Player Matchup

Tsukuyomi
Tsukuyomi
EkteNorskBrunost
Tsukuyomi
Level 29
God Stats
37W - 43L
1,530 SR
Queue Stats
354W - 405L
1,384 Elo+
Party 2
Neith
Neith
HertugNielsen
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,446 Elo+
Party 2
Erlang Shen
Erlang Shen
NotAnOvoid
Erlang Shen
Level 6
God Stats
1W - 1L
1,763 SR
Queue Stats
1W - 3L
1,687 Elo+
Party 1
Ra
Ra
SH4D0WKN1GHT_O4
Ra
Level 5
God Stats
1W - 1L
1,547 SR
Queue Stats
1W - 2L
1,687 Elo+
Party 1
Kuzenbo
Kuzenbo
Skorge45
Kuzenbo
Level 29
God Stats
0W - 1L
1,764 SR
Queue Stats
61W - 49L
1,460 Elo+
Solo
Team Averages
Level 16
1,621 SR
1,533 Elo+

VS

Team Averages
Level 20
1,610 SR
1,371 Elo+
Danzaburou
Danzaburou
AlmightySun
Danzaburou
Level 27
God Stats
10W - 7L
1,655 SR
Queue Stats
18W - 17L
1,426 Elo+
Party 4
Sol
Sol
Erkn27
Sol
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,300 Elo+
Party 3
Izanami
Izanami
MephïstØ
Izanami
Level 25
God Stats
24W - 18L
1,592 SR
Queue Stats
26W - 28L
1,395 Elo+
Party 4
Cthulhu
Cthulhu
Sascharko
Cthulhu
Level 8
God Stats
4W - 7L
1,576 SR
Queue Stats
5W - 11L
1,290 Elo+
Party 3
Agni
Agni
eliTheMLGPro1
Agni
Level 29
God Stats
2W - 1L
1,725 SR
Queue Stats
37W - 42L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
20
15 / 7 / 8
15,157
561
24,650
24,703
10,566
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 8 / 8
12,275
455
13,684
18,890
6,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
NotAnOvoid
Erlang Shen
20
7 / 10 / 7
14,306
530
12,819
27,968
18,765
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 8 / 0
10,023
371
1,792
10,557
3,291
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Skorge45
Kuzenbo
18
3 / 5 / 14
11,889
440
15,207
22,355
32,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlmightySun
Danzaburou
20
10 / 4 / 6
17,226
638
17,296
18,127
8,460
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
Erkn27
Sol
19
8 / 9 / 3
13,479
499
11,019
18,221
7,766
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
MephïstØ
Izanami
20
4 / 9 / 0
14,173
525
12,146
18,272
8,261
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Sascharko
Cthulhu
19
0 / 8 / 18
12,535
464
9,641
26,213
28,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
16 / 7 / 6
15,969
591
29,825
22,016
9,623
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
71
33
Kills
38
38
Deaths
37
37
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlmightySun
Danzaburou
10
4
6
3.25
L
Tsukuyomi
15
7
8
2.71
W
Sol
Erkn27
Sol
8
9
3
1.06
L
6
8
8
1.25
W
Izanami
MephïstØ
Izanami
4
9
0
0.44
L
Erlang Shen
NotAnOvoid
Erlang Shen
7
10
7
1.05
L
2
8
0
0.25
W
Cthulhu
Sascharko
Cthulhu
0
8
18
1.13
L
Kuzenbo
Skorge45
Kuzenbo
3
5
14
2
W
16
7
6
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,152
Damage
79,927
104,473
Taken
102,849
71,710
Mitigated
62,502
20,601
Healing
24,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlmightySun
Danzaburou
17,296
11,764
231
4,396
18,127
8,460
2,246
674
17,453
0
142,486
L
Tsukuyomi
24,650
8,843
0
3,982
24,703
10,566
13
8,276
16,092
0
110,919
W
Sol
Erkn27
Sol
11,019
3,797
0
4,958
18,221
7,766
4,334
2,791
15,430
57,717
4,108
L
13,684
10,232
194
4,424
18,890
6,772
0
9,759
8,810
0
70,737
W
Izanami
MephïstØ
Izanami
12,146
9,080
196
2,463
18,272
8,261
6,181
1,242
17,030
0
94,137
L
Erlang Shen
NotAnOvoid
Erlang Shen
12,819
7,271
0
7,892
27,968
18,765
1,997
7,955
19,789
0
81,269
L
1,792
446
41
2,444
10,557
3,291
809
7,052
2,953
36,179
0
W
Cthulhu
Sascharko
Cthulhu
9,641
537
0
5,540
26,213
28,392
506
4,096
22,117
30,650
0
L
Kuzenbo
Skorge45
Kuzenbo
15,207
4,674
0
1,624
22,355
32,316
253
15,263
6,644
38,622
0
W
29,825
1,918
198
6,259
22,016
9,623
1,013
8,196
13,820
104,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,650
Gold Earned
73,382
481
Minions Killed
651
0
Camps Cleared
0
1,987,580
Distance Traveled
2,324,350
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,226
638
182
7
0
495,450
4
L
Tsukuyomi
15,157
561
130
5
0
486,695
6
W
Sol
13,479
499
97
4
0
403,979
1
L
Neith
12,275
455
101
4
0
356,098
5
W
Izanami
14,173
525
174
6
0
406,410
2
L
Erlang Shen
14,306
530
144
5
0
411,956
1
L
Ra
10,023
371
63
2
0
225,221
0
W
Cthulhu
12,535
464
48
2
0
526,804
0
L
Kuzenbo
11,889
440
43
2
0
507,610
14
W
Agni
15,969
591
150
6
0
491,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role