Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Cerveza Nd Cigs
Ymir
Level 29
God Stats
11W - 9L
1,247 SR
Queue Stats
352W - 360L
1,331 Elo+
Party 1
Chang'e
Chang'e
LYB CERBERUS
Chang'e
Level 49
God Stats
4W - 10L
1,481 SR
Queue Stats
348W - 380L
1,366 Elo+
Party 2
Chaac
Chaac
LYB MINOTAUR
Chaac
Level 28
God Stats
12W - 18L
1,357 SR
Queue Stats
140W - 134L
1,395 Elo+
Party 2
Awilix
Awilix
The Show005
Awilix
Level 64
God Stats
5W - 9L
1,361 SR
Queue Stats
385W - 409L
1,365 Elo+
Party 2
Team Averages
Level 55
1,389 SR
1,391 Elo+

VS

Team Averages
Level 57
1,389 SR
1,190 Elo+
Sol
Sol
Ashewinter
Sol
Level 36
God Stats
2W - 7L
1,319 SR
Queue Stats
7W - 27L
1,143 Elo+
Party 3
Izanami
Izanami
DreadWraith
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,075 Elo+
Party 4
Horus
Horus
Snarkinsen
Horus
Level 36
God Stats
0W - 3L
1,395 SR
Queue Stats
7W - 16L
1,272 Elo+
Party 4
Sobek
Sobek
TiltedCelt
Sobek
Level 60
God Stats
0W - 2L
1,282 SR
Queue Stats
1W - 5L
1,116 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Ulfsteinn
Tsukuyomi
Level 127
God Stats
1W - 2L
1,449 SR
Queue Stats
5W - 10L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
6 / 0 / 9
6,779
616
7,374
5,632
1,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 1 / 1
5,906
537
1,528
3,632
2,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
LYB CERBERUS
Chang'e
11
10 / 2 / 8
7,125
648
6,663
6,918
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
4 / 1 / 3
6,886
626
4,800
4,915
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
10
5 / 3 / 11
6,208
564
7,636
7,611
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,820
438
2,207
7,728
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
DreadWraith
Izanami
8
2 / 10 / 1
5,682
517
4,583
8,694
2,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
7
1 / 5 / 1
4,591
417
1,277
7,112
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
9
1 / 3 / 1
5,516
501
2,432
7,803
4,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Ulfsteinn
Tsukuyomi
9
2 / 4 / 1
5,783
526
3,669
8,339
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
26
Kills
6
7
Deaths
26
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
9
10.5
L
0
4
1
0.13
W
1
1
1
1.5
L
Izanami
DreadWraith
Izanami
2
10
1
0.25
W
Chang'e
LYB CERBERUS
Chang'e
10
2
8
7
W
4
1
3
5.5
L
Horus
1
5
1
0.3
W
Awilix
5
3
11
3.5
L
Sobek
1
3
1
0.5
L
Tsukuyomi
Ulfsteinn
Tsukuyomi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,001
Damage
14,168
28,708
Taken
39,676
13,107
Mitigated
13,914
10,760
Healing
7,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,374
2,776
0
942
5,632
1,594
1,313
665
4,921
0
34,266
L
2,207
336
0
1,315
7,728
1,735
775
1,425
6,200
21,801
0
W
1,528
605
0
1,100
3,632
2,560
518
1,111
2,379
18,184
0
L
Izanami
DreadWraith
Izanami
4,583
4,383
0
226
8,694
2,152
941
2,651
5,688
0
17,398
W
Chang'e
LYB CERBERUS
Chang'e
6,663
1,014
1,452
4,163
6,918
2,047
884
1,418
5,475
19,803
0
W
4,800
875
0
1,480
4,915
4,415
809
284
4,631
0
30,109
L
Horus
1,277
774
208
1,051
7,112
2,945
114
166
6,669
0
7,377
W
Awilix
7,636
3,324
0
1,623
7,611
2,491
833
948
6,663
0
20,459
L
Sobek
2,432
391
0
2,568
7,803
4,801
0
2,522
5,209
17,075
0
L
Tsukuyomi
Ulfsteinn
Tsukuyomi
3,669
753
0
2,072
8,339
2,281
0
863
7,319
0
24,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,904
Gold Earned
26,392
213
Minions Killed
170
0
Camps Cleared
0
990,841
Distance Traveled
856,677
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,779
616
61
6
0
198,193
4
L
Sol
4,820
438
45
4
0
177,393
1
W
Ymir
5,906
537
26
2
0
172,445
2
L
Izanami
5,682
517
34
3
0
165,691
0
W
Chang'e
7,125
648
34
3
0
197,304
1
W
Chaac
6,886
626
57
5
0
194,054
1
L
Horus
4,591
417
12
1
0
156,426
0
W
Awilix
6,208
564
35
3
0
228,845
2
L
Sobek
5,516
501
23
2
0
154,512
0
L
Tsukuyomi
5,783
526
56
5
0
202,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role