Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hamad_1stich
Cthulhu
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 4L
1,725 Elo+
Party 2
Apollo
Apollo
HeyBishette
Apollo
Level 6
God Stats
3W - 5L
1,500 SR
Queue Stats
154W - 77L
1,525 Elo+
Solo
Izanami
Izanami
m94e92
Izanami
Level 28
God Stats
2W - 1L
1,643 SR
Queue Stats
14W - 10L
1,495 Elo+
Party 2
Osiris
Osiris
trigo-impar4
Osiris
Level 9
God Stats
4W - 5L
1,171 SR
Queue Stats
49W - 38L
1,380 Elo+
Solo
Team Averages
Level 17
1,463 SR
1,525 Elo+

VS

Team Averages
Level 42
1,403 SR
1,456 Elo+
Hun Batz
Hun Batz
ATigerof13
Hun Batz
Level 13
God Stats
0W - 1L
1,172 SR
Queue Stats
0W - 3L
1,238 Elo+
Solo
Poseidon
Poseidon
Max_Musterknabe_
Poseidon
Level 17
God Stats
3W - 7L
1,375 SR
Queue Stats
128W - 128L
1,508 Elo+
Solo
Hou Yi
Hou Yi
Nykikala
Hou Yi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,523 Elo+
Party 1
Kuzenbo
Kuzenbo
alvibaboon22
Kuzenbo
Level 141
God Stats
3W - 3L
1,626 SR
Queue Stats
47W - 50L
1,563 Elo+
Party 1
Bellona
Bellona
ilarigg
Bellona
Level 15
God Stats
2W - 6L
1,342 SR
Queue Stats
14W - 18L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
5 / 1 / 2
9,450
675
4,640
7,709
2,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Hamad_1stich
Cthulhu
12
4 / 1 / 4
7,981
570
5,493
8,285
5,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
17
4 / 0 / 4
10,575
755
5,880
11,850
4,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
m94e92
Izanami
13
3 / 0 / 2
8,346
596
5,125
6,866
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
16
2 / 1 / 2
9,664
690
4,422
8,795
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ATigerof13
Hun Batz
4
0 / 6 / 0
4,570
326
473
5,218
1,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 0
5,275
377
2,041
3,666
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
Nykikala
Hou Yi
8
0 / 5 / 0
5,245
375
3,141
5,805
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
alvibaboon22
Kuzenbo
9
1 / 3 / 0
5,857
418
4,370
11,944
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
ilarigg
Bellona
9
2 / 4 / 0
6,362
454
3,272
9,145
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
18
Kills
3
3
Deaths
21
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
1
2
6
L
Hun Batz
ATigerof13
Hun Batz
0
6
0
0
W
Cthulhu
Hamad_1stich
Cthulhu
4
1
4
6
W
Apollo
4
0
4
6
L
0
3
0
0
L
Hou Yi
Nykikala
Hou Yi
0
5
0
0
L
Kuzenbo
alvibaboon22
Kuzenbo
1
3
0
0.33
L
Bellona
ilarigg
Bellona
2
4
0
0.5
W
Izanami
m94e92
Izanami
3
0
2
4
W
Osiris
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,560
Damage
13,297
43,505
Taken
35,778
20,009
Mitigated
21,495
21,263
Healing
3,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,640
1,149
0
3,659
7,709
2,545
994
66
7,643
0
55,252
L
Hun Batz
ATigerof13
Hun Batz
473
180
48
334
5,218
1,072
0
647
4,571
0
7,759
W
Cthulhu
Hamad_1stich
Cthulhu
5,493
425
609
1,236
8,285
5,172
340
1,132
7,153
23,136
0
W
Apollo
5,880
3,641
0
8,524
11,850
4,263
5,204
2,035
9,625
0
76,063
L
2,041
607
0
804
3,666
701
0
0
3,666
16,356
0
L
Hou Yi
Nykikala
Hou Yi
3,141
947
0
21
5,805
2,014
0
2,386
3,419
0
19,090
L
Kuzenbo
alvibaboon22
Kuzenbo
4,370
2,432
0
1,131
11,944
12,468
8
2,944
9,000
20,544
0
L
Bellona
ilarigg
Bellona
3,272
1,447
0
1,086
9,145
5,240
149
100
9,045
0
24,862
W
Izanami
m94e92
Izanami
5,125
3,326
0
2,553
6,866
2,647
1,206
1,872
4,994
0
54,372
W
Osiris
4,422
1,458
0
4,682
8,795
5,382
1,451
1,116
7,679
5,813
46,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,016
Gold Earned
27,309
499
Minions Killed
167
0
Camps Cleared
0
1,363,013
Distance Traveled
875,366
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,450
675
97
7
0
295,752
1
L
Hun Batz
4,570
326
11
1
0
148,891
2
W
Cthulhu
7,981
570
31
2
0
245,173
4
W
Apollo
10,575
755
149
11
0
268,379
3
L
Poseidon
5,275
377
39
3
0
148,952
5
L
Hou Yi
5,245
375
36
3
0
187,450
0
L
Kuzenbo
5,857
418
24
2
0
230,459
0
L
Bellona
6,362
454
57
4
0
159,614
0
W
Izanami
8,346
596
96
7
0
238,366
0
W
Osiris
9,664
690
126
9
0
315,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role