Player Matchup

Erlang Shen
Erlang Shen
FerranXDD
Erlang Shen
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,590 Elo+
Party 2
Cerberus
Cerberus
Kenvas04
Cerberus
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 124L
1,422 Elo+
Solo
Nemesis
Nemesis
VvarroF
Nemesis
Level 3
God Stats
1W - 3L
1,340 SR
Queue Stats
52W - 30L
1,371 Elo+
Solo
Anhur
Anhur
slaproy
Anhur
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 7L
1,304 Elo+
Solo
Sol
Sol
xXxfraanxXx
Sol
Level 26
God Stats
6W - 3L
1,500 SR
Queue Stats
285W - 289L
1,427 Elo+
Party 2
Team Averages
Level 20
1,468 SR
1,423 Elo+

VS

Team Averages
Level 30
1,570 SR
1,472 Elo+
Hercules
Hercules
DanielJuanVictor
Hercules
Level 22
God Stats
0W - 5L
1,197 SR
Queue Stats
2W - 7L
1,383 Elo+
Solo
Ares
Ares
Filtorn
Ares
Level 89
God Stats
5W - 1L
2,012 SR
Queue Stats
88W - 70L
1,543 Elo+
Party 1
Neith
Neith
FranskeBauer21
Neith
Level 7
God Stats
3W - 4L
1,481 SR
Queue Stats
4W - 5L
1,497 Elo+
Party 1
Guan Yu
Guan Yu
OWNERinGAMING
Guan Yu
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
enricoo
Nu Wa
Level 17
God Stats
6W - 4L
1,658 SR
Queue Stats
16W - 19L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FerranXDD
Erlang Shen
18
13 / 3 / 0
11,443
673
11,709
14,674
8,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Kenvas04
Cerberus
14
2 / 3 / 15
9,728
572
5,075
13,668
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Nemesis
VvarroF
Nemesis
14
1 / 1 / 8
9,147
538
3,708
11,349
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
slaproy
Anhur
16
16 / 3 / 3
10,483
617
17,093
15,862
6,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 7
9,341
549
9,461
11,172
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 4
6,350
374
1,947
10,888
8,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
Filtorn
Ares
13
4 / 7 / 5
9,142
538
14,353
15,726
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 9 / 4
5,914
348
4,619
10,638
2,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
13
2 / 9 / 2
8,126
478
7,107
14,190
11,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
enricoo
Nu Wa
15
6 / 6 / 2
9,546
562
11,463
9,477
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
35
Kills
12
12
Deaths
35
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
Erlang Shen
FerranXDD
Erlang Shen
13
3
0
4.33
L
Ares
Filtorn
Ares
4
7
5
0.93
L
0
9
4
0.22
W
Cerberus
Kenvas04
Cerberus
2
3
15
3.17
L
Guan Yu
2
9
2
0.33
W
Nemesis
VvarroF
Nemesis
1
1
8
5
L
Nu Wa
enricoo
Nu Wa
6
6
2
1.17
W
Anhur
slaproy
Anhur
16
3
3
5.83
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,046
Damage
39,489
66,725
Taken
60,919
34,875
Mitigated
34,610
25,201
Healing
7,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,947
606
0
2,903
10,888
8,093
356
3,015
7,873
0
22,372
W
Erlang Shen
FerranXDD
Erlang Shen
11,709
6,886
0
3,707
14,674
8,573
2,656
4,246
9,935
0
67,326
L
Ares
Filtorn
Ares
14,353
608
0
1,603
15,726
10,353
0
3,935
11,791
31,618
0
L
4,619
2,378
0
494
10,638
2,194
0
1,049
9,589
0
15,572
W
Cerberus
Kenvas04
Cerberus
5,075
90
0
2,847
13,668
10,480
402
5,218
8,088
19,450
0
L
Guan Yu
7,107
2,016
390
1,818
14,190
11,065
0
2,128
12,062
0
28,807
W
Nemesis
VvarroF
Nemesis
3,708
1,359
0
5,322
11,349
5,936
318
2,692
8,573
0
58,526
L
Nu Wa
enricoo
Nu Wa
11,463
2,784
0
690
9,477
2,905
702
4,409
5,068
42,024
0
W
Anhur
slaproy
Anhur
17,093
10,185
0
7,845
15,862
6,115
2,585
7,588
8,060
0
70,748
W
9,461
3,588
0
5,480
11,172
3,771
1,620
5,240
5,510
70,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,142
Gold Earned
39,078
489
Minions Killed
233
0
Camps Cleared
0
1,583,240
Distance Traveled
1,494,021
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,350
374
50
3
0
277,895
1
W
Erlang Shen
11,443
673
127
7
0
318,426
0
L
Ares
9,142
538
28
2
0
331,646
5
L
Neith
5,914
348
21
1
0
291,075
4
W
Cerberus
9,728
572
29
2
0
336,922
15
L
Guan Yu
8,126
478
64
4
0
316,759
0
W
Nemesis
9,147
538
97
6
0
365,335
4
L
Nu Wa
9,546
562
70
4
0
276,646
5
W
Anhur
10,483
617
116
7
0
265,450
0
W
Sol
9,341
549
120
7
0
297,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role