Player Matchup

Chaac
Chaac
Chairdoggy
Chaac
Level 14
God Stats
1W - 1L
1,411 SR
Queue Stats
38W - 29L
1,480 Elo+
Party 3
Scylla
Scylla
MrEx7rEmE
Scylla
Level 13
God Stats
1W - 0L
1,533 SR
Queue Stats
43W - 36L
1,548 Elo+
Party 3
Arachne
Arachne
Therkis
Arachne
Level 24
God Stats
5W - 1L
1,737 SR
Queue Stats
63W - 47L
1,494 Elo+
Solo
Ymir
Ymir
asturianin
Ymir
Level 15
God Stats
6W - 6L
1,575 SR
Queue Stats
77W - 105L
1,431 Elo+
Party 1
Cupid
Cupid
weednasnoches
Cupid
Level 26
God Stats
10W - 6L
1,736 SR
Queue Stats
215W - 227L
1,458 Elo+
Party 1
Team Averages
Level 18
1,598 SR
1,482 Elo+

VS

Team Averages
Level 15
1,445 SR
1,472 Elo+
Ganesha
Ganesha
Extreminatorius
Ganesha
Level 13
God Stats
2W - 4L
1,134 SR
Queue Stats
15W - 20L
1,399 Elo+
Solo
Hun Batz
Hun Batz
Greulpac
Hun Batz
Level 15
God Stats
1W - 1L
1,607 SR
Queue Stats
20W - 14L
1,542 Elo+
Party 2
Horus
Horus
Knorx1337
Horus
Level 17
God Stats
1W - 1L
1,711 SR
Queue Stats
22W - 17L
1,488 Elo+
Party 2
Ra
Ra
Thallp0inter
Ra
Level 6
God Stats
1W - 1L
1,571 SR
Queue Stats
6W - 6L
1,426 Elo+
Solo
Skadi
Skadi
rabonswan
Skadi
Level 25
God Stats
0W - 4L
1,204 SR
Queue Stats
18W - 19L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
2 / 1 / 13
10,753
489
9,607
15,042
14,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
MrEx7rEmE
Scylla
18
6 / 3 / 10
12,045
548
12,286
10,560
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Therkis
Arachne
20
24 / 2 / 9
13,656
621
26,909
18,134
11,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 1 / 15
10,261
466
3,421
8,924
9,225
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
6 / 3 / 12
11,469
521
13,531
14,123
5,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 6
9,168
417
7,658
23,993
16,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Greulpac
Hun Batz
15
2 / 10 / 2
9,479
431
8,920
21,159
8,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Knorx1337
Horus
14
2 / 8 / 2
9,195
418
10,064
17,774
13,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 1
7,027
319
1,080
5,201
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
rabonswan
Skadi
16
6 / 8 / 0
11,347
516
8,155
14,823
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
42
Kills
10
10
Deaths
42
59
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
1
13
8.5
L
0
11
6
0.27
L
Hun Batz
Greulpac
Hun Batz
2
10
2
0.3
L
Horus
Knorx1337
Horus
2
8
2
0.38
W
Scylla
MrEx7rEmE
Scylla
6
3
10
3.67
L
0
5
1
0.1
W
Arachne
Therkis
Arachne
24
2
9
14.25
W
4
1
15
11.5
L
Skadi
rabonswan
Skadi
6
8
0
0.75
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,754
Damage
35,877
66,783
Taken
82,950
44,083
Mitigated
46,951
20,419
Healing
12,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,607
1,932
0
5,804
15,042
14,583
1,509
1,818
13,194
0
46,870
L
7,658
721
0
1,511
23,993
16,032
60
5,422
18,379
28,726
0
L
Hun Batz
Greulpac
Hun Batz
8,920
3,022
0
4,550
21,159
8,621
0
4,210
16,686
0
63,366
L
Horus
Knorx1337
Horus
10,064
4,711
521
2,988
17,774
13,790
244
1,717
15,588
0
43,964
W
Scylla
MrEx7rEmE
Scylla
12,286
1,949
185
1,915
10,560
3,324
2,248
2,564
7,924
71,943
0
L
1,080
109
0
1,053
5,201
1,443
342
1,207
3,821
17,234
0
W
Arachne
Therkis
Arachne
26,909
17,416
0
6,468
18,134
11,528
4
1,210
16,832
0
86,702
W
3,421
676
0
478
8,924
9,225
1,512
1,751
7,173
32,376
0
L
Skadi
rabonswan
Skadi
8,155
3,846
0
2,101
14,823
7,065
0
2,507
12,249
0
67,611
W
13,531
9,172
942
4,627
14,123
5,423
3,997
1,201
12,922
0
85,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,184
Gold Earned
46,216
476
Minions Killed
394
0
Camps Cleared
0
2,180,712
Distance Traveled
1,511,171
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,753
489
80
4
0
454,344
2
L
Ganesha
9,168
417
17
1
0
359,938
3
L
Hun Batz
9,479
431
137
6
0
317,265
0
L
Horus
9,195
418
82
4
0
368,255
4
W
Scylla
12,045
548
120
5
0
390,992
4
L
Ra
7,027
319
32
1
0
170,455
3
W
Arachne
13,656
621
110
5
0
452,133
2
W
Ymir
10,261
466
51
2
0
465,197
3
L
Skadi
11,347
516
126
6
0
295,258
4
W
Cupid
11,469
521
115
5
0
418,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role