Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
DublEdg3Swrd
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Kosmic Hype
Tsukuyomi
Level 62
God Stats
5W - 4L
1,687 SR
Queue Stats
237W - 263L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
iiLeViTaTeii
Sun Wukong
Level 84
God Stats
13W - 11L
1,552 SR
Queue Stats
833W - 874L
1,469 Elo+
Party 1
Hades
Hades
yeetus_Urfetus
Hades
Level 50
God Stats
13W - 11L
1,539 SR
Queue Stats
229W - 238L
1,442 Elo+
Party 1
Team Averages
Level 86
1,556 SR
1,460 Elo+

VS

Team Averages
Level 114
1,403 SR
1,459 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
InebriatedBeggar
Ares
Level 154
God Stats
33W - 24L
1,580 SR
Queue Stats
134W - 150L
1,412 Elo+
Party 2
Fenrir
Fenrir
KSIxShowDown
Fenrir
Level 69
God Stats
2W - 1L
1,273 SR
Queue Stats
33W - 22L
1,462 Elo+
Solo
Cerberus
Cerberus
Nightmist_64
Cerberus
Level 128
God Stats
12W - 8L
1,409 SR
Queue Stats
256W - 249L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
WillisTheOne
Baron Samedi
Level 109
God Stats
5W - 3L
1,254 SR
Queue Stats
84W - 87L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 2 / 0
6,451
430
2,363
7,148
2,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
6,166
411
2,127
11,571
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Kosmic Hype
Tsukuyomi
11
1 / 5 / 3
6,929
462
5,704
10,374
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
iiLeViTaTeii
Sun Wukong
12
0 / 5 / 0
7,085
472
6,416
12,341
5,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 4 / 1
7,604
507
6,905
9,380
5,318
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
5 / 0 / 1
8,263
551
6,510
4,807
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 6
6,794
453
4,729
7,014
4,155
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
14
8 / 1 / 5
8,922
595
6,512
8,411
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Nightmist_64
Cerberus
14
3 / 0 / 3
8,046
536
5,147
9,557
9,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
WillisTheOne
Baron Samedi
14
3 / 3 / 4
8,497
566
5,227
11,301
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
20
20
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
W
Izanami
 
Izanami
5
0
1
5.5
L
0
4
0
0
W
1
0
6
4
W
Fenrir
8
1
5
10.5
L
Tsukuyomi
Kosmic Hype
Tsukuyomi
1
5
3
0.5
W
Cerberus
Nightmist_64
Cerberus
3
0
3
4.5
W
Baron Samedi
WillisTheOne
Baron Samedi
3
3
4
1.67
L
Sun Wukong
iiLeViTaTeii
Sun Wukong
0
5
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,515
Damage
28,125
50,814
Taken
41,090
20,909
Mitigated
22,378
12,563
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,363
957
0
2,906
7,148
2,009
0
978
6,170
0
43,566
W
Izanami
 
Izanami
6,510
4,472
0
2,314
4,807
1,916
139
466
4,341
0
73,925
L
2,127
64
0
2,946
11,571
4,867
0
4,380
7,121
22,077
0
W
4,729
182
405
1,768
7,014
4,155
0
2,238
4,776
16,261
0
W
Fenrir
6,512
1,057
234
1,214
8,411
3,212
0
1,083
7,328
0
43,515
L
Tsukuyomi
Kosmic Hype
Tsukuyomi
5,704
2,111
0
905
10,374
3,194
0
2,417
7,825
0
40,633
W
Cerberus
Nightmist_64
Cerberus
5,147
164
0
4,471
9,557
9,262
0
0
9,557
41,979
0
W
Baron Samedi
WillisTheOne
Baron Samedi
5,227
302
486
3,183
11,301
3,833
635
5,245
6,056
41,702
0
L
Sun Wukong
iiLeViTaTeii
Sun Wukong
6,416
1,050
0
2,375
12,341
5,521
0
4,099
7,767
0
45,128
L
6,905
266
29
3,402
9,380
5,318
0
2,406
6,828
41,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,235
Gold Earned
40,522
337
Minions Killed
489
0
Camps Cleared
0
1,336,054
Distance Traveled
1,390,549
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,451
430
80
5
0
253,993
4
W
Izanami
8,263
551
146
10
0
237,738
3
L
Ymir
6,166
411
30
2
0
268,188
7
W
Ares
6,794
453
16
1
0
266,167
4
W
Fenrir
8,922
595
89
6
0
316,566
1
L
Tsukuyomi
6,929
462
63
4
0
278,975
0
W
Cerberus
8,046
536
142
9
0
297,152
0
W
Baron Samedi
8,497
566
96
6
0
272,926
3
L
Sun Wukong
7,085
472
83
6
0
265,571
0
L
Hades
7,604
507
81
5
0
269,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role