Player Matchup

Tsukuyomi
Tsukuyomi
GaryChuck
Tsukuyomi
Level 29
God Stats
1W - 2L
1,499 SR
Queue Stats
22W - 23L
1,442 Elo+
Party 2
Serqet
Serqet
MattYoung369
Serqet
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,292 Elo+
Party 2
Odin
Odin
wreckancheck
Odin
Level 63
God Stats
3W - 6L
1,540 SR
Queue Stats
24W - 30L
1,357 Elo+
Party 2
Team Averages
Level 53
1,513 SR
1,364 Elo+

VS

Team Averages
Level 91
1,591 SR
1,487 Elo+
Danzaburou
Danzaburou
SkoolyardBandit
Danzaburou
Level 93
God Stats
28W - 22L
1,642 SR
Queue Stats
147W - 122L
1,483 Elo+
Party 1
Scylla
Scylla
burtonsniper
Scylla
Level 20
God Stats
31W - 19L
1,632 SR
Queue Stats
77W - 58L
1,477 Elo+
Party 1
Pele
Pele
escorpion31
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GaryChuck
Tsukuyomi
12
4 / 7 / 1
8,792
676
6,340
12,558
4,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
11
2 / 8 / 2
8,586
660
3,686
13,996
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 7 / 3
8,077
621
6,246
13,866
4,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SkoolyardBandit
Danzaburou
14
8 / 3 / 12
11,155
858
14,588
9,093
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
14
4 / 3 / 16
10,044
773
8,709
4,785
1,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
10 / 2 / 6
10,161
782
8,239
10,993
3,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
8
Kills
22
22
Deaths
8
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
GaryChuck
Tsukuyomi
4
7
1
0.64
L
Serqet
2
8
2
0.38
W
Danzaburou
SkoolyardBandit
Danzaburou
8
3
12
4.67
W
Scylla
4
3
16
4
W
10
2
6
6.5
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,272
Damage
31,536
40,420
Taken
24,871
13,996
Mitigated
8,026
3,211
Healing
7,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
GaryChuck
Tsukuyomi
6,340
2,018
0
1,383
12,558
4,749
0
1,942
10,418
0
29,906
L
Serqet
3,686
642
0
775
13,996
4,697
0
3,187
10,622
0
25,111
W
Danzaburou
SkoolyardBandit
Danzaburou
14,588
7,584
0
3,564
9,093
3,160
1,791
40
8,753
0
59,689
W
Scylla
8,709
513
0
540
4,785
1,225
467
0
4,785
32,998
0
W
8,239
2,182
0
2,952
10,993
3,641
220
72
10,729
0
27,965
L
6,246
1,960
0
1,053
13,866
4,550
0
2,989
10,623
0
21,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,455
Gold Earned
31,360
119
Minions Killed
156
0
Camps Cleared
0
621,549
Distance Traveled
726,755
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,792
676
39
3
0
204,441
0
L
Serqet
8,586
660
50
4
0
220,005
0
W
Danzaburou
11,155
858
71
5
0
221,685
2
W
Scylla
10,044
773
54
4
0
238,601
0
W
Pele
10,161
782
31
2
0
266,469
0
L
Odin
8,077
621
30
2
0
197,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role