Player Matchup

Set
Set
Lepuzne
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,420 Elo+
Solo
Kukulkan
Kukulkan
Raptor1000
Kukulkan
Level 21
God Stats
0W - 1L
1,517 SR
Queue Stats
39W - 54L
1,359 Elo+
Solo
Ymir
Ymir
crystiamob28
Ymir
Level 28
God Stats
28W - 33L
1,487 SR
Queue Stats
100W - 97L
1,428 Elo+
Solo
Chaac
Chaac
llFerFerll
Chaac
Level 29
God Stats
6W - 10L
1,404 SR
Queue Stats
54W - 60L
1,408 Elo+
Solo
Nemesis
Nemesis
xXNitrom09Xx
Nemesis
Level 27
God Stats
15W - 7L
1,618 SR
Queue Stats
63W - 62L
1,469 Elo+
Solo
Team Averages
Level 24
1,505 SR
1,417 Elo+

VS

Team Averages
Level 23
1,537 SR
1,461 Elo+
Izanami
Izanami
SodaDrinkHat
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Stonenutz
Chaac
Level 26
God Stats
7W - 6L
1,587 SR
Queue Stats
10W - 10L
1,418 Elo+
Party 1
Raijin
Raijin
TheBuckLau
Raijin
Level 30
God Stats
2W - 3L
1,442 SR
Queue Stats
24W - 42L
1,341 Elo+
Party 1
Ymir
Ymir
URKULEZ
Ymir
Level 17
God Stats
5W - 5L
1,708 SR
Queue Stats
6W - 9L
1,648 Elo+
Party 1
Tsukuyomi
Tsukuyomi
VenoM3001
Tsukuyomi
Level 15
God Stats
4W - 4L
1,446 SR
Queue Stats
24W - 26L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
4 / 8 / 6
12,599
450
17,895
29,180
14,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Raptor1000
Kukulkan
8
0 / 4 / 1
8,143
291
742
5,390
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 7 / 1
13,270
474
22,038
27,822
32,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
18
2 / 10 / 4
11,918
426
12,713
34,621
34,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
xXNitrom09Xx
Nemesis
12
0 / 8 / 4
8,703
311
3,460
12,712
6,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SodaDrinkHat
Izanami
20
9 / 2 / 11
15,994
571
24,121
18,184
8,269
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Stonenutz
Chaac
20
4 / 0 / 17
14,767
527
15,939
21,573
30,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Raijin
TheBuckLau
Raijin
17
9 / 9 / 5
12,989
464
18,659
20,934
8,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ymir
URKULEZ
Ymir
20
6 / 3 / 13
12,916
461
9,206
17,080
19,013
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
VenoM3001
Tsukuyomi
20
9 / 4 / 12
14,431
515
17,028
19,255
9,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
95
17
Kills
37
37
Deaths
18
16
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Set
4
8
6
0.88
L
Kukulkan
Raptor1000
Kukulkan
0
4
1
0.13
W
Izanami
SodaDrinkHat
Izanami
9
2
11
7.25
W
Chaac
Stonenutz
Chaac
4
0
17
12.5
W
Raijin
TheBuckLau
Raijin
9
9
5
1.28
W
Ymir
URKULEZ
Ymir
6
3
13
4.17
W
Tsukuyomi
VenoM3001
Tsukuyomi
9
4
12
3.75
L
11
7
1
1.64
L
Chaac
2
10
4
0.4
L
Nemesis
xXNitrom09Xx
Nemesis
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,848
Damage
84,953
109,725
Taken
97,026
90,248
Mitigated
76,559
27,305
Healing
28,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
17,895
7,165
0
7,734
29,180
14,434
0
6,173
22,570
0
87,570
L
Kukulkan
Raptor1000
Kukulkan
742
154
0
1,073
5,390
1,733
207
3,551
1,527
16,668
0
W
Izanami
SodaDrinkHat
Izanami
24,121
16,434
0
7,582
18,184
8,269
8,571
4,731
13,453
0
131,138
W
Chaac
Stonenutz
Chaac
15,939
2,913
0
11,359
21,573
30,977
2,600
4,242
17,331
671
94,132
W
Raijin
TheBuckLau
Raijin
18,659
2,774
0
403
20,934
8,535
1,392
2,961
17,973
66,266
0
W
Ymir
URKULEZ
Ymir
9,206
2,027
242
2,305
17,080
19,013
545
4,962
12,118
59,938
0
W
Tsukuyomi
VenoM3001
Tsukuyomi
17,028
4,558
0
6,500
19,255
9,765
1,754
6,144
13,111
0
88,890
L
22,038
3,919
0
5,046
27,822
32,712
0
6,229
21,403
70,592
0
L
Chaac
12,713
905
0
12,853
34,621
34,911
712
8,682
25,291
294
57,568
L
Nemesis
xXNitrom09Xx
Nemesis
3,460
669
0
599
12,712
6,458
0
2,837
9,654
0
19,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,633
Gold Earned
71,097
381
Minions Killed
677
0
Camps Cleared
0
1,754,769
Distance Traveled
2,518,330
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
12,599
450
132
5
0
487,955
1
L
Kukulkan
8,143
291
41
1
0
144,555
0
W
Izanami
15,994
571
213
8
0
521,101
6
W
Chaac
14,767
527
163
6
0
553,508
4
W
Raijin
12,989
464
94
3
0
401,219
2
W
Ymir
12,916
461
75
3
0
525,436
6
W
Tsukuyomi
14,431
515
132
5
0
517,066
4
L
Ymir
13,270
474
89
3
0
448,423
6
L
Chaac
11,918
426
92
3
0
468,095
0
L
Nemesis
8,703
311
27
1
0
205,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role