Player Matchup

Sol
Sol
Cha0sguilmon
Sol
Level 99
God Stats
5W - 6L
1,349 SR
Queue Stats
184W - 213L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Danielza
Danzaburou
Level 31
God Stats
55W - 62L
1,422 SR
Queue Stats
151W - 195L
1,355 Elo+
Party 1
Ao Kuang
Ao Kuang
Minutillo08
Ao Kuang
Level 21
God Stats
2W - 0L
1,759 SR
Queue Stats
19W - 26L
1,350 Elo+
Solo
Cerberus
Cerberus
PatataFilosofal
Cerberus
Level 18
God Stats
8W - 11L
1,865 SR
Queue Stats
24W - 43L
1,306 Elo+
Party 1
Erlang Shen
Erlang Shen
Zebulah
Erlang Shen
Level 21
God Stats
11W - 26L
1,401 SR
Queue Stats
110W - 160L
1,333 Elo+
Party 1
Team Averages
Level 38
1,559 SR
1,355 Elo+

VS

Team Averages
Level 23
1,432 SR
1,326 Elo+
Ymir
Ymir
DoodanesJr
Ymir
Level 25
God Stats
14W - 22L
1,243 SR
Queue Stats
75W - 97L
1,302 Elo+
Party 2
Ra
Ra
KacholPL
Ra
Level 17
God Stats
2W - 2L
1,620 SR
Queue Stats
10W - 16L
1,309 Elo+
Solo
Jing Wei
Jing Wei
Sergiorg117
Jing Wei
Level 24
God Stats
21W - 31L
1,411 SR
Queue Stats
58W - 85L
1,307 Elo+
Party 2
Izanami
Izanami
Stiiifff
Izanami
Level 23
God Stats
63W - 48L
1,525 SR
Queue Stats
87W - 92L
1,379 Elo+
Party 2
Kali
Kali
adrianchusco
Kali
Level 26
God Stats
4W - 10L
1,360 SR
Queue Stats
50W - 68L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 5
13,010
566
20,441
18,164
8,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Danielza
Danzaburou
18
7 / 3 / 5
12,274
534
16,460
16,295
6,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Minutillo08
Ao Kuang
17
4 / 3 / 9
10,840
471
10,151
17,228
6,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
16
2 / 0 / 7
10,535
458
2,773
8,827
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Zebulah
Erlang Shen
18
5 / 4 / 7
11,514
501
13,043
18,205
12,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 4
10,239
445
9,806
19,316
19,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
6 / 5 / 2
11,979
521
16,318
14,799
6,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Sergiorg117
Jing Wei
16
0 / 7 / 3
9,983
434
5,360
16,642
5,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Stiiifff
Izanami
18
2 / 5 / 1
11,476
499
11,123
14,747
4,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 5 / 6
9,899
430
7,272
17,754
6,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
28
Kills
12
13
Deaths
28
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
10
3
5
4.17
W
Danzaburou
Danielza
Danzaburou
7
3
5
3.17
L
3
6
4
0.83
L
6
5
2
1.4
W
Ao Kuang
Minutillo08
Ao Kuang
4
3
9
2.83
W
Cerberus
2
0
7
5.5
L
Jing Wei
Sergiorg117
Jing Wei
0
7
3
0.21
L
Izanami
Stiiifff
Izanami
2
5
1
0.5
W
Erlang Shen
Zebulah
Erlang Shen
5
4
7
2.13
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,868
Damage
49,879
78,719
Taken
83,258
41,908
Mitigated
42,329
32,507
Healing
20,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,441
8,034
0
8,289
18,164
8,227
4,558
6,986
10,860
94,271
7,477
W
Danzaburou
Danielza
Danzaburou
16,460
10,069
203
7,486
16,295
6,987
4,567
6,487
9,702
0
92,706
L
9,806
1,132
0
2,619
19,316
19,543
560
6,106
13,210
43,321
0
L
16,318
1,346
1,801
4,939
14,799
6,074
528
9,420
5,379
67,611
0
W
Ao Kuang
Minutillo08
Ao Kuang
10,151
2,063
0
6,075
17,228
6,921
515
5,274
11,500
53,430
0
W
Cerberus
2,773
479
0
3,046
8,827
7,089
690
2,491
6,250
21,061
0
L
Jing Wei
Sergiorg117
Jing Wei
5,360
4,535
195
1,947
16,642
5,434
1,388
7,236
9,406
0
59,865
L
Izanami
Stiiifff
Izanami
11,123
9,935
415
2,549
14,747
4,682
630
4,523
10,224
0
74,722
W
Erlang Shen
Zebulah
Erlang Shen
13,043
5,769
0
7,408
18,205
12,684
452
3,757
14,283
0
60,830
L
7,272
2,641
641
5,627
17,754
6,596
132
5,449
12,305
0
57,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,173
Gold Earned
53,576
546
Minions Killed
550
0
Camps Cleared
0
1,917,008
Distance Traveled
1,874,855
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,010
566
149
6
0
426,791
2
W
Danzaburou
12,274
534
158
7
0
331,080
6
L
Ymir
10,239
445
71
3
0
338,616
0
L
Ra
11,979
521
122
5
0
397,728
4
W
Ao Kuang
10,840
471
77
3
0
423,258
2
W
Cerberus
10,535
458
46
2
0
348,045
0
L
Jing Wei
9,983
434
104
5
0
379,051
0
L
Izanami
11,476
499
175
8
0
400,528
0
W
Erlang Shen
11,514
501
116
5
0
387,834
2
L
Kali
9,899
430
78
3
0
358,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role