Player Matchup

Hun Batz
Hun Batz
AnbuCliff
Hun Batz
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,199 Elo+
Solo
Achilles
Achilles
ThinnerMedusa36
Achilles
Level 29
God Stats
3W - 8L
1,155 SR
Queue Stats
297W - 345L
1,373 Elo+
Solo
Sylvanus
Sylvanus
UniformJam87586
Sylvanus
Level 22
God Stats
20W - 17L
1,556 SR
Queue Stats
26W - 27L
1,476 Elo+
Solo
Cerberus
Cerberus
black-92-hammer
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 132L
1,372 Elo+
Party 2
Skadi
Skadi
jondahltomasson
Skadi
Level 27
God Stats
17W - 16L
1,698 SR
Queue Stats
167W - 201L
1,357 Elo+
Party 2
Team Averages
Level 23
1,482 SR
1,355 Elo+

VS

Team Averages
Level 18
1,406 SR
1,366 Elo+
Danzaburou
Danzaburou
ClaMpKeV
Danzaburou
Level 18
God Stats
13W - 13L
1,352 SR
Queue Stats
211W - 227L
1,295 Elo+
Party 1
Ymir
Ymir
TrevCakes-
Ymir
Level 10
God Stats
15W - 16L
1,177 SR
Queue Stats
217W - 226L
1,271 Elo+
Party 1
Anubis
Anubis
elcutiesage11
Anubis
Level 18
God Stats
7W - 2L
1,500 SR
Queue Stats
75W - 57L
1,486 Elo+
Solo
Thanatos
Thanatos
gastigma07
Thanatos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
papirrin9217
Apollo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 202L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AnbuCliff
Hun Batz
10
0 / 12 / 3
7,547
328
1,994
15,157
3,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
19
5 / 5 / 3
12,115
527
10,288
24,579
15,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
18
9 / 5 / 3
11,698
509
10,562
22,207
18,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
11
1 / 16 / 6
8,702
378
7,083
29,655
20,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 7 / 5
10,490
456
17,155
17,334
5,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ClaMpKeV
Danzaburou
16
8 / 5 / 11
12,574
547
16,710
13,859
5,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 1 / 10
12,420
540
5,876
17,564
16,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
20 / 1 / 5
14,871
647
38,730
27,300
16,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
gastigma07
Thanatos
15
5 / 6 / 8
11,412
496
8,376
17,242
5,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
17
6 / 7 / 2
11,938
519
15,233
14,123
4,868
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
19
Kills
44
45
Deaths
20
20
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AnbuCliff
Hun Batz
0
12
3
0.13
W
Danzaburou
ClaMpKeV
Danzaburou
8
5
11
2.7
L
Achilles
5
5
3
1.3
W
5
1
10
10
L
Sylvanus
9
5
3
2.1
L
Cerberus
1
16
6
0.25
W
20
1
5
22.5
W
Thanatos
gastigma07
Thanatos
5
6
8
1.5
L
4
7
5
0.93
W
Apollo
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,082
Damage
84,925
108,932
Taken
90,088
64,248
Mitigated
48,970
19,698
Healing
36,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AnbuCliff
Hun Batz
1,994
876
0
303
15,157
3,827
0
7,063
8,094
0
17,046
W
Danzaburou
ClaMpKeV
Danzaburou
16,710
9,127
0
1,691
13,859
5,204
6,629
2,259
11,600
0
52,115
L
Achilles
10,288
3,267
0
2,673
24,579
15,964
410
6,660
17,919
0
75,058
W
5,876
1,387
0
631
17,564
16,827
855
2,495
15,069
75,841
0
L
Sylvanus
10,562
3,932
1,402
7,398
22,207
18,481
722
10,325
11,882
55,706
8,308
L
Cerberus
7,083
1,238
0
5,295
29,655
20,345
435
12,849
16,806
22,856
0
W
38,730
1,620
0
20,074
27,300
16,213
442
6,260
21,040
120,025
0
W
Thanatos
gastigma07
Thanatos
8,376
4,029
0
12,882
17,242
5,858
2,282
2,548
14,694
0
62,787
L
17,155
9,048
0
2,627
17,334
5,631
522
7,709
9,625
0
61,165
W
Apollo
15,233
8,280
0
1,008
14,123
4,868
2,536
3,515
10,608
0
66,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,552
Gold Earned
63,215
400
Minions Killed
521
0
Camps Cleared
0
1,766,405
Distance Traveled
1,949,599
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,547
328
31
1
0
301,933
1
W
Danzaburou
12,574
547
79
3
0
401,257
0
L
Achilles
12,115
527
122
5
0
430,902
0
W
Ymir
12,420
540
107
5
0
414,320
0
L
Sylvanus
11,698
509
122
5
0
289,399
5
L
Cerberus
8,702
378
34
1
0
359,597
5
W
Anubis
14,871
647
166
7
0
369,609
1
W
Thanatos
11,412
496
79
3
0
356,467
0
L
Skadi
10,490
456
91
4
0
384,574
4
W
Apollo
11,938
519
90
4
0
407,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role