Player Matchup

Sobek
Sobek
DesuV2
Sobek
Level 27
God Stats
4W - 11L
1,300 SR
Queue Stats
322W - 296L
1,458 Elo+
Party 2
Merlin
Merlin
ElaRyer
Merlin
Level 160
God Stats
5W - 4L
1,619 SR
Queue Stats
187W - 139L
1,571 Elo+
Party 2
Chiron
Chiron
Frisman133
Chiron
Level 52
God Stats
3W - 0L
1,742 SR
Queue Stats
150W - 127L
1,568 Elo+
Party 2
Team Averages
Level 80
1,553 SR
1,533 Elo+

VS

Team Averages
Level 32
1,710 SR
1,580 Elo+
Scylla
Scylla
GrandWarmaster
Scylla
Level 46
God Stats
2W - 1L
1,888 SR
Queue Stats
24W - 18L
1,570 Elo+
Party 1
Bellona
Bellona
Linty1992
Bellona
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 25L
1,594 Elo+
Party 1
Medusa
Medusa
RonRon00
Medusa
Level 29
God Stats
1W - 1L
1,741 SR
Queue Stats
55W - 35L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DesuV2
Sobek
10
0 / 0 / 9
7,888
717
3,511
9,852
8,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
ElaRyer
Merlin
11
4 / 1 / 4
7,786
708
7,603
5,227
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Frisman133
Chiron
11
5 / 1 / 4
8,012
728
6,174
5,472
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
7,010
637
5,491
6,077
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Linty1992
Bellona
8
0 / 5 / 0
6,510
592
2,219
8,129
7,210
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
RonRon00
Medusa
10
0 / 1 / 1
6,673
607
5,807
6,094
2,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
2
2
Deaths
9
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
DesuV2
Sobek
0
0
9
4.5
W
Merlin
ElaRyer
Merlin
4
1
4
6
W
Chiron
Frisman133
Chiron
5
1
4
7
L
2
3
0
0.67
L
Bellona
Linty1992
Bellona
0
5
0
0
L
Medusa
RonRon00
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,288
Damage
13,517
20,551
Taken
20,300
12,104
Mitigated
11,225
6,693
Healing
2,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
DesuV2
Sobek
3,511
187
0
2,337
9,852
8,599
0
2,439
7,105
9,191
0
W
Merlin
ElaRyer
Merlin
7,603
433
0
975
5,227
1,677
0
1,361
3,792
43,698
0
W
Chiron
Frisman133
Chiron
6,174
2,161
934
2,447
5,472
1,828
40
1,275
4,113
0
24,557
L
5,491
227
0
500
6,077
2,011
0
4,675
1,402
20,144
0
L
Bellona
Linty1992
Bellona
2,219
326
0
646
8,129
7,210
0
3,096
5,033
0
11,159
L
Medusa
RonRon00
Medusa
5,807
1,865
0
1,147
6,094
2,004
0
3,399
2,695
0
30,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,686
Gold Earned
20,193
123
Minions Killed
108
0
Camps Cleared
0
630,943
Distance Traveled
545,345
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,888
717
5
0
0
230,586
3
W
Merlin
7,786
708
73
7
0
188,663
0
W
Chiron
8,012
728
45
4
0
211,694
1
L
Scylla
7,010
637
48
4
0
182,056
2
L
Bellona
6,510
592
25
2
0
179,360
2
L
Medusa
6,673
607
35
3
0
183,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role