stats
100W - 120L
1,453 Elo+
Party 2
Hou Yi
Hou Yi
dustyCaddis
Hou Yi
Level 106
God Stats
11W - 20L
1,352 SR
Queue Stats
162W - 156L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DaMon04
Fafnir
12
1 / 5 / 7
9,026
451
6,184
16,652
12,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
KindSir33
Danzaburou
15
8 / 7 / 3
10,435
522
15,067
16,551
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
17
4 / 6 / 1
10,149
507
7,282
16,407
6,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 7 / 6
9,525
476
14,775
16,693
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
dodo ultimo
Bellona
14
0 / 6 / 4
8,545
427
3,731
13,382
7,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AncientHyena
Ganesha
15
0 / 5 / 24
10,809
540
9,283
23,227
24,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
BoloLax
Arachne
18
10 / 3 / 12
11,284
564
6,625
12,144
5,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Scylla
15
4 / 5 / 15
9,930
497
13,864
9,794
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ViridScroll
Cthulhu
16
8 / 3 / 10
10,556
528
16,158
16,282
16,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
17
9 / 3 / 4
11,178
559
11,010
14,343
5,488
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
96
17
Kills
31
31
Deaths
19
21
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AncientHyena
Ganesha
0
5
24
2.4
W
Arachne
BoloLax
Arachne
10
3
12
5.33
L
Fafnir
DaMon04
Fafnir
1
5
7
0.9
L
Danzaburou
KindSir33
Danzaburou
8
7
3
1.36
W
Scylla
4
5
15
2.3
L
Hun Batz
4
6
1
0.75
L
4
7
6
1
W
Cthulhu
ViridScroll
Cthulhu
8
3
10
4.33
L
Bellona
dodo ultimo
Bellona
0
6
4
0.33
W
Hou Yi
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,039
Damage
56,940
79,685
Taken
75,790
38,927
Mitigated
55,200
22,580
Healing
20,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AncientHyena
Ganesha
9,283
796
0
4,510
23,227
24,792
505
3,937
19,290
42,706
0
W
Arachne
BoloLax
Arachne
6,625
4,081
660
5,841
12,144
5,324
1,560
3,831
8,313
0
48,492
L
Fafnir
DaMon04
Fafnir
6,184
1,269
0
3,749
16,652
12,503
0
8,736
7,589
20,052
0
L
Danzaburou
KindSir33
Danzaburou
15,067
7,524
0
5,175
16,551
5,163
100
8,101
8,273
0
46,884
W
Scylla
13,864
742
0
679
9,794
3,418
1,337
3,881
5,913
47,204
0
L
Hun Batz
7,282
1,265
0
5,766
16,407
6,326
0
4,509
11,642
0
82,085
L
14,775
49
0
6,517
16,693
7,123
0
8,075
8,302
65,711
0
W
Cthulhu
ViridScroll
Cthulhu
16,158
1,155
436
1,446
16,282
16,178
280
4,075
12,207
53,307
0
L
Bellona
dodo ultimo
Bellona
3,731
1,643
0
1,373
13,382
7,812
346
8,259
4,574
0
38,435
W
Hou Yi
11,010
6,918
0
6,584
14,343
5,488
3,439
5,235
9,108
0
62,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,680
Gold Earned
53,757
440
Minions Killed
393
0
Camps Cleared
0
1,747,748
Distance Traveled
1,939,021
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,809
540
23
1
0
390,290
3
W
Arachne
11,284
564
86
4
0
451,135
0
L
Fafnir
9,026
451
18
1
0
357,991
8
L
Danzaburou
10,435
522
74
4
0
318,822
4
W
Scylla
9,930
497
80
4
0
337,757
2
L
Hun Batz
10,149
507
141
7
0
389,949
1
L
Anubis
9,525
476
123
6
0
309,582
2
W
Cthulhu
10,556
528
81
4
0
415,389
0
L
Bellona
8,545
427
84
4
0
371,404
0
W
Hou Yi
11,178
559
123
6
0
344,450
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role