Player Matchup

Awilix
Awilix
CaribouSlaughter
Awilix
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 113L
1,503 Elo+
Solo
Arachne
Arachne
CkRidaz92
Arachne
Level 29
God Stats
0W - 1L
1,289 SR
Queue Stats
81W - 85L
1,601 Elo+
Solo
Neith
Neith
El Bicho689987
Neith
Level 16
God Stats
0W - 2L
1,723 SR
Queue Stats
88W - 90L
1,611 Elo+
Solo
Raijin
Raijin
mglr1710
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,467 Elo+
Solo
Izanami
Izanami
patasdeperrin
Izanami
Level 28
God Stats
27W - 17L
1,913 SR
Queue Stats
52W - 40L
1,719 Elo+
Solo
Team Averages
Level 24
1,585 SR
1,580 Elo+

VS

Team Averages
Level 23
1,684 SR
1,542 Elo+
Guan Yu
Guan Yu
Bomballfurries
Guan Yu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,500 Elo+
Solo
Agni
Agni
IndianFlu
Agni
Level 20
God Stats
13W - 6L
1,856 SR
Queue Stats
66W - 36L
1,691 Elo+
Solo
Chaac
Chaac
SaintLetal
Chaac
Level 29
God Stats
2W - 1L
1,735 SR
Queue Stats
20W - 20L
1,563 Elo+
Solo
Geb
Geb
Skrummi
Geb
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
59W - 68L
1,424 Elo+
Solo
Skadi
Skadi
SonderSeven
Skadi
Level 16
God Stats
4W - 2L
1,832 SR
Queue Stats
82W - 79L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 2
7,078
506
5,824
10,610
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
CkRidaz92
Arachne
8
0 / 7 / 1
5,688
406
4,068
11,039
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 3 / 1
9,054
647
5,983
7,982
2,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
mglr1710
Raijin
8
0 / 5 / 0
5,210
372
538
8,160
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
2 / 5 / 2
8,240
589
12,036
10,812
3,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
7,789
556
6,446
14,614
13,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Agni
15
11 / 2 / 4
9,155
654
10,984
5,818
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
16
5 / 0 / 4
9,063
647
6,393
9,253
4,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
11
3 / 3 / 7
7,184
513
4,602
9,566
6,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 3 / 2
7,254
518
4,277
7,128
2,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
11
Kills
22
23
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
4
3
2
1.67
L
Arachne
CkRidaz92
Arachne
0
7
1
0.07
L
5
3
1
1.83
W
Agni
11
2
4
6.5
W
Chaac
5
0
4
7
W
Geb
3
3
7
2.17
W
2
3
2
1
L
Raijin
mglr1710
Raijin
0
5
0
0
L
Izanami
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,449
Damage
32,702
48,603
Taken
46,379
14,990
Mitigated
28,350
10,077
Healing
18,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,446
1,328
150
8,153
14,614
13,279
376
0
14,614
0
44,316
L
5,824
2,532
0
2,476
10,610
3,060
0
3,664
6,726
0
31,058
L
Arachne
CkRidaz92
Arachne
4,068
3,427
111
3,417
11,039
3,253
0
3,314
7,563
0
22,424
L
5,983
2,685
0
1,597
7,982
2,879
872
3,352
4,570
0
48,405
W
Agni
10,984
686
0
1,006
5,818
2,123
990
280
5,474
55,793
0
W
Chaac
6,393
1,973
0
6,049
9,253
4,741
144
30
9,197
0
63,854
W
Geb
4,602
1,125
309
1,139
9,566
6,074
216
98
9,428
13,963
0
W
4,277
2,792
0
1,576
7,128
2,133
0
0
7,128
0
39,160
L
Raijin
mglr1710
Raijin
538
157
0
225
8,160
2,127
0
2,994
4,922
16,979
0
L
Izanami
12,036
8,212
0
2,251
10,812
3,671
417
1,628
8,886
0
62,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
40,445
349
Minions Killed
419
0
Camps Cleared
0
1,204,516
Distance Traveled
1,489,617
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,789
556
90
6
0
298,096
2
L
Awilix
7,078
506
55
4
0
289,406
2
L
Arachne
5,688
406
39
3
0
238,003
1
L
Neith
9,054
647
99
7
0
233,506
1
W
Agni
9,155
654
109
8
0
290,981
5
W
Chaac
9,063
647
120
9
0
344,938
4
W
Geb
7,184
513
16
1
0
326,179
0
W
Skadi
7,254
518
84
6
0
229,423
2
L
Raijin
5,210
372
29
2
0
205,281
0
L
Izanami
8,240
589
127
9
0
238,320
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role