Player Matchup

Izanami
Izanami
 
Izanami
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Sweptbackrogue5
Bacchus
Level 80
God Stats
7W - 6L
1,648 SR
Queue Stats
43W - 57L
1,310 Elo+
Party 2
Ah Puch
Ah Puch
Wolfey_Chu
Ah Puch
Level 52
God Stats
10W - 11L
1,531 SR
Queue Stats
64W - 93L
1,360 Elo+
Party 2
Nike
Nike
cobwebby_popcorn
Nike
Level 109
God Stats
11W - 4L
1,500 SR
Queue Stats
361W - 372L
1,379 Elo+
Party 2
Kali
Kali
dopey_panda_22
Kali
Level 115
God Stats
5W - 5L
1,526 SR
Queue Stats
265W - 327L
1,398 Elo+
Party 2
Team Averages
Level 102
1,541 SR
1,390 Elo+

VS

Team Averages
Level 64
1,422 SR
1,396 Elo+
Ah Muzen Cab
Ah Muzen Cab
Curb Stomp1124
Ah Muzen Cab
Level 48
God Stats
36W - 38L
1,423 SR
Queue Stats
105W - 139L
1,379 Elo+
Party 3
Zhong Kui
Zhong Kui
DBear2715
Zhong Kui
Level 83
God Stats
181W - 157L
1,570 SR
Queue Stats
467W - 509L
1,443 Elo+
Solo
He Bo
He Bo
FulChubPicard
He Bo
Level 44
God Stats
1W - 5L
1,250 SR
Queue Stats
242W - 221L
1,399 Elo+
Party 1
Ymir
Ymir
Snailtrail34
Ymir
Level 101
God Stats
36W - 25L
1,489 SR
Queue Stats
346W - 412L
1,386 Elo+
Party 3
Scylla
Scylla
YaBoiMike_
Scylla
Level 43
God Stats
3W - 2L
1,380 SR
Queue Stats
98W - 108L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 5 / 8
11,029
501
11,661
14,262
6,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 10
10,898
495
13,719
16,615
15,897
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
Wolfey_Chu
Ah Puch
19
8 / 3 / 8
12,912
587
18,649
9,553
3,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 5 / 3
11,004
500
8,330
21,518
10,825
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
9 / 5 / 6
11,814
537
11,933
16,839
8,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Curb Stomp1124
Ah Muzen Cab
16
8 / 7 / 7
10,519
478
14,737
17,079
5,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
DBear2715
Zhong Kui
18
6 / 4 / 2
11,472
521
17,840
22,260
18,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 4 / 5
10,326
469
9,477
15,509
4,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 8 / 7
9,239
420
5,234
19,398
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
YaBoiMike_
Scylla
15
1 / 7 / 2
9,220
419
5,336
13,426
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
44
30
Kills
21
22
Deaths
30
35
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
5
8
2
L
Ah Muzen Cab
Curb Stomp1124
Ah Muzen Cab
8
7
7
1.64
L
Zhong Kui
DBear2715
Zhong Kui
6
4
2
1.75
L
5
4
5
1.88
L
1
8
7
0.56
W
6
4
10
2.75
W
Ah Puch
Wolfey_Chu
Ah Puch
8
3
8
4
L
Scylla
YaBoiMike_
Scylla
1
7
2
0.29
W
1
5
3
0.5
W
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,292
Damage
52,624
78,787
Taken
87,672
45,170
Mitigated
51,292
20,863
Healing
24,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,661
7,291
684
1,518
14,262
6,006
3,356
5,467
8,680
0
61,101
L
Ah Muzen Cab
Curb Stomp1124
Ah Muzen Cab
14,737
8,019
0
6,023
17,079
5,565
664
5,664
11,415
0
52,376
L
Zhong Kui
DBear2715
Zhong Kui
17,840
1,813
381
10,944
22,260
18,758
3,254
6,818
15,442
75,083
0
L
9,477
661
0
2,789
15,509
4,838
0
5,418
10,091
64,969
0
L
5,234
219
353
3,777
19,398
17,524
52
7,561
11,837
16,679
0
W
13,719
1,867
950
4,072
16,615
15,897
132
9,270
7,236
39,774
0
W
Ah Puch
Wolfey_Chu
Ah Puch
18,649
1,693
1,088
2,627
9,553
3,693
1,104
6,928
2,325
74,908
0
L
Scylla
YaBoiMike_
Scylla
5,336
575
0
500
13,426
4,607
58
7,240
6,186
53,977
0
W
8,330
1,910
0
3,582
21,518
10,825
3,146
10,226
10,692
333
64,075
W
11,933
6,754
0
6,342
16,839
8,749
0
4,787
11,967
0
56,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,657
Gold Earned
50,776
521
Minions Killed
416
0
Camps Cleared
0
1,972,556
Distance Traveled
1,745,163
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,029
501
119
5
0
350,070
1
L
Ah Muzen Cab
10,519
478
71
3
0
364,921
3
L
Zhong Kui
11,472
521
134
6
0
310,531
3
L
He Bo
10,326
469
85
4
0
384,669
2
L
Ymir
9,239
420
22
1
0
347,765
7
W
Bacchus
10,898
495
68
3
0
424,629
0
W
Ah Puch
12,912
587
135
6
0
373,894
5
L
Scylla
9,220
419
104
5
0
337,277
0
W
Nike
11,004
500
129
6
0
384,996
7
W
Kali
11,814
537
70
3
0
438,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role