Player Matchup

Erlang Shen
Erlang Shen
Dreaming273
Erlang Shen
Level 23
God Stats
36W - 39L
1,397 SR
Queue Stats
419W - 393L
1,352 Elo+
Solo
Sol
Sol
HanderRF
Sol
Level 27
God Stats
2W - 2L
1,350 SR
Queue Stats
71W - 95L
1,296 Elo+
Solo
Set
Set
LeonardoBessa
Set
Level 28
God Stats
6W - 2L
1,721 SR
Queue Stats
19W - 23L
1,404 Elo+
Solo
Thor
Thor
MakłowiczYTPL
Thor
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Janus
Janus
Retr0White
Janus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 16
1,494 SR
1,410 Elo+

VS

Team Averages
Level 17
1,473 SR
1,242 Elo+
Anubis
Anubis
Bazingabandit
Anubis
Level 18
God Stats
21W - 18L
1,724 SR
Queue Stats
130W - 144L
1,330 Elo+
Solo
Hou Yi
Hou Yi
HelScreaM111
Hou Yi
Level 23
God Stats
3W - 5L
1,497 SR
Queue Stats
25W - 27L
1,357 Elo+
Solo
Cthulhu
Cthulhu
MarsRow
Cthulhu
Level 21
God Stats
30W - 42L
1,366 SR
Queue Stats
104W - 160L
1,178 Elo+
Party 2
Sun Wukong
Sun Wukong
Samirlh22
Sun Wukong
Level 20
God Stats
4W - 8L
1,279 SR
Queue Stats
81W - 136L
1,179 Elo+
Party 2
Nemesis
Nemesis
Waraxe92
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 34L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dreaming273
Erlang Shen
10
3 / 3 / 6
6,286
571
5,326
9,178
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 3 / 3
6,523
593
6,096
4,289
1,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 3 / 0
6,331
576
3,814
5,709
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 0 / 3
6,361
578
2,710
5,359
1,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
14
7 / 2 / 1
7,875
716
6,229
6,312
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 0
6,075
552
4,185
7,811
3,398
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
10
2 / 2 / 0
5,920
538
2,011
4,960
1,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
MarsRow
Cthulhu
8
3 / 4 / 3
5,835
530
4,960
6,309
5,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes

Shoes

+6%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Samirlh22
Sun Wukong
9
2 / 4 / 3
5,683
517
3,430
8,028
3,838
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Waraxe92
Nemesis
6
0 / 7 / 0
4,420
402
1,033
7,019
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
22
Kills
9
11
Deaths
23
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Erlang Shen
Dreaming273
Erlang Shen
3
3
6
2
W
5
3
3
2.17
L
Hou Yi
2
2
0
1
W
3
3
0
1
W
4
0
3
5.5
L
Cthulhu
MarsRow
Cthulhu
3
4
3
1.13
W
Janus
7
2
1
3.75
L
Sun Wukong
Samirlh22
Sun Wukong
2
4
3
0.88
L
Nemesis
Waraxe92
Nemesis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,175
Damage
15,619
30,847
Taken
34,127
10,087
Mitigated
15,446
7,914
Healing
6,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,185
171
0
978
7,811
3,398
136
5,042
2,453
22,585
0
W
Erlang Shen
Dreaming273
Erlang Shen
5,326
2,704
0
4,030
9,178
3,597
925
2,343
6,635
0
23,729
W
6,096
2,508
0
1,051
4,289
1,532
1,655
1,947
2,192
25,660
1,976
L
Hou Yi
2,011
1,449
0
1,039
4,960
1,282
793
84
4,876
0
23,568
W
3,814
1,058
0
0
5,709
2,337
672
295
5,389
0
25,957
W
2,710
886
0
2,083
5,359
1,231
0
856
4,503
0
25,708
L
Cthulhu
MarsRow
Cthulhu
4,960
789
278
391
6,309
5,382
23
2,539
3,770
11,190
0
W
Janus
6,229
840
0
750
6,312
1,390
52
3,329
2,983
52,987
0
L
Sun Wukong
Samirlh22
Sun Wukong
3,430
1,364
111
2,676
8,028
3,838
0
2,758
5,270
0
18,419
L
Nemesis
Waraxe92
Nemesis
1,033
342
0
1,005
7,019
1,546
0
1,151
5,770
0
11,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
27,933
306
Minions Killed
139
0
Camps Cleared
0
1,085,800
Distance Traveled
908,461
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,075
552
37
3
0
197,421
0
W
Erlang Shen
6,286
571
46
4
0
239,378
0
W
Sol
6,523
593
55
5
0
190,475
0
L
Hou Yi
5,920
538
46
4
0
171,497
2
W
Set
6,331
576
54
5
0
236,229
0
W
Thor
6,361
578
43
4
0
214,630
1
L
Cthulhu
5,835
530
10
1
0
188,772
0
W
Janus
7,875
716
108
10
0
205,088
1
L
Sun Wukong
5,683
517
26
2
0
191,308
3
L
Nemesis
4,420
402
20
2
0
159,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role