Player Matchup

King Arthur
King Arthur
Eaglethor4
King Arthur
Level 27
God Stats
6W - 7L
1,566 SR
Queue Stats
84W - 94L
1,469 Elo+
Party 1
Fenrir
Fenrir
Filthyfalcon77
Fenrir
Level 16
God Stats
23W - 21L
1,516 SR
Queue Stats
43W - 60L
1,320 Elo+
Party 1
Olorun
Olorun
Hebean
Olorun
Level 14
God Stats
4W - 3L
1,744 SR
Queue Stats
5W - 6L
1,514 Elo+
Party 1
Chang'e
Chang'e
Rachiebug
Chang'e
Level 15
God Stats
1W - 5L
1,705 SR
Queue Stats
27W - 79L
1,225 Elo+
Solo
Neith
Neith
That_BroMan
Neith
Level 4
God Stats
5W - 2L
1,937 SR
Queue Stats
5W - 4L
1,709 Elo+
Party 1
Team Averages
Level 15
1,694 SR
1,447 Elo+

VS

Team Averages
Level 20
1,413 SR
1,416 Elo+
Rama
Rama
Luckaryu
Rama
Level 29
God Stats
4W - 4L
1,064 SR
Queue Stats
74W - 98L
1,377 Elo+
Solo
Discordia
Discordia
Shucsen
Discordia
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
TheMazi
Bastet
Level 7
God Stats
19W - 9L
1,500 SR
Queue Stats
19W - 9L
1,500 Elo+
Party 2
Vulcan
Vulcan
TheOniiChan69
Vulcan
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 15L
1,204 Elo+
Party 2
Cerberus
Cerberus
Vichosaurio69
Cerberus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eaglethor4
King Arthur
17
6 / 9 / 6
12,439
1,131
15,198
35,007
30,523
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
1 / 9 / 5
10,342
940
6,494
18,271
7,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
Hebean
Olorun
17
4 / 5 / 6
11,573
1,052
20,479
16,622
5,561
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Rachiebug
Chang'e
17
2 / 8 / 8
10,969
997
4,281
17,407
8,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 13 / 10
10,762
978
11,205
21,663
6,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
10 / 3 / 22
13,077
1,189
20,465
9,593
3,938
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Shucsen
Discordia
19
8 / 1 / 24
12,735
1,158
22,671
6,868
2,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
TheMazi
Bastet
19
7 / 4 / 30
13,002
1,182
16,993
11,538
4,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
11 / 2 / 27
13,377
1,216
24,306
12,159
6,181
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Vichosaurio69
Cerberus
19
8 / 4 / 30
12,813
1,165
17,798
20,482
23,021
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
177
14
Kills
44
44
Deaths
14
35
Assists
133
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Eaglethor4
King Arthur
6
9
6
1
L
1
9
5
0.39
L
Olorun
Hebean
Olorun
4
5
6
1.4
W
Rama
10
3
22
7
L
Chang'e
Rachiebug
Chang'e
2
8
8
0.75
W
Discordia
Shucsen
Discordia
8
1
24
20
L
1
13
10
0.46
W
Bastet
TheMazi
Bastet
7
4
30
5.5
W
11
2
27
12.25
W
Cerberus
Vichosaurio69
Cerberus
8
4
30
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,657
Damage
102,233
108,970
Taken
60,640
58,558
Mitigated
40,941
16,065
Healing
8,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Eaglethor4
King Arthur
15,198
1,593
0
4,650
35,007
30,523
0
18,613
16,394
1,314
34,676
L
6,494
1,029
0
0
18,271
7,267
0
8,810
9,461
0
14,546
L
Olorun
Hebean
Olorun
20,479
10,481
1,247
5,141
16,622
5,561
0
10,519
6,103
58,708
0
W
Rama
20,465
11,478
935
1,362
9,593
3,938
0
3,851
5,742
0
43,694
L
Chang'e
Rachiebug
Chang'e
4,281
981
2,117
1,481
17,407
8,473
0
13,757
3,650
23,139
0
W
Discordia
Shucsen
Discordia
22,671
1,860
292
1,048
6,868
2,925
0
1,838
5,030
57,078
0
L
11,205
6,266
0
1,429
21,663
6,734
0
13,076
8,587
0
26,066
W
Bastet
TheMazi
Bastet
16,993
3,996
0
0
11,538
4,876
0
5,077
6,461
0
26,814
W
24,306
8,793
0
185
12,159
6,181
0
3,058
9,101
38,375
0
W
Cerberus
Vichosaurio69
Cerberus
17,798
1,284
0
5,025
20,482
23,021
0
11,916
8,566
24,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,085
Gold Earned
65,004
218
Minions Killed
229
6
Camps Cleared
3
978,071
Distance Traveled
1,032,571
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,439
1,131
49
4
1
221,126
0
L
Fenrir
10,342
940
10
1
5
200,838
0
L
Olorun
11,573
1,052
87
8
0
186,302
0
W
Rama
13,077
1,189
48
4
1
153,212
0
L
Chang'e
10,969
997
42
4
0
185,584
0
W
Discordia
12,735
1,158
84
8
1
202,752
0
L
Neith
10,762
978
30
3
0
184,221
0
W
Bastet
13,002
1,182
34
3
0
242,514
2
W
Vulcan
13,377
1,216
39
4
0
225,078
1
W
Cerberus
12,813
1,165
24
2
1
209,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role