Player Matchup

Amaterasu
Amaterasu
Soul-Eater153
Amaterasu
Level 23
God Stats
10W - 8L
1,500 SR
Queue Stats
190W - 209L
1,396 Elo+
Party 1
Cupid
Cupid
Splumfeld
Cupid
Level 31
God Stats
46W - 40L
1,533 SR
Queue Stats
135W - 155L
1,406 Elo+
Party 2
Thanatos
Thanatos
callofduty132
Thanatos
Level 104
God Stats
15W - 25L
1,391 SR
Queue Stats
283W - 271L
1,480 Elo+
Party 2
Anubis
Anubis
kobra396
Anubis
Level 60
God Stats
31W - 31L
1,502 SR
Queue Stats
434W - 423L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
samyard
Cthulhu
Level 41
God Stats
30W - 19L
1,658 SR
Queue Stats
130W - 141L
1,432 Elo+
Party 2
Team Averages
Level 52
1,517 SR
1,439 Elo+

VS

Team Averages
Level 36
1,552 SR
1,262 Elo+
Ne Zha
Ne Zha
CaIIMeClanK
Ne Zha
Level 25
God Stats
2W - 1L
1,517 SR
Queue Stats
13W - 14L
1,234 Elo+
Party 3
Janus
Janus
IVANAKILU 352
Janus
Level 36
God Stats
1W - 1L
1,416 SR
Queue Stats
19W - 15L
1,373 Elo+
Solo
Ymir
Ymir
NYVO_Hamburger
Ymir
Level 23
God Stats
1W - 7L
1,725 SR
Queue Stats
2W - 9L
1,234 Elo+
Party 3
Loki
Loki
Typhoon-Samurai
Loki
Level 52
God Stats
0W - 1L
1,689 SR
Queue Stats
32W - 40L
1,234 Elo+
Party 3
Scylla
Scylla
iTooWavy-YT
Scylla
Level 42
God Stats
1W - 2L
1,414 SR
Queue Stats
53W - 65L
1,234 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Soul-Eater153
Amaterasu
16
2 / 0 / 21
9,861
470
7,261
11,908
5,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
Splumfeld
Cupid
16
9 / 4 / 14
10,637
507
11,340
12,617
5,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
callofduty132
Thanatos
19
19 / 0 / 14
12,897
614
19,403
14,802
6,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
kobra396
Anubis
19
20 / 0 / 10
12,728
606
14,866
9,565
5,042
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
samyard
Cthulhu
14
1 / 4 / 24
10,312
491
5,523
16,651
14,673
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 13 / 3
8,057
384
8,473
15,814
4,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 10 / 2
8,830
420
5,193
16,013
3,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 8 / 1
7,376
351
4,958
17,877
13,752
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 10 / 4
8,560
408
7,709
13,419
3,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
14
2 / 10 / 1
9,023
430
8,314
14,416
3,697
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
18
51
Kills
7
8
Deaths
51
83
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
13
3
0.19
L
1
10
2
0.2
L
0
8
1
0.06
W
Amaterasu
Soul-Eater153
Amaterasu
2
0
21
12.5
W
Cupid
Splumfeld
Cupid
9
4
14
4
L
3
10
4
0.5
W
Thanatos
callofduty132
Thanatos
19
0
14
26
L
Scylla
2
10
1
0.25
W
Anubis
kobra396
Anubis
20
0
10
25
W
Cthulhu
samyard
Cthulhu
1
4
24
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,393
Damage
34,647
65,543
Taken
77,539
37,427
Mitigated
29,038
42,525
Healing
7,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
8,473
1,823
685
1,272
15,814
4,305
975
5,037
10,777
0
37,869
L
5,193
767
0
1,518
16,013
3,980
351
1,923
14,090
31,456
0
L
4,958
1,272
344
1,089
17,877
13,752
179
5,417
12,460
24,821
0
W
Amaterasu
Soul-Eater153
Amaterasu
7,261
2,675
0
6,939
11,908
5,630
2,111
6,711
5,197
0
37,364
W
Cupid
Splumfeld
Cupid
11,340
5,669
1,200
3,768
12,617
5,531
597
3,201
9,416
0
54,854
L
7,709
2,561
0
923
13,419
3,304
538
3,772
9,647
0
28,462
W
Thanatos
callofduty132
Thanatos
19,403
5,016
0
20,895
14,802
6,551
837
1,056
13,746
0
98,122
L
Scylla
8,314
1,335
0
1,543
14,416
3,697
399
4,240
10,176
46,224
0
W
Anubis
kobra396
Anubis
14,866
369
0
7,700
9,565
5,042
2,321
3,585
5,980
86,389
0
W
Cthulhu
samyard
Cthulhu
5,523
521
244
1,779
16,651
14,673
542
3,912
12,739
38,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,435
Gold Earned
41,846
477
Minions Killed
264
0
Camps Cleared
0
2,021,728
Distance Traveled
1,825,902
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,057
384
50
2
0
395,309
0
L
Janus
8,830
420
39
2
0
320,759
8
L
Ymir
7,376
351
34
2
0
360,848
0
W
Amaterasu
9,861
470
59
3
0
435,146
0
W
Cupid
10,637
507
80
4
0
378,284
1
L
Loki
8,560
408
53
3
0
395,095
2
W
Thanatos
12,897
614
125
6
0
467,517
2
L
Scylla
9,023
430
88
4
0
353,891
0
W
Anubis
12,728
606
152
7
0
387,990
5
W
Cthulhu
10,312
491
61
3
0
352,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role