Player Matchup

Set
Set
MikeWILLMakeit9
Set
Level 26
God Stats
2W - 5L
1,404 SR
Queue Stats
35W - 43L
1,483 Elo+
Solo
Eset
Eset
WidowThoo
Eset
Level 29
God Stats
0W - 3L
1,434 SR
Queue Stats
84W - 70L
1,632 Elo+
Solo
Chaac
Chaac
maclovinblack
Chaac
Level 20
God Stats
7W - 8L
1,501 SR
Queue Stats
21W - 27L
1,407 Elo+
Solo
Neith
Neith
theBruce35
Neith
Level 5
God Stats
12W - 26L
1,561 SR
Queue Stats
20W - 32L
1,523 Elo+
Solo
Cerberus
Cerberus
wraithing101
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 128L
1,477 Elo+
Solo
Team Averages
Level 22
1,480 SR
1,504 Elo+

VS

Team Averages
Level 29
1,629 SR
1,505 Elo+
Ra
Ra
AyJc3
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,575 Elo+
Party 1
Ymir
Ymir
MistyDevise
Ymir
Level 29
God Stats
3W - 4L
1,397 SR
Queue Stats
118W - 122L
1,421 Elo+
Solo
Jing Wei
Jing Wei
Tpstp5592
Jing Wei
Level 15
God Stats
2W - 0L
1,747 SR
Queue Stats
41W - 36L
1,424 Elo+
Solo
Erlang Shen
Erlang Shen
oBloodyKing
Erlang Shen
Level 29
God Stats
6W - 9L
1,876 SR
Queue Stats
158W - 118L
1,554 Elo+
Solo
Chang'e
Chang'e
x JG Carmyne x
Chang'e
Level 67
God Stats
43W - 26L
1,623 SR
Queue Stats
173W - 179L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 8 / 1
9,809
516
10,753
15,592
6,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
12
1 / 7 / 1
7,760
408
8,178
10,503
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 3
9,112
480
10,214
18,967
15,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
11
0 / 10 / 0
6,813
359
6,738
14,364
6,505
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
wraithing101
Cerberus
13
0 / 7 / 0
7,816
411
9,228
19,990
7,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
11 / 4 / 4
12,809
674
17,319
18,897
8,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 0 / 11
10,475
551
4,480
11,910
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
Tpstp5592
Jing Wei
18
8 / 0 / 4
11,397
600
13,213
14,796
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
oBloodyKing
Erlang Shen
20
8 / 2 / 7
12,304
648
13,573
17,567
10,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 3 / 3
11,596
610
12,711
15,675
5,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
9
Kills
36
36
Deaths
9
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ra
11
4
4
3.25
L
6
8
1
0.81
W
2
0
11
7.5
W
Jing Wei
Tpstp5592
Jing Wei
8
0
4
10
L
Eset
1
7
1
0.21
L
2
4
3
0.88
W
Erlang Shen
oBloodyKing
Erlang Shen
8
2
7
5.75
L
Neith
0
10
0
0
L
Cerberus
wraithing101
Cerberus
0
7
0
0
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,111
Damage
61,296
79,416
Taken
78,845
39,308
Mitigated
38,660
17,242
Healing
41,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
17,319
1,311
610
8,342
18,897
8,863
2,448
5,113
13,634
87,898
0
L
10,753
5,711
0
2,223
15,592
6,064
0
9,040
6,552
0
44,236
W
4,480
905
545
5,880
11,910
8,773
584
4,005
7,880
22,931
0
W
Jing Wei
Tpstp5592
Jing Wei
13,213
9,302
0
9,314
14,796
4,733
2,343
6,634
8,093
0
94,243
L
Eset
8,178
255
0
1,529
10,503
3,594
801
5,747
4,756
47,108
0
L
10,214
1,842
0
6,121
18,967
15,610
0
12,119
6,848
390
50,094
W
Erlang Shen
oBloodyKing
Erlang Shen
13,573
7,847
0
4,701
17,567
10,409
1,280
5,235
12,285
0
105,865
L
Neith
6,738
3,346
0
2,763
14,364
6,505
1,555
4,402
9,962
0
30,952
L
Cerberus
wraithing101
Cerberus
9,228
584
0
4,606
19,990
7,535
0
3,202
16,788
56,236
0
W
12,711
1,213
2,613
9,392
15,675
5,882
1,070
61
14,968
65,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,310
Gold Earned
58,581
409
Minions Killed
581
0
Camps Cleared
0
1,579,969
Distance Traveled
1,781,906
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,809
674
157
8
0
369,311
4
L
Set
9,809
516
70
4
0
318,857
4
W
Ymir
10,475
551
30
2
0
322,268
5
W
Jing Wei
11,397
600
148
8
0
343,503
3
L
Eset
7,760
408
69
4
0
275,537
4
L
Chaac
9,112
480
90
5
0
344,896
1
W
Erlang Shen
12,304
648
143
8
0
398,892
4
L
Neith
6,813
359
53
3
0
311,660
1
L
Cerberus
7,816
411
127
7
0
329,019
0
W
Chang'e
11,596
610
103
5
0
347,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role