Player Matchup

Yemoja
Yemoja
IsraHell
Yemoja
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 18L
1,500 Elo+
Solo
Izanami
Izanami
Marshall951
Izanami
Level 32
God Stats
75W - 79L
1,209 SR
Queue Stats
433W - 502L
1,292 Elo+
Party 2
Mulan
Mulan
Table820
Mulan
Level 7
God Stats
18W - 5L
1,500 SR
Queue Stats
330W - 356L
1,370 Elo+
Party 2
Anubis
Anubis
mats00ak
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
septembeatz
Bakasura
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Team Averages
Level 27
1,442 SR
1,432 Elo+

VS

Team Averages
Level 22
1,503 SR
1,383 Elo+
Apollo
Apollo
NYCWallCrawler
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,267 Elo+
Party 1
Ganesha
Ganesha
ThePixelBoy04
Ganesha
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
darkachid
Cabrakan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,329 Elo+
Solo
Fenrir
Fenrir
kolot207cz
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
smitelucas1604
Hera
Level 29
God Stats
8W - 17L
1,517 SR
Queue Stats
330W - 404L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IsraHell
Yemoja
17
3 / 1 / 18
12,436
541
9,693
10,503
8,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Marshall951
Izanami
17
11 / 5 / 15
12,524
545
21,617
17,467
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Table820
Mulan
15
2 / 3 / 11
10,793
469
7,589
19,423
13,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anubis
mats00ak
Anubis
19
17 / 3 / 9
13,508
587
27,105
15,138
7,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
septembeatz
Bakasura
16
5 / 8 / 4
11,089
482
8,342
16,433
7,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 10 / 6
9,946
432
11,099
15,412
4,720
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
14
1 / 4 / 12
10,278
447
12,985
23,716
17,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cabrakan
darkachid
Cabrakan
13
5 / 9 / 7
9,688
421
8,038
17,904
17,809
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
kolot207cz
Fenrir
13
1 / 8 / 2
9,465
412
7,151
14,565
5,338
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 8 / 4
9,859
429
10,686
18,766
4,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
49
38
Kills
18
20
Deaths
39
57
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Yemoja
IsraHell
Yemoja
3
1
18
12
W
Izanami
Marshall951
Izanami
11
5
15
3.7
L
5
10
6
0.8
W
Mulan
Table820
Mulan
2
3
11
2.5
L
Ganesha
1
4
12
1.75
L
Cabrakan
darkachid
Cabrakan
5
9
7
0.94
L
Fenrir
kolot207cz
Fenrir
1
8
2
0.25
W
Anubis
mats00ak
Anubis
17
3
9
7.17
W
Bakasura
septembeatz
Bakasura
5
8
4
0.88
L
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,346
Damage
49,959
78,964
Taken
90,363
44,034
Mitigated
49,979
23,706
Healing
14,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
IsraHell
Yemoja
9,693
2,330
3,367
1,488
10,503
8,839
2,359
2,726
7,665
36,557
0
W
Izanami
Marshall951
Izanami
21,617
16,855
0
4,292
17,467
7,123
4,467
7,604
9,743
0
87,335
L
11,099
5,725
0
190
15,412
4,720
1,188
5,787
9,471
0
48,112
W
Mulan
Table820
Mulan
7,589
1,393
0
4,119
19,423
13,440
362
8,476
10,825
0
46,778
L
Ganesha
12,985
1,831
1,355
6,203
23,716
17,317
363
7,640
16,009
39,519
0
L
Cabrakan
darkachid
Cabrakan
8,038
367
0
2,233
17,904
17,809
140
6,771
10,396
23,760
0
L
Fenrir
kolot207cz
Fenrir
7,151
2,256
0
3,318
14,565
5,338
878
6,370
8,195
0
40,738
W
Anubis
mats00ak
Anubis
27,105
1,337
0
7,472
15,138
7,107
3,532
6,396
8,512
95,539
0
W
Bakasura
septembeatz
Bakasura
8,342
5,321
0
2,968
16,433
7,525
2,942
5,755
10,510
0
57,510
L
10,686
1,910
108
1,237
18,766
4,795
129
10,230
8,148
40,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,350
Gold Earned
49,236
483
Minions Killed
273
0
Camps Cleared
0
1,999,221
Distance Traveled
1,766,744
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,436
541
52
2
0
431,834
3
W
Izanami
12,524
545
116
5
0
384,706
2
L
Apollo
9,946
432
89
4
0
338,862
1
W
Mulan
10,793
469
85
4
0
394,522
2
L
Ganesha
10,278
447
5
0
0
476,637
1
L
Cabrakan
9,688
421
38
2
0
235,042
0
L
Fenrir
9,465
412
76
3
0
328,117
3
W
Anubis
13,508
587
126
5
0
370,491
0
W
Bakasura
11,089
482
104
5
0
417,668
0
L
Hera
9,859
429
65
3
0
388,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role