Player Matchup

Tyr
Tyr
Anonymos240024
Tyr
Level 28
God Stats
2W - 5L
1,282 SR
Queue Stats
63W - 65L
1,423 Elo+
Solo
Ymir
Ymir
GeroPonce
Ymir
Level 17
God Stats
48W - 28L
1,661 SR
Queue Stats
218W - 225L
1,524 Elo+
Solo
Athena
Athena
NerfTheHemlock
Athena
Level 7
God Stats
5W - 4L
1,492 SR
Queue Stats
12W - 11L
1,457 Elo+
Solo
Artemis
Artemis
Spartan1725
Artemis
Level 29
God Stats
272W - 280L
1,513 SR
Queue Stats
306W - 325L
1,456 Elo+
Solo
Janus
Janus
WhatTheYeeHaw
Janus
Level 29
God Stats
3W - 6L
1,294 SR
Queue Stats
59W - 44L
1,610 Elo+
Solo
Team Averages
Level 22
1,448 SR
1,494 Elo+

VS

Team Averages
Level 21
1,509 SR
1,511 Elo+
Zeus
Zeus
RaysGamePresence
Zeus
Level 16
God Stats
3W - 4L
1,614 SR
Queue Stats
6W - 5L
1,787 Elo+
Solo
Neith
Neith
Redbullblue7442
Neith
Level 1
God Stats
3W - 2L
1,489 SR
Queue Stats
44W - 46L
1,278 Elo+
Solo
Tsukuyomi
Tsukuyomi
st6 coast
Tsukuyomi
Level 28
God Stats
5W - 8L
1,522 SR
Queue Stats
73W - 63L
1,507 Elo+
Party 1
Horus
Horus
st6 zay
Horus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 138L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
tha president23
Danzaburou
Level 31
God Stats
3W - 3L
1,418 SR
Queue Stats
26W - 25L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
8,932
496
4,298
10,930
8,890
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
15
6 / 1 / 6
10,442
580
8,347
14,793
15,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 4 / 8
9,631
535
7,200
14,407
11,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Spartan1725
Artemis
15
2 / 5 / 9
9,051
503
10,877
10,666
4,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 3 / 1
10,736
596
11,578
11,886
4,486
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
9,142
508
8,422
11,725
4,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 4 / 1
9,295
516
4,294
9,539
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
st6 coast
Tsukuyomi
14
10 / 6 / 3
9,822
546
13,002
14,030
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Horus
st6 zay
Horus
10
0 / 3 / 8
6,985
388
2,691
10,587
5,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
tha president23
Danzaburou
13
3 / 5 / 6
8,925
496
10,201
15,007
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
23
Kills
14
14
Deaths
23
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
Ymir
6
1
6
9
W
5
4
8
2.25
L
1
5
1
0.3
L
0
4
1
0.13
W
Artemis
Spartan1725
Artemis
2
5
9
1.3
W
9
3
1
3.17
L
Tsukuyomi
st6 coast
Tsukuyomi
10
6
3
1.92
L
Horus
st6 zay
Horus
0
3
8
1.33
L
Danzaburou
tha president23
Danzaburou
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,300
Damage
38,610
62,682
Taken
60,888
44,475
Mitigated
24,248
6,816
Healing
15,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,298
1,022
0
3,032
10,930
8,890
1,105
0
10,930
0
45,033
W
Ymir
8,347
1,187
0
0
14,793
15,026
747
0
14,793
45,286
0
W
7,200
1,868
0
1,181
14,407
11,469
540
2,590
11,817
37,094
3,931
L
8,422
1,271
0
4,374
11,725
4,066
1,474
7,565
4,160
53,232
0
L
4,294
1,157
0
3,067
9,539
3,893
1,972
2,997
6,542
0
58,582
W
Artemis
Spartan1725
Artemis
10,877
6,409
0
0
10,666
4,604
901
0
10,666
0
53,243
W
11,578
1,196
0
2,603
11,886
4,486
2,056
5,832
6,054
73,591
0
L
Tsukuyomi
st6 coast
Tsukuyomi
13,002
3,712
0
3,103
14,030
4,848
0
5,301
8,729
0
46,010
L
Horus
st6 zay
Horus
2,691
1,408
573
1,184
10,587
5,410
0
4,289
6,298
0
15,833
L
Danzaburou
tha president23
Danzaburou
10,201
5,256
0
2,910
15,007
6,031
0
6,766
8,241
0
43,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,792
Gold Earned
44,169
438
Minions Killed
374
0
Camps Cleared
0
1,712,025
Distance Traveled
1,458,281
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,932
496
70
4
0
376,209
0
W
Ymir
10,442
580
64
4
0
338,440
1
W
Athena
9,631
535
67
4
0
384,422
0
L
Zeus
9,142
508
95
5
0
289,439
6
L
Neith
9,295
516
118
7
0
264,040
0
W
Artemis
9,051
503
100
6
0
283,659
0
W
Janus
10,736
596
137
8
0
329,295
8
L
Tsukuyomi
9,822
546
62
3
0
356,506
1
L
Horus
6,985
388
31
2
0
267,773
0
L
Danzaburou
8,925
496
68
4
0
280,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role