Player Matchup

Artio
Artio
Cippher
Artio
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,684 Elo+
Party 1
Agni
Agni
Cypphex
Agni
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,426 Elo+
Party 1
Thanatos
Thanatos
IDucklingI
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,537 Elo+

VS

Team Averages
Level 22
1,560 SR
1,419 Elo+
Bacchus
Bacchus
AtomickJojo
Bacchus
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 32L
1,391 Elo+
Solo
Vulcan
Vulcan
Flexxlord7062
Vulcan
Level 25
God Stats
22W - 21L
1,473 SR
Queue Stats
186W - 232L
1,367 Elo+
Solo
Artemis
Artemis
RadoOne
Artemis
Level 29
God Stats
12W - 12L
1,707 SR
Queue Stats
156W - 172L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cippher
Artio
11
2 / 6 / 2
9,188
707
3,478
17,358
13,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Cypphex
Agni
11
0 / 7 / 6
7,993
615
4,531
10,136
3,072
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
IDucklingI
Thanatos
12
4 / 5 / 2
8,784
676
7,565
14,249
6,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AtomickJojo
Bacchus
11
3 / 4 / 10
9,755
750
6,537
11,119
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
6 / 2 / 9
10,295
792
15,140
5,493
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
RadoOne
Artemis
14
8 / 0 / 8
10,424
802
9,196
8,512
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
6
Kills
17
18
Deaths
6
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AtomickJojo
Bacchus
3
4
10
2
L
Artio
Cippher
Artio
2
6
2
0.5
L
Agni
Cypphex
Agni
0
7
6
0.43
W
6
2
9
5.25
L
Thanatos
IDucklingI
Thanatos
4
5
2
1
W
Artemis
RadoOne
Artemis
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,574
Damage
30,873
41,743
Taken
25,124
23,222
Mitigated
13,991
13,482
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AtomickJojo
Bacchus
6,537
867
0
2,074
11,119
9,486
114
2,512
8,399
18,006
0
L
Artio
Cippher
Artio
3,478
218
952
2,967
17,358
13,653
112
8,072
8,980
16,507
0
L
Agni
Cypphex
Agni
4,531
371
0
1,097
10,136
3,072
167
6,196
3,708
36,285
0
W
15,140
6,231
462
1,070
5,493
1,776
560
2,363
3,055
44,403
0
L
Thanatos
IDucklingI
Thanatos
7,565
804
0
8,466
14,249
6,497
0
6,699
7,306
0
32,086
W
Artemis
RadoOne
Artemis
9,196
4,012
243
3,050
8,512
2,729
1,405
3,461
4,901
0
46,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,965
Gold Earned
30,474
129
Minions Killed
136
0
Camps Cleared
0
661,712
Distance Traveled
697,544
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,755
750
17
1
0
226,155
1
L
Artio
9,188
707
15
1
0
233,529
0
L
Agni
7,993
615
60
5
0
192,523
0
W
Vulcan
10,295
792
61
5
0
244,413
3
L
Thanatos
8,784
676
54
4
0
235,660
1
W
Artemis
10,424
802
58
4
0
226,976
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role