Player Matchup

Hun Batz
Hun Batz
El Spnginio
Hun Batz
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 42L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
Le Lesqueniste
Sylvanus
Level 17
God Stats
0W - 2L
1,279 SR
Queue Stats
29W - 25L
1,528 Elo+
Party 1
Erlang Shen
Erlang Shen
Sonic--2980
Erlang Shen
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 58L
1,405 Elo+
Solo
Thor
Thor
iLuke92
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,392 Elo+
Solo
Medusa
Medusa
xl Mattei lx
Medusa
Level 8
God Stats
13W - 6L
1,500 SR
Queue Stats
31W - 26L
1,417 Elo+
Party 1
Team Averages
Level 20
1,456 SR
1,437 Elo+

VS

Team Averages
Level 27
1,549 SR
1,412 Elo+
Hera
Hera
AL_OSTOORAx
Hera
Level 28
God Stats
45W - 37L
1,624 SR
Queue Stats
134W - 132L
1,561 Elo+
Solo
Cerberus
Cerberus
ASoullessPigeon
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,101 Elo+
Party 2
Da Ji
Da Ji
Glitch_Me_Up
Da Ji
Level 46
God Stats
17W - 15L
1,447 SR
Queue Stats
58W - 61L
1,422 Elo+
Party 2
Danzaburou
Danzaburou
alejo16pm
Danzaburou
Level 28
God Stats
12W - 12L
1,539 SR
Queue Stats
63W - 78L
1,402 Elo+
Solo
Neith
Neith
jkr_shino
Neith
Level 26
God Stats
24W - 19L
1,635 SR
Queue Stats
97W - 91L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
El Spnginio
Hun Batz
10
1 / 3 / 0
5,569
506
2,543
8,146
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
7
0 / 4 / 1
5,144
468
2,388
9,391
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Sonic--2980
Erlang Shen
8
1 / 4 / 0
5,078
462
2,094
7,174
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
iLuke92
Thor
2
0 / 3 / 0
3,700
336
178
1,763
454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
7
1 / 5 / 0
4,841
440
1,970
6,400
1,465
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
7,158
651
6,207
3,962
1,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
10
2 / 1 / 5
6,065
551
2,659
4,508
2,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 0 / 3
6,985
635
5,012
5,921
1,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
alejo16pm
Danzaburou
8
0 / 2 / 0
5,243
477
2,147
3,874
1,022
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Neith
jkr_shino
Neith
11
5 / 0 / 5
6,615
601
7,994
5,201
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
18
19
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
W
Cerberus
2
1
5
4.5
L
Hun Batz
El Spnginio
Hun Batz
1
3
0
0.33
W
5
0
3
6.5
L
Sylvanus
0
4
1
0.13
L
Erlang Shen
Sonic--2980
Erlang Shen
1
4
0
0.25
W
Danzaburou
alejo16pm
Danzaburou
0
2
0
0
L
Thor
iLuke92
Thor
0
3
0
0
W
Neith
jkr_shino
Neith
5
0
5
7.5
L
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,173
Damage
24,019
32,874
Taken
23,466
10,560
Mitigated
7,795
6,047
Healing
9,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,207
1,460
0
1,344
3,962
1,193
354
0
3,962
46,874
0
W
Cerberus
2,659
390
0
1,401
4,508
2,121
302
693
3,815
15,418
0
L
Hun Batz
El Spnginio
Hun Batz
2,543
829
0
1,709
8,146
2,668
0
3,202
4,944
0
26,824
W
5,012
1,929
0
3,166
5,921
1,977
198
481
5,440
0
42,351
L
Sylvanus
2,388
974
642
2,722
9,391
3,086
0
1,133
8,258
14,506
0
L
Erlang Shen
Sonic--2980
Erlang Shen
2,094
358
0
355
7,174
2,887
0
3,286
3,888
0
15,077
W
Danzaburou
alejo16pm
Danzaburou
2,147
1,104
0
474
3,874
1,022
1,183
0
3,874
0
17,669
L
Thor
iLuke92
Thor
178
58
0
0
1,763
454
0
822
941
0
799
W
Neith
jkr_shino
Neith
7,994
3,057
0
3,465
5,201
1,482
358
1,214
3,987
0
40,740
L
Medusa
1,970
1,569
0
619
6,400
1,465
0
423
5,977
0
13,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,332
Gold Earned
32,066
143
Minions Killed
314
0
Camps Cleared
0
844,740
Distance Traveled
1,014,372
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,158
651
96
9
0
211,599
2
W
Cerberus
6,065
551
41
4
0
243,267
0
L
Hun Batz
5,569
506
60
5
0
225,401
2
W
Da Ji
6,985
635
91
8
0
200,651
4
L
Sylvanus
5,144
468
20
2
0
182,738
3
L
Erlang Shen
5,078
462
32
3
0
221,368
1
W
Danzaburou
5,243
477
27
2
0
179,319
0
L
Thor
3,700
336
0
0
0
40,582
0
W
Neith
6,615
601
59
5
0
179,536
2
L
Medusa
4,841
440
31
3
0
174,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role