Player Matchup

Danzaburou
Danzaburou
KoluryUY
Danzaburou
Level 26
God Stats
21W - 34L
1,505 SR
Queue Stats
69W - 73L
1,500 Elo+
Solo
Yemoja
Yemoja
Polaris7277
Yemoja
Level 23
God Stats
16W - 23L
1,388 SR
Queue Stats
328W - 383L
1,340 Elo+
Solo
Tiamat
Tiamat
Riskiner
Tiamat
Level 27
God Stats
12W - 14L
1,676 SR
Queue Stats
29W - 43L
1,488 Elo+
Solo
Heimdallr
Heimdallr
gsalv
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,342 Elo+
Solo
Izanami
Izanami
rpatricio
Izanami
Level 26
God Stats
36W - 39L
1,525 SR
Queue Stats
73W - 93L
1,267 Elo+
Solo
Team Averages
Level 26
1,519 SR
1,387 Elo+

VS

Team Averages
Level 18
1,551 SR
1,476 Elo+
Ah Puch
Ah Puch
Arquestratus
Ah Puch
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,489 Elo+
Solo
Amaterasu
Amaterasu
Innardo
Amaterasu
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
328W - 328L
1,418 Elo+
Solo
Ra
Ra
Lenny-_DLC_-
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
LorenzoRLima
Artemis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Mordekai Xx
Hun Batz
Level 29
God Stats
5W - 2L
1,754 SR
Queue Stats
282W - 308L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KoluryUY
Danzaburou
12
1 / 0 / 2
6,950
632
3,252
4,555
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
9
1 / 0 / 2
5,994
545
1,051
2,190
1,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Riskiner
Tiamat
12
2 / 0 / 1
6,903
628
2,968
3,619
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
gsalv
Heimdallr
10
2 / 1 / 1
5,923
538
2,869
5,186
1,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
rpatricio
Izanami
10
8 / 1 / 1
7,018
638
3,166
6,152
1,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arquestratus
Ah Puch
9
0 / 4 / 0
5,187
472
2,934
4,541
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Innardo
Amaterasu
10
1 / 4 / 0
5,614
510
1,528
7,144
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 1 / 1
4,658
423
1,244
3,210
770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
LorenzoRLima
Artemis
2
0 / 2 / 0
3,770
343
0
1,141
315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Mordekai Xx
Hun Batz
10
0 / 3 / 1
5,641
513
1,960
7,251
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
14
Kills
1
2
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Arquestratus
Ah Puch
0
4
0
0
L
Amaterasu
Innardo
Amaterasu
1
4
0
0.25
W
Danzaburou
KoluryUY
Danzaburou
1
0
2
2
L
0
1
1
0.5
L
Artemis
LorenzoRLima
Artemis
0
2
0
0
L
Hun Batz
Mordekai Xx
Hun Batz
0
3
1
0.17
W
Yemoja
1
0
2
2
W
Tiamat
Riskiner
Tiamat
2
0
1
2.5
W
Heimdallr
gsalv
Heimdallr
2
1
1
2.5
W
Izanami
rpatricio
Izanami
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,306
Damage
7,666
21,702
Taken
23,287
10,143
Mitigated
8,114
9,745
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Arquestratus
Ah Puch
2,934
341
0
789
4,541
1,177
0
1,432
3,011
22,556
0
L
Amaterasu
Innardo
Amaterasu
1,528
255
0
1,566
7,144
3,685
605
309
6,835
0
20,125
W
Danzaburou
KoluryUY
Danzaburou
3,252
1,201
0
1,491
4,555
1,843
1,054
0
4,555
0
34,532
L
1,244
477
0
1,521
3,210
770
0
460
2,750
12,812
0
L
Artemis
LorenzoRLima
Artemis
0
0
0
0
1,141
315
0
51
1,090
0
0
L
Hun Batz
Mordekai Xx
Hun Batz
1,960
365
0
2,232
7,251
2,167
537
1,549
5,582
0
31,535
W
Yemoja
1,051
0
1,262
1,148
2,190
1,181
83
780
1,410
10,117
0
W
Tiamat
Riskiner
Tiamat
2,968
506
0
1,801
3,619
3,472
1,409
757
2,862
35,409
0
W
Heimdallr
gsalv
Heimdallr
2,869
1,172
0
1,373
5,186
1,775
627
1,598
3,588
0
29,706
W
Izanami
rpatricio
Izanami
3,166
1,982
0
2,670
6,152
1,872
1,199
1,043
5,109
0
29,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,788
Gold Earned
24,870
295
Minions Killed
192
0
Camps Cleared
0
1,059,876
Distance Traveled
852,698
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,187
472
68
6
0
173,018
1
L
Amaterasu
5,614
510
38
3
0
212,440
3
W
Danzaburou
6,950
632
68
6
0
194,664
3
L
Ra
4,658
423
16
1
0
169,185
0
L
Artemis
3,770
343
0
0
0
67,875
0
L
Hun Batz
5,641
513
70
6
0
230,180
2
W
Yemoja
5,994
545
21
2
0
221,268
5
W
Tiamat
6,903
628
100
9
0
218,337
2
W
Heimdallr
5,923
538
56
5
0
221,253
1
W
Izanami
7,018
638
50
5
0
204,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role