Player Matchup

Thor
Thor
ADCTrench
Thor
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 24L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
HanStyle
Sun Wukong
Level 14
God Stats
8W - 2L
1,788 SR
Queue Stats
27W - 12L
1,595 Elo+
Solo
Tiamat
Tiamat
TheRealCGOsiris
Tiamat
Level 31
God Stats
9W - 7L
1,599 SR
Queue Stats
48W - 56L
1,541 Elo+
Party 2
Medusa
Medusa
Vexecuted
Medusa
Level 86
God Stats
10W - 6L
1,342 SR
Queue Stats
201W - 161L
1,617 Elo+
Party 3
Sol
Sol
fundip131
Sol
Level 4
God Stats
5W - 2L
1,831 SR
Queue Stats
29W - 35L
1,640 Elo+
Party 2
Team Averages
Level 27
1,612 SR
1,579 Elo+

VS

Team Averages
Level 24
1,465 SR
1,426 Elo+
Tyr
Tyr
Cobrxa-
Tyr
Level 30
God Stats
20W - 25L
1,117 SR
Queue Stats
232W - 331L
1,350 Elo+
Party 1
Chernobog
Chernobog
DrSaducks
Chernobog
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 93L
1,391 Elo+
Party 1
Danzaburou
Danzaburou
Evan-Ski
Danzaburou
Level 28
God Stats
10W - 20L
1,324 SR
Queue Stats
211W - 262L
1,304 Elo+
Party 1
Bakasura
Bakasura
FullCrimpin
Bakasura
Level 11
God Stats
1W - 1L
1,637 SR
Queue Stats
15W - 15L
1,430 Elo+
Solo
Nu Wa
Nu Wa
Mitixz1002
Nu Wa
Level 21
God Stats
24W - 15L
1,749 SR
Queue Stats
100W - 93L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
3 / 0 / 3
6,846
622
4,255
5,012
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
HanStyle
Sun Wukong
14
3 / 0 / 1
8,007
728
4,936
6,443
4,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 7
6,301
573
2,060
3,571
2,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Vexecuted
Medusa
13
8 / 0 / 3
7,408
673
9,746
5,490
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 1
5,866
533
2,869
4,756
1,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
7
0 / 4 / 0
4,328
393
1,386
8,160
2,356
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Chernobog
DrSaducks
Chernobog
8
0 / 3 / 0
4,551
414
2,323
8,261
2,369
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Evan-Ski
Danzaburou
7
0 / 5 / 0
4,617
420
1,900
7,061
1,581
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
FullCrimpin
Bakasura
8
0 / 3 / 0
4,993
454
3,256
7,682
3,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
7
1 / 1 / 0
5,247
477
2,952
3,289
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
16
Kills
1
1
Deaths
16
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
3
0
3
4.5
L
Tyr
0
4
0
0
L
Chernobog
DrSaducks
Chernobog
0
3
0
0
L
Danzaburou
Evan-Ski
Danzaburou
0
5
0
0
L
Bakasura
FullCrimpin
Bakasura
0
3
0
0
W
Sun Wukong
HanStyle
Sun Wukong
3
0
1
3.5
L
Nu Wa
1
1
0
1
W
1
0
7
4.5
W
Medusa
Vexecuted
Medusa
8
0
3
9.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,866
Damage
11,817
25,272
Taken
34,453
13,574
Mitigated
10,473
12,262
Healing
6,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
4,255
1,006
0
1,711
5,012
2,538
0
630
4,332
0
34,816
L
Tyr
1,386
0
0
105
8,160
2,356
0
1,368
6,792
0
11,463
L
Chernobog
DrSaducks
Chernobog
2,323
1,640
0
1,812
8,261
2,369
0
524
7,737
0
17,186
L
Danzaburou
Evan-Ski
Danzaburou
1,900
755
0
687
7,061
1,581
112
779
6,282
0
13,522
L
Bakasura
FullCrimpin
Bakasura
3,256
1,836
0
2,548
7,682
3,253
0
843
6,839
0
16,258
W
Sun Wukong
HanStyle
Sun Wukong
4,936
1,349
0
3,205
6,443
4,917
1,543
95
5,843
0
59,858
L
Nu Wa
2,952
1,208
0
1,780
3,289
914
0
1,331
1,958
22,007
0
W
2,060
477
0
2,426
3,571
2,843
523
755
2,483
15,036
0
W
Medusa
Vexecuted
Medusa
9,746
5,194
0
3,869
5,490
1,729
810
106
5,264
0
43,190
W
2,869
482
0
1,051
4,756
1,547
2,275
1,252
3,332
26,973
1,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,428
Gold Earned
23,736
352
Minions Killed
196
0
Camps Cleared
0
1,115,139
Distance Traveled
945,221
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,846
622
70
6
0
235,312
0
L
Tyr
4,328
393
20
2
0
222,111
2
L
Chernobog
4,551
414
40
4
0
185,220
0
L
Danzaburou
4,617
420
28
3
0
209,753
1
L
Bakasura
4,993
454
55
5
0
217,815
2
W
Sun Wukong
8,007
728
124
11
0
202,621
3
L
Nu Wa
5,247
477
53
5
0
110,322
3
W
Tiamat
6,301
573
38
3
0
228,914
6
W
Medusa
7,408
673
61
6
0
221,403
2
W
Sol
5,866
533
59
5
0
226,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role