Player Matchup

Bacchus
Bacchus
Larvitarus
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,440 Elo+
Party 2
Thor
Thor
Patrickcio
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
979 Elo+
Solo
Odin
Odin
arasel18
Odin
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
16W - 26L
1,107 Elo+
Party 2
Tiamat
Tiamat
lordofthelight95
Tiamat
Level 11
God Stats
0W - 3L
1,316 SR
Queue Stats
8W - 15L
1,283 Elo+
Party 2
Neith
Neith
theBruce35
Neith
Level 6
God Stats
12W - 26L
1,386 SR
Queue Stats
20W - 32L
1,283 Elo+
Party 2
Team Averages
Level 10
1,440 SR
1,218 Elo+

VS

Team Averages
Level 27
1,392 SR
1,515 Elo+
Ratatoskr
Ratatoskr
HeBOOOOOOOOOOOO
Ratatoskr
Level 13
God Stats
1W - 1L
1,255 SR
Queue Stats
16W - 21L
1,654 Elo+
Party 3
Kuzenbo
Kuzenbo
HughGRections
Kuzenbo
Level 40
God Stats
45W - 46L
1,530 SR
Queue Stats
480W - 492L
1,488 Elo+
Party 1
Fenrir
Fenrir
LPjero
Fenrir
Level 27
God Stats
9W - 12L
1,401 SR
Queue Stats
54W - 46L
1,404 Elo+
Solo
Anhur
Anhur
SuqMaddiqNao
Anhur
Level 18
God Stats
8W - 14L
1,176 SR
Queue Stats
168W - 180L
1,436 Elo+
Party 1
Janus
Janus
wolfweb123
Janus
Level 39
God Stats
2W - 1L
1,600 SR
Queue Stats
49W - 75L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Larvitarus
Bacchus
11
0 / 0 / 1
8,458
338
1,475
6,389
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 13 / 0
8,090
324
2,785
16,951
5,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odin
14
0 / 12 / 0
9,132
365
2,184
22,104
19,693
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
0 / 9 / 0
9,473
379
4,685
18,312
15,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
15
0 / 7 / 0
9,518
381
3,604
15,481
8,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
HeBOOOOOOOOOOOO
Ratatoskr
19
9 / 1 / 4
12,660
506
7,284
14,675
6,299
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
19
6 / 0 / 11
12,876
515
9,124
11,744
20,300
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
LPjero
Fenrir
20
12 / 0 / 7
14,293
572
19,605
11,926
10,643
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
10 / 0 / 7
13,542
542
15,627
10,878
5,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
19
4 / 0 / 6
12,839
514
11,869
9,015
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
76
1
Kills
41
41
Deaths
1
1
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
HeBOOOOOOOOOOOO
Ratatoskr
9
1
4
11
W
Kuzenbo
6
0
11
11.5
W
Fenrir
LPjero
Fenrir
12
0
7
15.5
L
Bacchus
Larvitarus
Bacchus
0
0
1
0.5
L
1
13
0
0.08
W
10
0
7
13.5
L
Odin
0
12
0
0
L
0
9
0
0
L
Neith
0
7
0
0
W
Janus
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,733
Damage
63,509
79,237
Taken
58,238
54,622
Mitigated
45,874
8,867
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
HeBOOOOOOOOOOOO
Ratatoskr
7,284
2,347
0
0
14,675
6,299
28
538
14,107
0
113,735
W
Kuzenbo
9,124
5,369
0
2,088
11,744
20,300
1,630
491
11,107
61,692
0
W
Fenrir
LPjero
Fenrir
19,605
4,567
0
2,440
11,926
10,643
2,897
673
9,911
0
73,647
L
Bacchus
Larvitarus
Bacchus
1,475
142
0
689
6,389
5,354
70
622
5,767
11,016
0
L
2,785
504
0
805
16,951
5,242
0
5,715
11,122
0
19,238
W
15,627
8,697
0
3,672
10,878
5,308
3,554
2,728
8,002
0
112,061
L
Odin
2,184
578
0
1,730
22,104
19,693
434
3,332
18,706
0
26,344
L
4,685
546
84
2,829
18,312
15,341
468
7,264
10,668
50,025
0
L
Neith
3,604
1,143
0
2,730
15,481
8,992
934
3,460
11,981
0
62,959
W
Janus
11,869
647
510
2,396
9,015
3,324
2,458
1,188
7,625
100,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,671
Gold Earned
66,210
303
Minions Killed
706
0
Camps Cleared
0
1,988,900
Distance Traveled
2,354,096
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
12,660
506
133
5
0
475,082
0
W
Kuzenbo
12,876
515
83
3
0
491,779
2
W
Fenrir
14,293
572
126
5
0
466,516
1
L
Bacchus
8,458
338
19
1
0
442,953
5
L
Thor
8,090
324
20
1
0
277,858
2
W
Anhur
13,542
542
177
7
0
450,905
3
L
Odin
9,132
365
52
2
0
448,946
1
L
Tiamat
9,473
379
103
4
0
407,513
0
L
Neith
9,518
381
109
4
0
411,630
0
W
Janus
12,839
514
187
7
0
469,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role