Player Matchup

Sol
Sol
Angelstorm8387
Sol
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,398 Elo+
Party 1
Neith
Neith
HeavyBallBag
Neith
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,467 Elo+
Solo
Athena
Athena
PeanutGuyz57
Athena
Level 21
God Stats
21W - 24L
1,486 SR
Queue Stats
236W - 278L
1,383 Elo+
Solo
Mulan
Mulan
ReyAzteca0
Mulan
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 5L
1,571 Elo+
Solo
Fenrir
Fenrir
Siñful
Fenrir
Level 7
God Stats
2W - 3L
1,125 SR
Queue Stats
6W - 8L
1,354 Elo+
Party 1
Team Averages
Level 12
1,422 SR
1,435 Elo+

VS

Team Averages
Level 21
1,414 SR
1,474 Elo+
Sol
Sol
DrxgxnOnKrieg
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,643 Elo+
Solo
Izanami
Izanami
Moticuco1
Izanami
Level 28
God Stats
2W - 4L
1,437 SR
Queue Stats
114W - 185L
1,292 Elo+
Solo
Aphrodite
Aphrodite
ReinkDesigns
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 107L
1,475 Elo+
Solo
Erlang Shen
Erlang Shen
THECHICHARO
Erlang Shen
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 81L
1,570 Elo+
Solo
Hun Batz
Hun Batz
rogeliow24
Hun Batz
Level 24
God Stats
0W - 4L
1,134 SR
Queue Stats
103W - 101L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
9,776
543
5,046
8,630
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
13 / 1 / 5
11,354
631
18,647
12,091
4,540
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Athena
15
2 / 4 / 10
10,417
579
4,499
14,391
8,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
17
2 / 4 / 5
10,174
565
16,330
17,884
13,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Siñful
Fenrir
16
8 / 4 / 6
10,479
582
11,779
15,713
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 8 / 0
8,867
493
7,607
12,258
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Moticuco1
Izanami
15
4 / 5 / 2
9,411
523
9,470
13,537
5,173
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
ReinkDesigns
Aphrodite
13
3 / 6 / 2
8,277
460
8,255
15,312
5,926
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
THECHICHARO
Erlang Shen
16
4 / 4 / 2
9,643
536
14,148
21,035
15,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
rogeliow24
Hun Batz
14
1 / 6 / 1
8,330
463
4,730
16,298
6,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
29
Kills
17
17
Deaths
29
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
4
5
1.63
L
5
8
0
0.63
W
13
1
5
15.5
L
Izanami
Moticuco1
Izanami
4
5
2
1
W
Athena
2
4
10
1.75
L
Aphrodite
ReinkDesigns
Aphrodite
3
6
2
0.67
W
Mulan
2
4
5
1.13
W
Fenrir
Siñful
Fenrir
8
4
6
2.75
L
Erlang Shen
THECHICHARO
Erlang Shen
4
4
2
1.25
L
Hun Batz
rogeliow24
Hun Batz
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,301
Damage
44,210
68,709
Taken
78,440
35,686
Mitigated
37,670
21,341
Healing
28,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,046
1,926
0
2,036
8,630
3,198
222
4,125
4,505
41,918
2,150
L
7,607
2,508
0
2,274
12,258
4,554
1,167
2,726
9,532
35,326
1,122
W
18,647
9,518
0
6,186
12,091
4,540
4,051
3,493
8,598
0
84,880
L
Izanami
Moticuco1
Izanami
9,470
6,379
744
3,872
13,537
5,173
1,156
2,599
10,938
0
62,046
W
Athena
4,499
1,271
0
2,289
14,391
8,493
659
3,388
11,003
26,853
0
L
Aphrodite
ReinkDesigns
Aphrodite
8,255
1,319
3,511
7,666
15,312
5,926
0
2,064
13,248
36,759
0
W
Mulan
16,330
3,985
0
5,540
17,884
13,103
518
773
17,111
0
67,146
W
Fenrir
Siñful
Fenrir
11,779
3,055
0
5,290
15,713
6,352
27
3,733
11,980
0
60,358
L
Erlang Shen
THECHICHARO
Erlang Shen
14,148
8,557
0
6,511
21,035
15,578
0
869
20,166
0
64,114
L
Hun Batz
rogeliow24
Hun Batz
4,730
640
0
4,360
16,298
6,439
0
1,103
15,195
0
52,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,200
Gold Earned
44,528
483
Minions Killed
449
0
Camps Cleared
0
1,724,026
Distance Traveled
1,520,512
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,776
543
80
4
0
355,289
0
L
Sol
8,867
493
71
4
0
256,995
1
W
Neith
11,354
631
138
8
0
322,174
0
L
Izanami
9,411
523
111
6
0
326,306
1
W
Athena
10,417
579
45
3
0
383,298
1
L
Aphrodite
8,277
460
62
3
0
310,898
1
W
Mulan
10,174
565
135
8
0
325,363
2
W
Fenrir
10,479
582
85
5
0
337,902
1
L
Erlang Shen
9,643
536
114
6
0
301,649
2
L
Hun Batz
8,330
463
91
5
0
324,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role