Player Matchup

Chang'e
Chang'e
IamSuperSleepy
Chang'e
Level 14
God Stats
1W - 1L
1,698 SR
Queue Stats
58W - 43L
1,549 Elo+
Party 2
Merlin
Merlin
Sauceincreed
Merlin
Level 39
God Stats
4W - 13L
1,340 SR
Queue Stats
154W - 141L
1,401 Elo+
Party 3
Izanami
Izanami
Stenseng
Izanami
Level 43
God Stats
35W - 47L
1,435 SR
Queue Stats
138W - 139L
1,423 Elo+
Party 3
He Bo
He Bo
chirkucis
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
nonamev1
Cthulhu
Level 64
God Stats
6W - 9L
1,754 SR
Queue Stats
28W - 34L
1,481 Elo+
Party 2
Team Averages
Level 57
1,545 SR
1,471 Elo+

VS

Team Averages
Level 94
1,489 SR
1,487 Elo+
Chang'e
Chang'e
BDGAchmed
Chang'e
Level 97
God Stats
1W - 0L
1,454 SR
Queue Stats
63W - 62L
1,513 Elo+
Party 1
Thor
Thor
BrendanTri02
Thor
Level 100
God Stats
54W - 49L
1,526 SR
Queue Stats
295W - 308L
1,443 Elo+
Solo
Ah Puch
Ah Puch
DamianWinter
Ah Puch
Level 107
God Stats
356W - 368L
1,573 SR
Queue Stats
357W - 370L
1,570 Elo+
Party 1
Nox
Nox
LamaKarpfen
Nox
Level 123
God Stats
25W - 18L
1,626 SR
Queue Stats
30W - 26L
1,520 Elo+
Party 1
Loki
Loki
MikkiGemballa
Loki
Level 42
God Stats
1W - 1L
1,268 SR
Queue Stats
43W - 58L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
9,483
948
5,106
15,598
7,055
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
0 / 5 / 4
8,852
885
10,186
10,374
3,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Stenseng
Izanami
14
2 / 5 / 3
9,037
904
5,838
14,083
4,892
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
chirkucis
He Bo
14
0 / 3 / 1
8,323
832
2,468
4,438
1,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
nonamev1
Cthulhu
15
1 / 8 / 3
8,979
898
7,256
20,501
19,867
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

94

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BDGAchmed
Chang'e
16
3 / 0 / 16
10,201
1,020
5,678
10,316
8,073
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 0 / 15
10,496
1,050
9,631
6,455
2,657
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ah Puch
DamianWinter
Ah Puch
18
8 / 0 / 15
11,565
1,157
22,296
4,279
1,537
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
9 / 0 / 14
11,386
1,139
16,052
4,988
1,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 5 / 15
9,726
973
7,326
9,414
3,523
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
102
5
Kills
27
27
Deaths
5
13
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BDGAchmed
Chang'e
3
0
16
11
W
4
0
15
11.5
W
Ah Puch
DamianWinter
Ah Puch
8
0
15
15.5
L
2
6
2
0.5
W
9
0
14
16
W
3
5
15
2.1
L
Merlin
0
5
4
0.4
L
Izanami
Stenseng
Izanami
2
5
3
0.7
L
He Bo
chirkucis
He Bo
0
3
1
0.17
L
Cthulhu
nonamev1
Cthulhu
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,854
Damage
60,983
64,994
Taken
35,452
37,119
Mitigated
17,545
4,662
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BDGAchmed
Chang'e
5,678
283
2,918
3,990
10,316
8,073
0
6,463
3,853
19,483
0
W
9,631
809
0
0
6,455
2,657
0
4,230
2,225
0
19,641
W
Ah Puch
DamianWinter
Ah Puch
22,296
558
0
702
4,279
1,537
0
3,483
796
63,996
0
L
5,106
162
1,556
2,119
15,598
7,055
0
11,184
4,414
29,366
0
W
16,052
298
1,984
859
4,988
1,755
0
4,460
528
23,153
0
W
7,326
1,239
0
322
9,414
3,523
0
6,380
3,034
116
22,129
L
Merlin
10,186
777
0
0
10,374
3,659
0
7,077
3,297
22,591
0
L
Izanami
Stenseng
Izanami
5,838
4,090
5
901
14,083
4,892
0
10,805
3,278
0
23,559
L
He Bo
chirkucis
He Bo
2,468
65
0
81
4,438
1,646
0
3,078
1,360
14,112
0
L
Cthulhu
nonamev1
Cthulhu
7,256
567
0
0
20,501
19,867
0
11,998
8,503
17,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,674
Gold Earned
53,374
189
Minions Killed
209
5
Camps Cleared
11
828,576
Distance Traveled
1,029,803
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,201
1,020
39
4
0
218,422
2
W
Thor
10,496
1,050
19
2
5
221,875
1
W
Ah Puch
11,565
1,157
106
11
1
203,095
1
L
Chang'e
9,483
948
75
8
2
197,945
0
W
Nox
11,386
1,139
16
2
0
223,969
4
W
Loki
9,726
973
29
3
5
162,442
1
L
Merlin
8,852
885
21
2
2
174,276
1
L
Izanami
9,037
904
31
3
1
172,075
1
L
He Bo
8,323
832
27
3
0
100,816
1
L
Cthulhu
8,979
898
35
4
0
183,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role