Player Matchup

Hun Batz
Hun Batz
Amp453
Hun Batz
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Lamerveilleuse
Scylla
Level 49
God Stats
64W - 65L
1,495 SR
Queue Stats
576W - 602L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
Metallabmouse
Nu Wa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,485 Elo+
Solo
Chaac
Chaac
MydLux
Chaac
Level 88
God Stats
7W - 6L
1,431 SR
Queue Stats
290W - 278L
1,513 Elo+
Solo
Neith
Neith
PotatosaurusRex
Neith
Level 109
God Stats
3W - 1L
1,319 SR
Queue Stats
296W - 292L
1,506 Elo+
Party 2
Team Averages
Level 80
1,449 SR
1,506 Elo+

VS

Team Averages
Level 46
1,591 SR
1,563 Elo+
Khepri
Khepri
DuckyBoi480
Khepri
Level 34
God Stats
63W - 51L
1,624 SR
Queue Stats
157W - 124L
1,559 Elo+
Party 1
Ah Puch
Ah Puch
FIattsFIounder
Ah Puch
Level 76
God Stats
59W - 43L
1,574 SR
Queue Stats
748W - 706L
1,562 Elo+
Party 1
Odin
Odin
Kqastr
Odin
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,511 Elo+
Solo
Cabrakan
Cabrakan
SadOldBlackMan
Cabrakan
Level 28
God Stats
37W - 29L
1,626 SR
Queue Stats
131W - 110L
1,628 Elo+
Party 1
Cernunnos
Cernunnos
WhiskeyJingles
Cernunnos
Level 44
God Stats
31W - 23L
1,629 SR
Queue Stats
130W - 118L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Amp453
Hun Batz
18
4 / 4 / 9
11,387
949
15,790
13,083
4,722
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

18
4 / 3 / 11
11,312
943
14,002
12,214
3,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 0 / 12
11,018
918
11,183
3,620
1,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
MydLux
Chaac
18
3 / 0 / 12
12,147
1,012
10,257
12,104
10,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 0 / 9
11,201
933
9,821
4,873
1,565
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

205

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
0 / 2 / 4
11,102
925
7,372
11,937
17,413
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 2 / 3
11,148
929
19,205
10,208
4,480
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
Kqastr
Odin
16
1 / 3 / 2
10,265
855
3,574
14,499
13,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cabrakan
16
0 / 6 / 5
10,165
847
3,142
15,380
12,015
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
WhiskeyJingles
Cernunnos
17
3 / 3 / 2
10,741
895
8,727
11,509
4,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
16
Kills
7
7
Deaths
16
53
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Amp453
Hun Batz
4
4
9
2.13
L
Khepri
0
2
4
1
L
3
2
3
2.25
L
Odin
Kqastr
Odin
1
3
2
0.67
W
4
3
11
3.17
W
1
0
12
7
W
Chaac
MydLux
Chaac
3
0
12
9
W
4
0
9
8.5
L
Cabrakan
0
6
5
0.42
L
Cernunnos
WhiskeyJingles
Cernunnos
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,053
Damage
42,020
45,894
Taken
63,533
21,790
Mitigated
51,921
4,354
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Amp453
Hun Batz
15,790
2,742
0
0
13,083
4,722
0
7,301
5,607
0
36,468
L
Khepri
7,372
106
0
1,456
11,937
17,413
0
5,228
6,709
36,674
0
L
19,205
200
222
2,394
10,208
4,480
0
3,973
6,235
43,270
0
L
Odin
Kqastr
Odin
3,574
449
0
1,091
14,499
13,131
0
5,847
8,652
0
17,663
W
14,002
552
0
0
12,214
3,892
0
8,845
3,344
28,211
0
W
11,183
2,376
0
0
3,620
1,119
0
1,933
1,662
41,798
0
W
Chaac
MydLux
Chaac
10,257
1,285
0
3,635
12,104
10,492
0
7,574
4,495
0
38,445
W
9,821
4,752
0
719
4,873
1,565
0
4,066
782
0
25,145
L
Cabrakan
3,142
227
0
478
15,380
12,015
0
5,443
9,937
17,601
0
L
Cernunnos
WhiskeyJingles
Cernunnos
8,727
5,192
0
2,124
11,509
4,882
0
4,694
6,815
0
37,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,065
Gold Earned
53,421
278
Minions Killed
254
13
Camps Cleared
5
1,145,212
Distance Traveled
1,152,166
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,387
949
57
5
2
236,761
0
L
Khepri
11,102
925
36
3
1
255,726
0
L
Ah Puch
11,148
929
58
5
1
239,895
0
L
Odin
10,265
855
53
4
2
243,486
0
W
Scylla
11,312
943
35
3
0
239,008
4
W
Nu Wa
11,018
918
80
7
2
222,652
1
W
Chaac
12,147
1,012
70
6
6
258,523
0
W
Neith
11,201
933
36
3
3
188,268
1
L
Cabrakan
10,165
847
57
5
1
206,822
0
L
Cernunnos
10,741
895
50
4
0
206,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role