Player Matchup

Medusa
Medusa
ChrisBeMadXD
Medusa
Level 13
God Stats
5W - 8L
1,689 SR
Queue Stats
369W - 398L
1,433 Elo+
Party 2
Chaac
Chaac
Loaded Eclipse
Chaac
Level 29
God Stats
5W - 3L
1,715 SR
Queue Stats
36W - 41L
1,279 Elo+
Solo
Izanami
Izanami
SKRILLA_KING_317
Izanami
Level 26
God Stats
33W - 28L
1,510 SR
Queue Stats
301W - 306L
1,397 Elo+
Party 2
Thanatos
Thanatos
SkillPointsSRR
Thanatos
Level 25
God Stats
1W - 6L
1,766 SR
Queue Stats
189W - 205L
1,428 Elo+
Party 2
Cerberus
Cerberus
sfollata-carota
Cerberus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Team Averages
Level 19
1,636 SR
1,407 Elo+

VS

Team Averages
Level 29
1,435 SR
1,345 Elo+
Tyr
Tyr
BOMBAMIKE
Tyr
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
25W - 37L
1,367 Elo+
Party 1
Bastet
Bastet
Jurimpe
Bastet
Level 57
God Stats
24W - 21L
1,588 SR
Queue Stats
528W - 730L
1,322 Elo+
Party 1
Anubis
Anubis
Loriz Mestre
Anubis
Level 18
God Stats
57W - 74L
1,483 SR
Queue Stats
67W - 103L
1,340 Elo+
Party 1
Izanami
Izanami
Senpai_Mestre
Izanami
Level 29
God Stats
170W - 198L
1,410 SR
Queue Stats
516W - 738L
1,294 Elo+
Party 1
Tiamat
Tiamat
Wasteful Mercy
Tiamat
Level 28
God Stats
18W - 22L
1,192 SR
Queue Stats
385W - 365L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
1 / 5 / 1
4,898
445
2,691
6,645
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 4 / 0
4,300
391
2,376
5,531
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
3 / 1 / 0
5,459
496
4,307
5,150
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
7
1 / 6 / 0
4,691
426
2,845
6,346
1,569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
1
0 / 0 / 0
3,606
328
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,090
554
3,012
5,425
1,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Jurimpe
Bastet
10
3 / 2 / 1
6,637
603
3,685
7,179
1,959
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
10
2 / 2 / 1
6,309
574
1,892
3,827
1,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
10
2 / 1 / 3
6,471
588
3,368
4,272
1,083
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
8 / 0 / 1
7,371
670
4,097
6,391
3,532
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
5
Kills
16
16
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Medusa
1
5
1
0.3
W
Bastet
Jurimpe
Bastet
3
2
1
1.75
L
0
4
0
0
W
Anubis
2
2
1
1.25
L
3
1
0
3
W
Izanami
2
1
3
3.5
L
Thanatos
1
6
0
0.17
W
8
0
1
8.5
L
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,219
Damage
16,054
23,672
Taken
27,094
6,222
Mitigated
9,737
3,877
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,012
326
135
2,329
5,425
1,880
576
0
5,425
0
25,866
L
Medusa
2,691
1,757
0
746
6,645
1,818
862
1,833
4,574
0
16,928
W
Bastet
Jurimpe
Bastet
3,685
1,298
0
3,986
7,179
1,959
0
0
7,179
0
31,430
L
2,376
589
123
123
5,531
1,526
0
50
5,481
0
10,340
W
Anubis
1,892
271
0
965
3,827
1,283
819
0
3,827
18,704
0
L
4,307
2,615
0
635
5,150
1,309
0
686
4,442
0
19,445
W
Izanami
3,368
2,184
0
550
4,272
1,083
3,456
0
4,272
0
30,412
L
Thanatos
2,845
509
0
2,250
6,346
1,569
0
2,988
3,186
0
10,279
W
4,097
635
0
2,056
6,391
3,532
1,714
0
6,391
23,618
0
L
Cerberus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,954
Gold Earned
32,878
104
Minions Killed
265
0
Camps Cleared
0
712,327
Distance Traveled
1,070,216
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,090
554
45
4
0
218,506
2
L
Medusa
4,898
445
30
3
0
170,675
0
W
Bastet
6,637
603
65
6
0
229,392
0
L
Chaac
4,300
391
21
2
0
178,221
0
W
Anubis
6,309
574
43
4
0
209,642
0
L
Izanami
5,459
496
36
3
0
178,233
0
W
Izanami
6,471
588
68
6
0
190,503
0
L
Thanatos
4,691
426
17
2
0
185,198
0
W
Tiamat
7,371
670
44
4
0
222,173
0
L
Cerberus
3,606
328
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role