Player Matchup

Artio
Artio
BigBillyHere
Artio
Level 22
God Stats
8W - 6L
1,633 SR
Queue Stats
48W - 28L
1,772 Elo+
Party 1
Nu Wa
Nu Wa
HouseofLove
Nu Wa
Level 18
God Stats
8W - 10L
1,533 SR
Queue Stats
114W - 101L
1,614 Elo+
Solo
Neith
Neith
IISABEII
Neith
Level 22
God Stats
6W - 4L
1,667 SR
Queue Stats
88W - 59L
1,722 Elo+
Party 1
Hun Batz
Hun Batz
Liama6
Hun Batz
Level 28
God Stats
1W - 1L
1,816 SR
Queue Stats
128W - 105L
1,567 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
Level 29
God Stats
89W - 68L
1,678 SR
Queue Stats
263W - 212L
1,637 Elo+
Solo
Team Averages
Level 24
1,665 SR
1,662 Elo+

VS

Team Averages
Level 43
1,595 SR
1,777 Elo+
Horus
Horus
Austin Zavage
Horus
Level 28
God Stats
1W - 1L
1,250 SR
Queue Stats
70W - 30L
1,774 Elo+
Party 2
Chiron
Chiron
Nzerkaa
Chiron
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
65W - 22L
1,848 Elo+
Party 2
Nemesis
Nemesis
Unumz Juniorita
Nemesis
Level 14
God Stats
7W - 1L
1,986 SR
Queue Stats
46W - 17L
1,845 Elo+
Party 2
Baron Samedi
Baron Samedi
VellyFreecss
Baron Samedi
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 51L
1,718 Elo+
Party 2
Nu Wa
Nu Wa
l OG JAMES l
Nu Wa
Level 40
God Stats
39W - 21L
1,738 SR
Queue Stats
95W - 53L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,967
452
3,397
8,874
3,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 0 / 0
5,778
525
2,518
1,530
411
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
IISABEII
Neith
10
0 / 2 / 0
5,803
528
5,275
6,459
1,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Liama6
Hun Batz
11
0 / 2 / 2
6,232
567
1,824
7,134
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
11
2 / 3 / 0
7,041
640
3,505
6,920
2,453
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
5,548
504
2,063
7,301
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Nzerkaa
Chiron
11
2 / 0 / 3
6,385
580
5,973
8,030
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 1
6,458
587
2,202
7,051
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
VellyFreecss
Baron Samedi
12
3 / 2 / 1
6,860
624
5,105
6,243
3,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 0 / 1
5,782
526
3,599
2,743
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
9
9
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
0
2
0
0
L
0
0
0
0
L
Neith
IISABEII
Neith
0
2
0
0
L
Hun Batz
Liama6
Hun Batz
0
2
2
0.5
W
Chiron
Nzerkaa
Chiron
2
0
3
3.5
W
4
0
1
4.5
W
Baron Samedi
VellyFreecss
Baron Samedi
3
2
1
1.75
W
0
0
1
0.5
L
Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,519
Damage
18,942
30,917
Taken
31,368
10,074
Mitigated
12,438
11,177
Healing
13,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,063
893
1,146
4,607
7,301
3,347
0
3,243
4,058
0
12,107
L
3,397
114
575
3,200
8,874
3,328
0
1,340
7,322
14,573
0
L
2,518
210
0
209
1,530
411
27
575
883
41,199
0
L
Neith
IISABEII
Neith
5,275
2,043
0
2,030
6,459
1,602
384
252
6,181
0
42,649
L
Hun Batz
Liama6
Hun Batz
1,824
418
0
2,997
7,134
2,280
0
2,009
5,033
0
36,979
W
Chiron
Nzerkaa
Chiron
5,973
3,025
223
4,023
8,030
2,460
0
1,007
7,023
0
41,458
W
2,202
767
0
1,084
7,051
2,279
0
373
6,678
0
37,393
W
Baron Samedi
VellyFreecss
Baron Samedi
5,105
479
78
2,320
6,243
3,455
626
152
6,091
35,781
0
W
3,599
740
0
410
2,743
897
0
1,140
1,603
40,388
0
L
Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
3,505
1,595
0
2,166
6,920
2,453
999
3,775
2,794
0
29,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,821
Gold Earned
31,033
328
Minions Killed
350
0
Camps Cleared
0
1,095,681
Distance Traveled
1,110,841
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,548
504
27
2
0
238,102
3
L
Artio
4,967
452
33
3
0
237,893
3
L
Nu Wa
5,778
525
82
7
0
218,659
2
L
Neith
5,803
528
69
6
0
192,444
3
L
Hun Batz
6,232
567
78
7
0
253,052
4
W
Chiron
6,385
580
85
8
0
207,769
3
W
Nemesis
6,458
587
80
7
0
269,093
4
W
Baron Samedi
6,860
624
78
7
0
191,559
5
W
Nu Wa
5,782
526
80
7
0
204,318
0
L
Ah Muzen Cab
7,041
640
66
6
0
193,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role