Player Matchup

Fenrir
Fenrir
JTE_Smiley
Fenrir
Level 11
God Stats
13W - 13L
1,616 SR
Queue Stats
82W - 78L
1,394 Elo+
Party 1
Chang'e
Chang'e
KingjoshMC06
Chang'e
Level 29
God Stats
25W - 24L
1,479 SR
Queue Stats
221W - 226L
1,478 Elo+
Party 1
Hera
Hera
L-MONEY-WINS
Hera
Level 31
God Stats
5W - 4L
1,588 SR
Queue Stats
181W - 193L
1,451 Elo+
Solo
Danzaburou
Danzaburou
U-Thirty
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,187 Elo+
Solo
Sobek
Sobek
jte_Pump
Sobek
Level 29
God Stats
13W - 9L
1,185 SR
Queue Stats
273W - 269L
1,486 Elo+
Party 1
Team Averages
Level 21
1,474 SR
1,399 Elo+

VS

Team Averages
Level 26
1,460 SR
1,541 Elo+
Ymir
Ymir
Ashuri69
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
EKliPsE XlX
Rama
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 102L
1,493 Elo+
Party 3
Janus
Janus
TheTroopper6502
Janus
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 8L
1,621 Elo+
Party 2
Nemesis
Nemesis
UxEATxIT
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,384 Elo+
Party 3
Chaac
Chaac
iCaray
Chaac
Level 8
God Stats
1W - 0L
1,299 SR
Queue Stats
19W - 18L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JTE_Smiley
Fenrir
14
4 / 9 / 4
9,924
431
9,052
22,517
8,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
KingjoshMC06
Chang'e
17
7 / 8 / 5
11,312
492
16,819
20,837
7,863
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 9 / 2
10,280
447
13,939
17,842
6,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
U-Thirty
Danzaburou
1
0 / 0 / 0
4,497
196
0
0
0
Sobek
jte_Pump
Sobek
15
2 / 6 / 5
10,292
447
8,328
23,049
20,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 6 / 8
9,712
422
8,393
17,744
11,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 1 / 6
12,657
550
13,299
16,031
6,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
7 / 1 / 12
13,358
581
24,312
12,106
4,901
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
UxEATxIT
Nemesis
20
12 / 2 / 5
13,797
600
12,334
14,046
8,163
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
iCaray
Chaac
15
3 / 6 / 4
9,850
428
6,082
15,401
14,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
16
Kills
32
32
Deaths
16
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
6
8
1
W
8
1
6
11
L
Fenrir
JTE_Smiley
Fenrir
4
9
4
0.67
L
Chang'e
KingjoshMC06
Chang'e
7
8
5
1.19
L
3
9
2
0.44
W
7
1
12
13
L
Danzaburou
U-Thirty
Danzaburou
0
0
0
0
W
Nemesis
UxEATxIT
Nemesis
12
2
5
7.25
W
Chaac
iCaray
Chaac
3
6
4
0.83
L
Sobek
jte_Pump
Sobek
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,138
Damage
64,420
84,245
Taken
75,328
44,006
Mitigated
45,472
23,125
Healing
15,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,393
1,418
122
1,628
17,744
11,463
447
10,859
6,522
33,559
0
W
13,299
9,643
0
8,118
16,031
6,257
2,240
6,683
9,348
0
91,448
L
Fenrir
JTE_Smiley
Fenrir
9,052
2,623
0
3,943
22,517
8,632
0
5,361
17,052
0
39,313
L
Chang'e
KingjoshMC06
Chang'e
16,819
2,056
2,831
6,605
20,837
7,863
1,081
10,855
9,814
61,037
0
L
13,939
4,498
84
3,955
17,842
6,731
855
8,275
9,223
64,442
0
W
24,312
1,588
0
1,254
12,106
4,901
0
5,336
6,697
125,217
0
L
Danzaburou
U-Thirty
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
UxEATxIT
Nemesis
12,334
6,052
0
2,522
14,046
8,163
0
5,967
7,917
0
109,624
W
Chaac
iCaray
Chaac
6,082
1,293
0
2,023
15,401
14,688
459
9,334
5,758
0
37,017
L
Sobek
jte_Pump
Sobek
8,328
1,065
336
5,371
23,049
20,780
904
7,496
15,451
36,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,305
Gold Earned
59,374
304
Minions Killed
615
0
Camps Cleared
0
1,627,017
Distance Traveled
2,169,686
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,712
422
46
2
0
400,575
0
W
Rama
12,657
550
134
6
0
368,887
1
L
Fenrir
9,924
431
58
3
0
428,014
2
L
Chang'e
11,312
492
101
4
0
409,434
1
L
Hera
10,280
447
97
4
0
356,776
4
W
Janus
13,358
581
199
9
0
529,841
2
L
Danzaburou
4,497
196
0
0
0
0
0
W
Nemesis
13,797
600
164
7
0
466,345
4
W
Chaac
9,850
428
72
3
0
404,038
1
L
Sobek
10,292
447
48
2
0
432,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role