Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dycedarg123
Tiamat
Level 158
God Stats
35W - 45L
1,506 SR
Queue Stats
548W - 549L
1,440 Elo+
Party 1
Guan Yu
Guan Yu
Wend-El
Guan Yu
Level 143
God Stats
2W - 2L
1,255 SR
Queue Stats
393W - 392L
1,343 Elo+
Solo
Izanami
Izanami
eMAGIC_MIKE
Izanami
Level 62
God Stats
93W - 72L
1,563 SR
Queue Stats
959W - 965L
1,454 Elo+
Solo
Mercury
Mercury
shadowclonexz
Mercury
Level 54
God Stats
12W - 16L
1,422 SR
Queue Stats
277W - 295L
1,422 Elo+
Solo
Team Averages
Level 113
1,449 SR
1,432 Elo+

VS

Team Averages
Level 86
1,457 SR
1,437 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Lefwa
Neith
Level 64
God Stats
2W - 2L
1,523 SR
Queue Stats
8W - 13L
1,394 Elo+
Solo
Mercury
Mercury
Senor1toDimsdeil
Mercury
Level 68
God Stats
19W - 19L
1,397 SR
Queue Stats
435W - 518L
1,380 Elo+
Party 2
Nike
Nike
TWEETER369
Nike
Level 115
God Stats
1W - 2L
1,387 SR
Queue Stats
68W - 75L
1,433 Elo+
Solo
Anubis
Anubis
jeanfranco261
Anubis
Level 86
God Stats
40W - 58L
1,479 SR
Queue Stats
748W - 791L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
3 / 3 / 5
10,850
493
6,241
20,966
22,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
19
7 / 0 / 8
12,694
577
14,197
11,677
7,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Wend-El
Guan Yu
19
3 / 0 / 6
12,077
549
11,095
16,575
15,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
eMAGIC_MIKE
Izanami
17
5 / 2 / 7
11,125
506
12,175
10,530
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
18
6 / 3 / 11
11,618
528
9,784
17,138
6,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
0 / 3 / 2
8,827
401
5,380
18,830
19,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Lefwa
Neith
15
3 / 5 / 0
9,435
429
10,450
11,912
3,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 6 / 0
10,056
457
11,325
17,824
7,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 2
9,843
447
7,661
14,295
6,241
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 7 / 0
9,512
432
7,354
12,441
5,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
24
Kills
8
8
Deaths
24
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
3
5
1.83
L
Kuzenbo
 
Kuzenbo
0
3
2
0.33
W
Tiamat
7
0
8
11
L
Neith
Lefwa
Neith
3
5
0
0.6
L
3
6
0
0.5
L
1
3
2
0.67
W
Guan Yu
Wend-El
Guan Yu
3
0
6
6
W
Izanami
eMAGIC_MIKE
Izanami
5
2
7
4.25
L
1
7
0
0.14
W
Mercury
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,492
Damage
42,170
76,886
Taken
75,302
57,131
Mitigated
42,454
28,736
Healing
17,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,241
1,520
0
5,730
20,966
22,860
219
4,147
16,819
35,965
0
L
Kuzenbo
 
Kuzenbo
5,380
1,959
0
4,485
18,830
19,283
0
6,613
12,059
25,783
0
W
Tiamat
14,197
2,200
0
7,138
11,677
7,992
1,569
1,646
10,031
94,683
0
L
Neith
Lefwa
Neith
10,450
4,717
0
4,128
11,912
3,625
123
4,702
7,134
0
52,803
L
11,325
5,236
633
1,512
17,824
7,830
0
3,029
14,685
0
89,635
L
7,661
1,237
255
1,957
14,295
6,241
0
716
13,545
0
61,112
W
Guan Yu
Wend-El
Guan Yu
11,095
1,762
1,039
5,712
16,575
15,673
333
1,090
15,485
0
67,803
W
Izanami
eMAGIC_MIKE
Izanami
12,175
8,730
0
3,851
10,530
3,905
3,175
1,953
8,577
0
75,760
L
7,354
95
0
4,126
12,441
5,475
0
4,638
7,441
71,566
0
W
Mercury
9,784
5,152
0
5,266
17,138
6,701
627
3,898
13,240
0
74,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,364
Gold Earned
47,673
602
Minions Killed
489
0
Camps Cleared
0
2,024,307
Distance Traveled
1,952,252
27
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,850
493
43
2
0
353,862
12
L
Kuzenbo
8,827
401
29
1
0
409,728
0
W
Tiamat
12,694
577
169
8
0
407,298
2
L
Neith
9,435
429
83
4
0
374,922
6
L
Mercury
10,056
457
117
5
0
480,058
0
L
Nike
9,843
447
120
5
0
337,380
0
W
Guan Yu
12,077
549
151
7
0
419,341
6
W
Izanami
11,125
506
140
6
0
370,587
2
L
Anubis
9,512
432
140
6
0
350,164
0
W
Mercury
11,618
528
99
5
0
473,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role