Player Matchup

Chang'e
Chang'e
Disiaczek
Chang'e
Level 5
God Stats
14W - 20L
1,393 SR
Queue Stats
176W - 250L
1,234 Elo+
Party 2
Sol
Sol
Guillllotine
Sol
Level 7
God Stats
3W - 1L
1,515 SR
Queue Stats
39W - 33L
1,241 Elo+
Party 3
Fenrir
Fenrir
Holik44
Fenrir
Level 7
God Stats
3W - 1L
1,325 SR
Queue Stats
32W - 28L
1,244 Elo+
Party 3
Pele
Pele
HooLiGaN_Marmic
Pele
Level 65
God Stats
93W - 91L
1,510 SR
Queue Stats
195W - 280L
1,378 Elo+
Party 2
Xing Tian
Xing Tian
ЛюбительЛосей
Xing Tian
Level 5
God Stats
2W - 1L
1,632 SR
Queue Stats
20W - 24L
1,305 Elo+
Party 3
Team Averages
Level 18
1,475 SR
1,280 Elo+

VS

Team Averages
Level 17
1,478 SR
1,464 Elo+
Cupid
Cupid
Bembus
Cupid
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
64W - 89L
1,349 Elo+
Solo
Agni
Agni
Joseetee
Agni
Level 26
God Stats
22W - 18L
1,600 SR
Queue Stats
249W - 252L
1,471 Elo+
Solo
Thor
Thor
LewisPackM
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Solo
Fenrir
Fenrir
mrmostash
Fenrir
Level 16
God Stats
0W - 1L
1,288 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
parzivaldark
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Disiaczek
Chang'e
14
10 / 3 / 10
9,817
545
9,516
11,409
3,443
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
10 / 2 / 14
10,376
576
11,399
10,772
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Holik44
Fenrir
15
8 / 3 / 10
9,783
544
9,527
11,199
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
9 / 1 / 2
11,021
612
7,472
12,163
4,399
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 1 / 14
9,596
533
5,154
14,476
10,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bembus
Cupid
11
0 / 13 / 2
6,977
388
7,179
13,777
4,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
12
2 / 11 / 2
8,090
449
10,642
11,891
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 5 / 1
8,425
468
5,206
12,590
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
mrmostash
Fenrir
11
1 / 8 / 4
7,432
413
5,802
14,722
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
12
3 / 5 / 0
7,491
416
8,111
5,658
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
19
42
Kills
10
10
Deaths
42
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
Bembus
Cupid
0
13
2
0.08
W
Chang'e
Disiaczek
Chang'e
10
3
10
5
W
10
2
14
8.5
W
Fenrir
Holik44
Fenrir
8
3
10
4.33
W
9
1
2
10
L
Agni
2
11
2
0.27
L
4
5
1
0.9
L
Fenrir
mrmostash
Fenrir
1
8
4
0.38
L
Merlin
3
5
0
0.6
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,068
Damage
36,940
60,019
Taken
58,638
27,195
Mitigated
19,183
24,589
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Bembus
Cupid
7,179
5,443
0
1,221
13,777
4,575
1,917
7,652
6,125
0
29,949
W
Chang'e
Disiaczek
Chang'e
9,516
2,610
6,981
6,492
11,409
3,443
730
2,739
8,412
35,478
0
W
11,399
4,088
0
3,769
10,772
4,054
3,445
3,734
6,512
47,471
2,586
W
Fenrir
Holik44
Fenrir
9,527
1,979
0
2,210
11,199
5,195
665
3,451
7,158
0
31,116
W
7,472
2,834
254
3,992
12,163
4,399
1,684
2,186
9,847
0
80,694
L
Agni
10,642
388
0
170
11,891
3,558
0
5,653
6,238
35,933
0
L
5,206
1,894
0
2,479
12,590
4,238
0
4,948
7,642
0
35,823
L
Fenrir
mrmostash
Fenrir
5,802
1,261
0
4,192
14,722
4,984
0
5,687
9,035
0
31,224
L
Merlin
8,111
329
0
0
5,658
1,828
0
1,830
3,828
33,346
0
W
5,154
721
0
891
14,476
10,104
166
4,623
9,337
23,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,593
Gold Earned
38,415
362
Minions Killed
277
0
Camps Cleared
0
1,733,178
Distance Traveled
1,544,999
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,977
388
45
3
0
248,224
0
W
Chang'e
9,817
545
52
3
0
333,100
4
W
Sol
10,376
576
98
5
0
325,220
0
W
Fenrir
9,783
544
47
3
0
373,469
0
W
Pele
11,021
612
131
7
0
349,165
3
L
Agni
8,090
449
63
4
0
288,520
0
L
Thor
8,425
468
69
4
0
322,673
2
L
Fenrir
7,432
413
52
3
0
344,572
1
L
Merlin
7,491
416
48
3
0
341,010
0
W
Xing Tian
9,596
533
34
2
0
352,224
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role