Player Matchup

Apollo
Apollo
Gold I
Bebêzinho
Apollo
Gold I
Level 147
God Stats
6W - 5L
1,495 SR
Queue Stats
334W - 326L
1,603 MMR
Solo
Bakasura
Bakasura
Bronze III
Jackinhu
Bakasura
Bronze III
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 10L
1,459 MMR
Solo
Tiamat
Tiamat
Gold II
Mozαrt
Tiamat
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold II
Pedepranerfalo
Ymir
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Gold IV
PeixinhoAtirador
Bellona
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,499 SR
1,512 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,438 SR
1,467 MMR
Achilles
Achilles
Gold IV
Dracon10
Achilles
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Gableuh
Nemesis
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
GuilleftTony
Ganesha
Gold IV
Level 149
God Stats
2W - 3L
1,189 SR
Queue Stats
328W - 331L
1,337 MMR
Solo
Nu Wa
Nu Wa
Gold V
Mosquee
Nu Wa
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
xVelajuel
Anhur
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bebêzinho
Apollo
18
4 / 0 / 1
11,298
706
6,258
8,608
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Jackinhu
Bakasura
15
5 / 1 / 3
9,459
591
6,577
8,921
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Mozαrt
Tiamat
15
4 / 0 / 3
9,273
580
6,639
5,163
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 0 / 6
8,267
517
4,952
10,157
5,734
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 4 / 2
9,655
603
7,787
15,654
11,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetTsukuyomiScyllaDanzaburouJanus

VS

Bans
AthenaFenrirGebKing ArthurIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dracon10
Achilles
15
3 / 4 / 1
8,615
538
8,623
14,041
8,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Gableuh
Nemesis
12
2 / 4 / 1
7,181
449
5,094
10,345
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
GuilleftTony
Ganesha
11
0 / 4 / 0
6,630
414
3,222
10,432
4,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Mosquee
Nu Wa
13
0 / 3 / 2
7,430
464
5,326
5,226
1,522
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
xVelajuel
Anhur
12
0 / 4 / 0
7,371
461
3,382
8,935
2,715
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
19
Kills
5
5
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
Bebêzinho
Apollo
4
0
1
4.5
L
Achilles
Dracon10
Achilles
3
4
1
0.88
L
Nemesis
Gableuh
Nemesis
2
4
1
0.63
L
Ganesha
GuilleftTony
Ganesha
0
4
0
0
W
Bakasura
Jackinhu
Bakasura
5
1
3
6.5
L
Nu Wa
Mosquee
Nu Wa
0
3
2
0.33
W
Tiamat
Mozαrt
Tiamat
4
0
3
5.5
W
4
0
6
7
W
2
4
2
0.75
L
Anhur
xVelajuel
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,213
Damage
25,647
48,503
Taken
48,979
29,157
Mitigated
21,204
22,107
Healing
12,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Bebêzinho
Apollo
6,258
4,783
0
5,478
8,608
3,083
2,542
794
7,814
0
91,976
L
Achilles
Dracon10
Achilles
8,623
1,821
0
4,502
14,041
8,584
29
1,784
12,075
0
54,476
L
Nemesis
Gableuh
Nemesis
5,094
2,111
0
3,372
10,345
3,565
0
2,457
7,777
0
38,699
L
Ganesha
GuilleftTony
Ganesha
3,222
560
0
1,868
10,432
4,818
0
5,331
4,681
17,370
0
W
Bakasura
Jackinhu
Bakasura
6,577
4,804
0
4,398
8,921
4,075
0
2,092
6,829
0
49,024
L
Nu Wa
Mosquee
Nu Wa
5,326
975
0
250
5,226
1,522
31
2,442
2,412
53,672
0
W
Tiamat
Mozαrt
Tiamat
6,639
1,849
0
3,026
5,163
4,340
429
1,348
3,815
65,543
0
W
4,952
1,329
536
3,310
10,157
5,734
45
3,910
6,247
31,648
0
W
7,787
1,828
0
5,359
15,654
11,925
0
404
15,250
6,355
55,928
L
Anhur
xVelajuel
Anhur
3,382
2,066
0
2,363
8,935
2,715
0
137
8,338
0
50,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,952
Gold Earned
37,227
601
Minions Killed
463
0
Camps Cleared
0
1,602,886
Distance Traveled
1,433,431
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,298
706
179
11
0
293,496
6
L
Achilles
8,615
538
109
7
0
324,984
5
L
Nemesis
7,181
449
78
5
0
291,735
5
L
Ganesha
6,630
414
11
1
0
265,607
4
W
Bakasura
9,459
591
103
6
0
351,668
7
L
Nu Wa
7,430
464
136
9
0
285,457
7
W
Tiamat
9,273
580
141
9
0
330,466
6
W
Ymir
8,267
517
38
2
0
325,747
6
W
Bellona
9,655
603
140
9
0
301,509
3
L
Anhur
7,371
461
129
8
0
265,648
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role