Player Matchup

Janus
Janus
Diamond III
ForCamelot
Janus
Diamond III
Level 159
God Stats
48W - 50L
1,679 SR
Queue Stats
289W - 271L
2,341 MMR
Solo
Geb
Geb
Diamond III
JuuzouSuzuyaRe
Geb
Diamond III
Level 155
God Stats
28W - 30L
1,597 SR
Queue Stats
260W - 256L
2,236 MMR
Solo
Ravana
Ravana
Diamond I
Xyveron
Ravana
Diamond I
Level 160
God Stats
8W - 7L
1,676 SR
Queue Stats
79W - 64L
2,372 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
deivisx5
Guan Yu
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
generol
Apollo
Masters
Level 157
God Stats
10W - 8L
1,737 SR
Queue Stats
159W - 134L
2,288 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,638 SR
2,147 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,578 SR
2,303 MMR
Yemoja
Yemoja
Diamond V
Iinux
Yemoja
Diamond V
Level 157
God Stats
1W - 3L
1,237 SR
Queue Stats
68W - 40L
2,243 MMR
Party 1
Raijin
Raijin
Platinum I
Kaasraps
Raijin
Platinum I
Level 83
God Stats
2W - 4L
1,500 SR
Queue Stats
45W - 27L
2,269 MMR
Solo
Rama
Rama
Diamond II
Katahlyst
Rama
Diamond II
Level 160
God Stats
17W - 10L
1,746 SR
Queue Stats
301W - 260L
2,453 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond IV
Mälekith
Cu Chulainn
Diamond IV
Level 160
God Stats
1W - 0L
1,674 SR
Queue Stats
12W - 9L
2,211 MMR
Solo
Loki
Loki
Diamond II
gh0stkid8012
Loki
Diamond II
Level 86
God Stats
128W - 83L
1,734 SR
Queue Stats
233W - 193L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
1 / 7 / 2
9,563
478
8,438
14,577
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 7 / 1
8,016
401
3,478
18,998
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
Xyveron
Ravana
18
4 / 2 / 3
10,933
547
13,348
10,647
6,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
deivisx5
Guan Yu
16
1 / 5 / 3
9,580
479
9,831
17,422
20,480
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
generol
Apollo
15
1 / 5 / 1
8,959
448
8,446
14,225
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AthenaSetAphroditeTiamatTsukuyomi

VS

Bans
Ao KuangAresCerberusCabrakanTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Iinux
Yemoja
15
0 / 1 / 14
10,138
507
3,956
13,556
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Raijin
Kaasraps
Raijin
19
10 / 0 / 8
12,793
640
16,523
10,311
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
18
4 / 1 / 12
11,571
579
11,701
15,730
5,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Mälekith
Cu Chulainn
18
1 / 3 / 6
11,593
580
10,001
16,846
17,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
11 / 2 / 7
12,726
636
18,198
15,965
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
73
7
Kills
26
26
Deaths
7
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Janus
1
7
2
0.29
W
Yemoja
Iinux
Yemoja
0
1
14
7
L
0
7
1
0.07
W
Raijin
Kaasraps
Raijin
10
0
8
14
W
Rama
4
1
12
10
W
Cu Chulainn
Mälekith
Cu Chulainn
1
3
6
1.33
L
Ravana
Xyveron
Ravana
4
2
3
2.75
L
Guan Yu
deivisx5
Guan Yu
1
5
3
0.5
L
Apollo
generol
Apollo
1
5
1
0.3
W
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,541
Damage
60,379
75,869
Taken
72,408
49,213
Mitigated
47,826
13,447
Healing
38,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
8,438
176
0
2,521
14,577
4,255
0
5,812
8,765
74,112
0
W
Yemoja
Iinux
Yemoja
3,956
947
9,827
6,571
13,556
13,238
1,084
2,700
10,740
17,901
0
L
3,478
320
0
2,210
18,998
13,197
0
6,116
12,882
17,232
0
W
Raijin
Kaasraps
Raijin
16,523
2,182
434
4,192
10,311
5,151
1,541
3,312
6,817
103,173
0
W
Rama
11,701
9,390
0
9,400
15,730
5,227
5,128
2,306
13,308
0
97,444
W
Cu Chulainn
Mälekith
Cu Chulainn
10,001
2,478
0
5,639
16,846
17,142
226
1,536
15,194
7,207
67,254
L
Ravana
Xyveron
Ravana
13,348
3,108
0
2,649
10,647
6,311
0
4,063
6,584
0
89,414
L
Guan Yu
deivisx5
Guan Yu
9,831
1,532
184
3,254
17,422
20,480
0
3,837
13,585
0
59,959
L
Apollo
generol
Apollo
8,446
5,297
0
2,629
14,225
4,970
3,155
2,499
11,726
0
66,781
W
18,198
5,593
0
2,300
15,965
7,068
2,051
3,182
12,641
0
104,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,051
Gold Earned
58,821
550
Minions Killed
659
0
Camps Cleared
0
1,924,806
Distance Traveled
1,962,740
35
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,563
478
153
8
0
407,789
5
W
Yemoja
10,138
507
22
1
0
381,129
5
L
Geb
8,016
401
21
1
0
368,597
11
W
Raijin
12,793
640
174
9
0
407,586
6
W
Rama
11,571
579
163
8
0
345,020
7
W
Cu Chulainn
11,593
580
145
7
0
382,960
4
L
Ravana
10,933
547
148
7
0
447,974
4
L
Guan Yu
9,580
479
114
6
0
352,213
5
L
Apollo
8,959
448
114
6
0
348,233
10
W
Loki
12,726
636
155
8
0
446,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role