Player Matchup

Bellona
Bellona
CoreUptedRae
Bellona
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 18L
1,812 Elo+
Party 1
Neith
Neith
Effortx24
Neith
Level 13
God Stats
11W - 2L
1,945 SR
Queue Stats
11W - 2L
1,812 Elo+
Party 1
Ymir
Ymir
PriiD3 Jok3R
Ymir
Level 17
God Stats
2W - 1L
1,550 SR
Queue Stats
46W - 46L
1,636 Elo+
Solo
Jormungandr
Jormungandr
SuperiorDuck
Jormungandr
Level 53
God Stats
8W - 2L
1,870 SR
Queue Stats
11W - 2L
1,812 Elo+
Party 1
Chronos
Chronos
Takoz101
Chronos
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,786 Elo+
Party 1
Team Averages
Level 21
1,673 SR
1,771 Elo+

VS

Team Averages
Level 16
1,581 SR
1,575 Elo+
Zeus
Zeus
Ahbruzencab2238
Zeus
Level 18
God Stats
2W - 2L
1,844 SR
Queue Stats
124W - 63L
1,779 Elo+
Solo
Hercules
Hercules
DEADFACEBABY
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,489 Elo+
Solo
Yemoja
Yemoja
DonkeyDeuce
Yemoja
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 67L
1,564 Elo+
Solo
Izanami
Izanami
Gnarbeats
Izanami
Level 12
God Stats
18W - 21L
1,560 SR
Queue Stats
257W - 277L
1,545 Elo+
Solo
Nemesis
Nemesis
Navedz
Nemesis
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CoreUptedRae
Bellona
18
6 / 4 / 15
12,507
544
17,074
24,729
15,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Effortx24
Neith
18
7 / 2 / 5
11,603
504
13,877
17,625
6,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 5 / 7
12,397
539
11,577
21,642
12,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
SuperiorDuck
Jormungandr
16
2 / 2 / 17
11,191
487
11,094
14,933
15,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
Takoz101
Chronos
18
8 / 3 / 6
11,589
504
16,046
17,038
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 4
13,504
587
28,815
19,340
8,829
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
DEADFACEBABY
Hercules
13
0 / 11 / 4
8,448
367
6,634
23,442
14,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
17
4 / 3 / 4
11,348
493
4,934
15,577
13,652
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Gnarbeats
Izanami
16
2 / 7 / 4
10,505
457
14,086
19,293
7,416
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Navedz
Nemesis
20
1 / 2 / 2
11,935
519
4,371
14,089
6,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
34
29
Kills
16
16
Deaths
29
50
Assists
18
Player
Kills
Deaths
Assists
KDA
L
9
6
4
1.83
W
Bellona
CoreUptedRae
Bellona
6
4
15
3.38
L
Hercules
DEADFACEBABY
Hercules
0
11
4
0.18
L
Yemoja
4
3
4
2
W
Neith
Effortx24
Neith
7
2
5
4.75
L
Izanami
Gnarbeats
Izanami
2
7
4
0.57
L
Nemesis
Navedz
Nemesis
1
2
2
1
W
6
5
7
1.9
W
Jormungandr
SuperiorDuck
Jormungandr
2
2
17
5.25
W
Chronos
Takoz101
Chronos
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,668
Damage
58,840
95,967
Taken
91,741
55,140
Mitigated
50,768
39,768
Healing
27,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,815
7,184
0
8,148
19,340
8,829
1,907
9,450
9,890
109,185
4,637
W
Bellona
CoreUptedRae
Bellona
17,074
10,990
0
8,661
24,729
15,182
3,660
7,883
16,746
0
81,356
L
Hercules
DEADFACEBABY
Hercules
6,634
2,346
0
3,070
23,442
14,771
0
11,248
12,194
0
30,030
L
Yemoja
4,934
895
1,333
2,894
15,577
13,652
0
8,855
6,722
27,355
0
W
Neith
Effortx24
Neith
13,877
7,241
0
9,810
17,625
6,591
1,982
3,400
14,100
0
93,709
L
Izanami
Gnarbeats
Izanami
14,086
7,561
183
4,870
19,293
7,416
541
7,162
12,131
0
68,002
L
Nemesis
Navedz
Nemesis
4,371
2,285
0
6,721
14,089
6,100
787
2,002
12,087
0
93,597
W
11,577
2,164
1,128
8,625
21,642
12,049
741
11,308
10,192
77,152
0
W
Jormungandr
SuperiorDuck
Jormungandr
11,094
1,669
0
5,023
14,933
15,120
815
5,964
8,919
40,213
0
W
Chronos
Takoz101
Chronos
16,046
5,599
0
6,521
17,038
6,198
2,516
4,731
12,232
65,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,287
Gold Earned
55,740
573
Minions Killed
527
0
Camps Cleared
0
1,962,397
Distance Traveled
1,871,996
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,504
587
180
8
0
337,445
5
W
Bellona
12,507
544
132
6
0
415,003
3
L
Hercules
8,448
367
36
2
0
353,015
0
L
Yemoja
11,348
493
49
2
0
402,602
4
W
Neith
11,603
504
162
7
0
398,287
5
L
Izanami
10,505
457
104
5
0
337,363
6
L
Nemesis
11,935
519
158
7
0
441,571
5
W
Ymir
12,397
539
126
5
0
384,784
7
W
Jormungandr
11,191
487
52
2
0
386,667
3
W
Chronos
11,589
504
101
4
0
377,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role