Player Matchup

Bacchus
Bacchus
Gold V
Filtro
Bacchus
Gold V
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
254W - 314L
1,326 MMR
Solo
Discordia
Discordia
Silver III
ShadeAvatar
Discordia
Silver III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze II
ivonorq
Danzaburou
Bronze II
Level 87
God Stats
10W - 18L
1,090 SR
Queue Stats
206W - 331L
525 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,363 SR
1,117 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 67
1,553 SR
964 MMR
Medusa
Medusa
Gold V
BellOfHell
Medusa
Gold V
Level 103
God Stats
0W - 1L
1,719 SR
Queue Stats
17W - 20L
1,416 MMR
Solo
Anubis
Anubis
Bronze V
Freamz
Anubis
Bronze V
Level 49
God Stats
0W - 1L
1,440 SR
Queue Stats
1W - 20L
708 MMR
Party 1
Sobek
Sobek
Bronze V
GrimmZyFTW
Sobek
Bronze V
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 17L
769 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Filtro
Bacchus
14
4 / 0 / 12
11,630
727
12,336
13,168
16,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
ShadeAvatar
Discordia
15
8 / 2 / 7
11,650
728
18,296
7,547
2,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
ivonorq
Danzaburou
15
5 / 2 / 10
11,361
710
8,472
11,391
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
PersephoneChang'eAphroditeKukulkan

VS

Bans
ThothNoxScyllaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BellOfHell
Medusa
13
3 / 6 / 1
10,260
641
13,905
14,871
6,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Freamz
Anubis
13
1 / 6 / 2
9,678
605
4,897
12,141
6,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
13
0 / 5 / 3
9,987
624
5,441
19,379
21,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
17
Kills
4
4
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
BellOfHell
Medusa
3
6
1
0.58
W
Bacchus
Filtro
Bacchus
4
0
12
10
L
Anubis
Freamz
Anubis
1
6
2
0.33
L
Sobek
0
5
3
0.3
W
Discordia
ShadeAvatar
Discordia
8
2
7
5.75
W
Danzaburou
ivonorq
Danzaburou
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,104
Damage
24,243
32,106
Taken
46,391
24,120
Mitigated
34,587
9,513
Healing
14,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BellOfHell
Medusa
13,905
7,644
0
4,606
14,871
6,889
33
9,005
5,600
0
59,172
W
Bacchus
Filtro
Bacchus
12,336
1,989
0
1,382
13,168
16,865
60
3,484
9,684
18,706
0
L
Anubis
Freamz
Anubis
4,897
441
0
3,856
12,141
6,053
0
9,513
2,029
40,651
0
L
Sobek
5,441
428
0
6,026
19,379
21,645
0
10,908
7,731
17,926
0
W
Discordia
ShadeAvatar
Discordia
18,296
568
0
2,493
7,547
2,501
532
3,570
3,977
56,980
0
W
Danzaburou
ivonorq
Danzaburou
8,472
3,317
0
5,638
11,391
4,754
622
3,315
8,076
0
48,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,641
Gold Earned
29,925
184
Minions Killed
161
0
Camps Cleared
0
894,340
Distance Traveled
793,672
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,260
641
78
5
0
245,282
4
W
Bacchus
11,630
727
17
1
0
323,841
6
L
Anubis
9,678
605
68
4
0
247,407
0
L
Sobek
9,987
624
15
1
0
300,983
3
W
Discordia
11,650
728
92
6
0
303,644
0
W
Danzaburou
11,361
710
75
5
0
266,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role