Player Matchup

Guan Yu
Guan Yu
BigDaddyBeavis
Guan Yu
Level 156
God Stats
3W - 2L
1,563 SR
Queue Stats
62W - 55L
1,569 Elo+
Solo
Pele
Pele
Dani2312
Pele
Level 105
God Stats
4W - 4L
1,719 SR
Queue Stats
430W - 426L
1,531 Elo+
Solo
Izanami
Izanami
Iwatobi
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
jabarn
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
rolling321
Neith
Level 148
God Stats
4W - 4L
1,529 SR
Queue Stats
176W - 190L
1,562 Elo+
Solo
Team Averages
Level 143
1,562 SR
1,532 Elo+

VS

Team Averages
Level 126
1,599 SR
1,586 Elo+
Cabrakan
Cabrakan
FailToLife
Cabrakan
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 155L
1,502 Elo+
Solo
Ratatoskr
Ratatoskr
ImHoudini
Ratatoskr
Level 160
God Stats
13W - 19L
1,498 SR
Queue Stats
1,558W - 1,350L
1,596 Elo+
Party 1
Ra
Ra
ItsAlexFran
Ra
Level 133
God Stats
8W - 9L
1,783 SR
Queue Stats
440W - 459L
1,638 Elo+
Solo
Nu Wa
Nu Wa
wolfcrossed
Nu Wa
Level 119
God Stats
0W - 2L
1,214 SR
Queue Stats
46W - 30L
1,626 Elo+
Party 1
Anubis
Anubis
zlJuanManuelCg
Anubis
Level 160
God Stats
2W - 3L
1,999 SR
Queue Stats
117W - 111L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 9 / 17
12,372
651
11,895
24,331
30,630
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
20
11 / 5 / 14
14,492
763
24,130
27,469
15,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Iwatobi
Izanami
20
8 / 6 / 14
14,182
746
18,943
15,818
5,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
jabarn
Jormungandr
20
7 / 6 / 18
14,347
755
20,127
29,191
36,120
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
20
1 / 4 / 22
12,442
655
24,629
16,601
5,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FailToLife
Cabrakan
18
1 / 8 / 16
12,296
647
10,821
30,572
52,383
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
ImHoudini
Ratatoskr
20
12 / 3 / 14
14,784
778
26,164
25,848
21,107
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

20
9 / 5 / 16
14,258
750
19,679
19,336
16,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 6 / 19
12,262
645
18,067
16,946
6,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 7 / 12
13,013
685
15,534
16,617
9,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
107
29
Kills
30
30
Deaths
29
85
Assists
77
Player
Kills
Deaths
Assists
KDA
W
2
9
17
1.17
W
Pele
11
5
14
3.6
L
Cabrakan
FailToLife
Cabrakan
1
8
16
1.13
L
Ratatoskr
ImHoudini
Ratatoskr
12
3
14
6.33
L
9
5
16
3.4
W
Izanami
Iwatobi
Izanami
8
6
14
2.5
W
Jormungandr
jabarn
Jormungandr
7
6
18
2.67
W
Neith
1
4
22
3
L
2
6
19
1.92
L
6
7
12
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,724
Damage
90,265
113,410
Taken
109,319
93,030
Mitigated
106,473
45,856
Healing
47,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,895
630
9,295
6,106
24,331
30,630
430
13,743
10,588
0
26,215
W
Pele
24,130
2,710
2,061
10,614
27,469
15,405
315
15,988
11,481
0
56,961
L
Cabrakan
FailToLife
Cabrakan
10,821
1,184
1,899
2,622
30,572
52,383
544
4,976
25,596
18,616
0
L
Ratatoskr
ImHoudini
Ratatoskr
26,164
6,429
2,634
7,882
25,848
21,107
1,456
6,268
19,580
0
48,587
L
19,679
1,706
18,882
7,891
19,336
16,658
1,215
4,200
15,136
42,841
0
W
Izanami
Iwatobi
Izanami
18,943
10,998
0
1,923
15,818
5,347
4,740
10,704
5,114
0
68,127
W
Jormungandr
jabarn
Jormungandr
20,127
1,906
2,640
5,576
29,191
36,120
554
13,330
15,861
61,322
0
W
Neith
24,629
7,739
1,832
5,809
16,601
5,528
2,135
10,336
6,265
0
49,827
L
18,067
3,366
193
837
16,946
6,999
1,446
2,648
14,298
45,826
0
L
15,534
921
2,830
1,445
16,617
9,326
369
2,035
14,582
42,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,835
Gold Earned
66,613
289
Minions Killed
211
0
Camps Cleared
0
1,529,327
Distance Traveled
1,642,574
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,372
651
26
1
0
314,407
0
W
Pele
14,492
763
56
3
0
319,538
2
L
Cabrakan
12,296
647
19
1
0
295,985
2
L
Ratatoskr
14,784
778
40
2
0
384,776
0
L
Ra
14,258
750
50
3
0
362,396
1
W
Izanami
14,182
746
89
5
0
286,235
1
W
Jormungandr
14,347
755
67
4
0
281,692
2
W
Neith
12,442
655
51
3
0
327,455
2
L
Nu Wa
12,262
645
42
2
0
322,172
0
L
Anubis
13,013
685
60
3
0
277,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role