Player Matchup

Ganesha
Ganesha
MrIruam
Ganesha
Level 136
God Stats
7W - 9L
1,491 SR
Queue Stats
341W - 323L
1,501 Elo+
Party 2
Arachne
Arachne
NuLLTap3
Arachne
Level 39
God Stats
50W - 32L
1,585 SR
Queue Stats
170W - 141L
1,500 Elo+
Party 2
Zeus
Zeus
Tigre_Famozo
Zeus
Level 74
God Stats
34W - 30L
1,584 SR
Queue Stats
205W - 221L
1,454 Elo+
Solo
Apollo
Apollo
YannLuc
Apollo
Level 59
God Stats
43W - 39L
1,554 SR
Queue Stats
229W - 195L
1,518 Elo+
Party 2
Chaac
Chaac
moeda-sem-cara
Chaac
Level 47
God Stats
36W - 28L
1,574 SR
Queue Stats
70W - 69L
1,509 Elo+
Party 2
Team Averages
Level 71
1,558 SR
1,496 Elo+

VS

Team Averages
Level 37
1,464 SR
1,202 Elo+
Zeus
Zeus
Hercules_08_
Zeus
Level 46
God Stats
7W - 13L
1,403 SR
Queue Stats
139W - 191L
1,214 Elo+
Party 1
Fenrir
Fenrir
SkynvokerZ
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,035 Elo+
Party 1
Sylvanus
Sylvanus
Tetsuzan_-_SRK
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,077 Elo+
Party 1
Chaac
Chaac
Toto12499
Chaac
Level 38
God Stats
2W - 3L
1,418 SR
Queue Stats
100W - 101L
1,486 Elo+
Solo
Izanami
Izanami
Zandariel
Izanami
Level 51
God Stats
1W - 4L
1,500 SR
Queue Stats
248W - 328L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MrIruam
Ganesha
18
1 / 2 / 16
13,470
561
8,171
16,758
20,175
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
NuLLTap3
Arachne
20
10 / 2 / 8
15,312
638
14,401
19,127
10,619
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 2 / 7
14,337
597
23,134
10,907
5,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
YannLuc
Apollo
20
8 / 1 / 11
14,195
591
11,608
15,580
6,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 5 / 15
11,717
488
10,924
19,613
18,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 0
10,393
433
4,948
15,958
6,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
SkynvokerZ
Fenrir
20
6 / 7 / 5
12,152
506
13,001
24,138
10,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
13
0 / 6 / 3
8,285
345
4,371
15,914
12,230
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Toto12499
Chaac
19
4 / 6 / 4
11,542
481
15,458
26,061
21,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Zandariel
Izanami
15
0 / 5 / 1
9,126
380
4,976
15,692
5,626
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
25
28
Kills
12
12
Deaths
29
57
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Ganesha
MrIruam
Ganesha
1
2
16
4.5
W
Arachne
NuLLTap3
Arachne
10
2
8
7
L
Fenrir
SkynvokerZ
Fenrir
6
7
5
1.21
L
Sylvanus
0
6
3
0.25
W
9
2
7
6.25
L
Chaac
Toto12499
Chaac
4
6
4
1
W
Apollo
YannLuc
Apollo
8
1
11
13.5
L
Izanami
Zandariel
Izanami
0
5
1
0.1
W
0
5
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,238
Damage
42,754
81,985
Taken
97,763
61,133
Mitigated
57,008
33,949
Healing
22,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,948
287
0
1,816
15,958
6,537
0
5,143
10,396
72,052
0
W
Ganesha
MrIruam
Ganesha
8,171
697
0
4,967
16,758
20,175
381
1,886
14,329
60,469
0
W
Arachne
NuLLTap3
Arachne
14,401
10,762
0
7,146
19,127
10,619
2,695
794
18,333
0
101,521
L
Fenrir
SkynvokerZ
Fenrir
13,001
5,658
0
9,050
24,138
10,660
0
4,932
18,879
0
101,376
L
Sylvanus
4,371
691
1,880
2,713
15,914
12,230
0
7,438
8,213
18,111
0
W
23,134
665
0
4,102
10,907
5,168
1,883
2,703
7,928
91,892
0
L
Chaac
Toto12499
Chaac
15,458
2,200
0
6,711
26,061
21,955
0
7,590
17,912
0
82,607
W
Apollo
YannLuc
Apollo
11,608
7,150
0
10,088
15,580
6,950
6,738
1,916
13,614
0
113,514
L
Izanami
Zandariel
Izanami
4,976
2,776
0
670
15,692
5,626
0
5,188
10,354
0
62,198
W
10,924
1,095
0
7,646
19,613
18,221
1,897
2,981
16,584
0
44,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,031
Gold Earned
51,498
595
Minions Killed
589
0
Camps Cleared
0
2,311,020
Distance Traveled
1,954,009
37
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,393
433
138
6
0
386,582
5
W
Ganesha
13,470
561
32
1
0
422,427
13
W
Arachne
15,312
638
140
6
0
466,982
1
L
Fenrir
12,152
506
165
7
0
427,645
1
L
Sylvanus
8,285
345
38
2
0
359,831
2
W
Zeus
14,337
597
151
6
0
458,355
13
L
Chaac
11,542
481
141
6
0
380,268
2
W
Apollo
14,195
591
187
8
0
515,082
6
L
Izanami
9,126
380
107
4
0
399,683
5
W
Chaac
11,717
488
85
4
0
448,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role