Player Matchup

Cernunnos
Cernunnos
Balance AXIS
Cernunnos
Level 128
God Stats
2W - 5L
1,243 SR
Queue Stats
96W - 98L
1,435 Elo+
Party 1
Cerberus
Cerberus
Balance Dez
Cerberus
Level 66
God Stats
12W - 6L
1,495 SR
Queue Stats
34W - 37L
1,344 Elo+
Party 1
Ra
Ra
Bambiki11a69
Ra
Level 27
God Stats
2W - 2L
1,748 SR
Queue Stats
34W - 36L
1,396 Elo+
Party 1
Team Averages
Level 74
1,495 SR
1,392 Elo+

VS

Team Averages
Level 8
1,492 SR
1,500 Elo+
Heimdallr
Heimdallr
Bakhalag
Heimdallr
Level 12
God Stats
0W - 1L
1,476 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
danteobd
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
hades746
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Balance AXIS
Cernunnos
14
13 / 1 / 6
10,379
865
21,062
9,236
3,730
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Balance Dez
Cerberus
14
7 / 2 / 11
10,670
889
8,150
13,830
10,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 2 / 10
8,700
725
4,019
6,447
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bakhalag
Heimdallr
11
1 / 7 / 3
8,034
670
9,208
13,678
4,819
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
danteobd
Cthulhu
10
3 / 8 / 1
8,808
734
2,989
16,951
13,700
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ares
10
1 / 8 / 2
7,647
637
3,622
12,587
7,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
23
Kills
5
5
Deaths
23
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bakhalag
Heimdallr
1
7
3
0.36
W
Cernunnos
Balance AXIS
Cernunnos
13
1
6
16
W
Cerberus
Balance Dez
Cerberus
7
2
11
6.25
W
3
2
10
4
L
Cthulhu
danteobd
Cthulhu
3
8
1
0.44
L
Ares
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,231
Damage
15,819
29,513
Taken
43,216
17,111
Mitigated
25,955
8,455
Healing
2,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bakhalag
Heimdallr
9,208
4,311
0
1,845
13,678
4,819
0
3,029
10,493
0
33,369
W
Cernunnos
Balance AXIS
Cernunnos
21,062
12,233
0
3,253
9,236
3,730
2,073
2,148
7,088
0
58,862
W
Cerberus
Balance Dez
Cerberus
8,150
887
0
4,063
13,830
10,884
314
3,436
10,394
35,393
0
W
4,019
1,211
315
824
6,447
2,497
357
1,714
4,733
18,501
0
L
Cthulhu
danteobd
Cthulhu
2,989
613
0
563
16,951
13,700
0
4,260
12,487
7,082
0
L
Ares
3,622
619
0
0
12,587
7,436
0
4,380
8,051
20,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
24,489
185
Minions Killed
72
0
Camps Cleared
0
689,831
Distance Traveled
654,228
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,034
670
39
3
0
232,258
0
W
Cernunnos
10,379
865
61
5
0
230,727
1
W
Cerberus
10,670
889
83
7
0
223,140
0
W
Ra
8,700
725
41
3
0
235,964
0
L
Cthulhu
8,808
734
7
1
0
228,252
0
L
Ares
7,647
637
26
2
0
193,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role