Player Matchup

King Arthur
King Arthur
Aspergene
King Arthur
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 78L
1,439 Elo+
Party 1
Khepri
Khepri
BIgSalty1436
Khepri
Level 21
God Stats
5W - 1L
1,895 SR
Queue Stats
22W - 21L
1,303 Elo+
Solo
Scylla
Scylla
LilButtChug
Scylla
Level 17
God Stats
6W - 3L
1,500 SR
Queue Stats
212W - 238L
1,298 Elo+
Party 1
Neith
Neith
LilLurker1492
Neith
Level 16
God Stats
67W - 63L
1,254 SR
Queue Stats
132W - 165L
1,196 Elo+
Party 1
Loki
Loki
xNaked Giraffex
Loki
Level 28
God Stats
32W - 35L
1,380 SR
Queue Stats
156W - 187L
1,319 Elo+
Party 1
Team Averages
Level 33
1,506 SR
1,311 Elo+

VS

Team Averages
Level 22
1,413 SR
1,363 Elo+
Ra
Ra
AhMahp
Ra
Level 45
God Stats
4W - 9L
1,287 SR
Queue Stats
15W - 19L
1,181 Elo+
Party 2
Guan Yu
Guan Yu
Chxntra-
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
DoctvSns
Loki
Level 21
God Stats
16W - 30L
1,406 SR
Queue Stats
76W - 78L
1,322 Elo+
Party 2
Thanatos
Thanatos
Mr Mu3ic
Thanatos
Level 25
God Stats
35W - 43L
1,374 SR
Queue Stats
43W - 51L
1,310 Elo+
Solo
Cerberus
Cerberus
Waddup-Cuhz
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aspergene
King Arthur
17
6 / 4 / 11
11,065
461
12,494
24,625
19,617
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Khepri
17
3 / 3 / 22
12,016
501
7,409
10,543
10,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
18
6 / 4 / 14
11,520
480
17,980
10,343
3,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 4 / 14
11,439
477
13,482
7,339
3,151
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
23 / 5 / 5
13,214
551
26,495
17,543
6,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
2 / 8 / 2
8,744
364
7,911
16,077
5,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Chxntra-
Guan Yu
14
4 / 12 / 2
11,104
463
4,249
21,760
9,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Loki
17
4 / 5 / 5
10,967
457
16,472
18,333
7,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
Mr Mu3ic
Thanatos
19
10 / 7 / 2
12,816
534
13,770
20,168
11,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Waddup-Cuhz
Cerberus
11
0 / 12 / 2
7,630
318
5,268
26,916
15,114
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
33
44
Kills
20
20
Deaths
44
66
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
2
8
2
0.38
W
King Arthur
Aspergene
King Arthur
6
4
11
2.88
W
Khepri
3
3
22
4.67
L
Guan Yu
Chxntra-
Guan Yu
4
12
2
0.42
L
Loki
4
5
5
1.3
W
Scylla
6
4
14
3.25
W
6
4
14
3.25
L
Thanatos
Mr Mu3ic
Thanatos
10
7
2
1.57
L
Cerberus
Waddup-Cuhz
Cerberus
0
12
2
0.08
W
23
5
5
5.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,860
Damage
47,670
70,393
Taken
103,254
42,836
Mitigated
49,345
15,340
Healing
28,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
7,911
407
2,116
2,175
16,077
5,930
0
6,321
9,756
49,228
0
W
King Arthur
Aspergene
King Arthur
12,494
1,495
1,011
8,784
24,625
19,617
485
3,271
21,354
0
53,011
W
Khepri
7,409
1,093
0
0
10,543
10,122
451
3,661
6,882
28,061
0
L
Guan Yu
Chxntra-
Guan Yu
4,249
580
1,493
3,336
21,760
9,998
0
3,361
18,399
0
18,774
L
Loki
16,472
3,880
0
2,591
18,333
7,248
0
3,052
15,281
0
69,043
W
Scylla
17,980
974
0
1,055
10,343
3,378
454
1,971
8,372
65,670
0
W
13,482
8,087
0
1,583
7,339
3,151
3,614
2,665
4,674
0
60,078
L
Thanatos
Mr Mu3ic
Thanatos
13,770
2,614
0
13,960
20,168
11,055
0
5,110
14,848
0
71,964
L
Cerberus
Waddup-Cuhz
Cerberus
5,268
297
210
2,994
26,916
15,114
285
7,545
19,371
16,741
0
W
26,495
7,761
0
2,907
17,543
6,568
575
1,611
15,932
0
82,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,254
Gold Earned
51,261
433
Minions Killed
358
0
Camps Cleared
0
2,217,317
Distance Traveled
1,978,376
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,744
364
85
4
0
409,876
0
W
King Arthur
11,065
461
74
3
0
419,774
0
W
Khepri
12,016
501
36
2
0
439,019
0
L
Guan Yu
11,104
463
33
1
0
368,012
13
L
Loki
10,967
457
90
4
0
463,990
2
W
Scylla
11,520
480
109
5
0
394,288
1
W
Neith
11,439
477
120
5
0
464,563
0
L
Thanatos
12,816
534
112
5
0
386,496
0
L
Cerberus
7,630
318
38
2
0
350,002
0
W
Loki
13,214
551
94
4
0
499,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role