Player Matchup

Anhur
Anhur
Adriece-
Anhur
Level 14
God Stats
5W - 3L
1,896 SR
Queue Stats
36W - 33L
1,555 Elo+
Party 1
Zeus
Zeus
Fabio12in
Zeus
Level 25
God Stats
58W - 23L
1,660 SR
Queue Stats
205W - 172L
1,605 Elo+
Solo
Guan Yu
Guan Yu
PopperPeche
Guan Yu
Level 27
God Stats
11W - 7L
1,607 SR
Queue Stats
154W - 137L
1,398 Elo+
Solo
Cabrakan
Cabrakan
Ruclov
Cabrakan
Level 28
God Stats
7W - 0L
1,802 SR
Queue Stats
98W - 100L
1,526 Elo+
Party 1
Janus
Janus
jnh11yop
Janus
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 66L
1,304 Elo+
Solo
Team Averages
Level 24
1,693 SR
1,478 Elo+

VS

Team Averages
Level 18
1,494 SR
1,474 Elo+
Sun Wukong
Sun Wukong
MylesTVB42
Sun Wukong
Level 26
God Stats
4W - 2L
1,719 SR
Queue Stats
70W - 56L
1,432 Elo+
Solo
Ymir
Ymir
Questbook
Ymir
Level 30
God Stats
0W - 2L
1,350 SR
Queue Stats
184W - 156L
1,595 Elo+
Solo
Neith
Neith
Shadowhearts611
Neith
Level 24
God Stats
13W - 14L
1,499 SR
Queue Stats
235W - 280L
1,424 Elo+
Solo
Medusa
Medusa
Via_Vi21
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ra
Ra
atlaser51
Ra
Level 5
God Stats
2W - 5L
1,402 SR
Queue Stats
5W - 11L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adriece-
Anhur
20
13 / 2 / 17
14,288
1,099
18,699
12,009
6,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
20
9 / 4 / 13
12,904
993
29,669
16,882
7,714
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
PopperPeche
Guan Yu
20
8 / 1 / 21
13,779
1,060
19,014
14,626
18,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
Ruclov
Cabrakan
20
9 / 2 / 23
15,053
1,158
14,230
19,376
29,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
jnh11yop
Janus
18
4 / 6 / 17
12,135
933
14,061
11,430
4,717
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

213

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MylesTVB42
Sun Wukong
18
4 / 4 / 9
12,938
995
13,371
24,856
21,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
18
6 / 2 / 5
13,017
1,001
13,132
16,220
19,268
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 5 / 7
12,216
940
21,895
19,987
5,977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
Via_Vi21
Medusa
16
0 / 17 / 2
10,424
802
4,768
22,480
7,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
3 / 16 / 5
12,113
932
12,620
22,876
7,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
43
43
Kills
15
15
Deaths
44
91
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
Adriece-
Anhur
13
2
17
10.75
W
Zeus
9
4
13
3.88
L
Sun Wukong
MylesTVB42
Sun Wukong
4
4
9
2.13
W
Guan Yu
PopperPeche
Guan Yu
8
1
21
18.5
L
Ymir
6
2
5
4.25
W
Cabrakan
Ruclov
Cabrakan
9
2
23
10.25
L
2
5
7
1.1
L
Medusa
Via_Vi21
Medusa
0
17
2
0.06
L
3
16
5
0.34
W
Janus
jnh11yop
Janus
4
6
17
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,673
Damage
65,786
74,323
Taken
106,419
66,819
Mitigated
61,161
22,527
Healing
6,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Adriece-
Anhur
18,699
12,777
0
2,759
12,009
6,372
0
4,497
7,512
0
43,505
W
Zeus
29,669
3,884
474
5,417
16,882
7,714
0
4,213
12,669
50,689
0
L
Sun Wukong
MylesTVB42
Sun Wukong
13,371
2,452
0
529
24,856
21,532
0
13,403
11,238
0
26,279
W
Guan Yu
PopperPeche
Guan Yu
19,014
3,580
4,279
5,377
14,626
18,780
0
4,281
9,248
0
35,990
L
Ymir
13,132
1,106
243
498
16,220
19,268
0
8,293
7,927
30,029
0
W
Cabrakan
Ruclov
Cabrakan
14,230
2,541
0
4,221
19,376
29,236
0
7,652
11,724
34,367
0
L
21,895
10,321
0
3,742
19,987
5,977
0
11,378
8,378
0
48,511
L
Medusa
Via_Vi21
Medusa
4,768
2,876
0
670
22,480
7,033
0
9,298
13,182
0
18,606
L
12,620
847
660
544
22,876
7,351
0
15,142
7,734
39,044
0
W
Janus
jnh11yop
Janus
14,061
1,387
0
0
11,430
4,717
0
5,109
6,321
33,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,159
Gold Earned
60,708
206
Minions Killed
181
15
Camps Cleared
1
1,130,626
Distance Traveled
1,045,283
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,288
1,099
50
4
3
200,432
0
W
Zeus
12,904
993
39
3
4
198,625
0
L
Sun Wukong
12,938
995
22
2
0
269,571
0
W
Guan Yu
13,779
1,060
31
2
5
291,358
0
L
Ymir
13,017
1,001
27
2
1
164,105
1
W
Cabrakan
15,053
1,158
26
2
2
226,842
0
L
Neith
12,216
940
48
4
0
221,131
0
L
Medusa
10,424
802
23
2
0
198,231
0
L
Ra
12,113
932
61
5
0
192,245
0
W
Janus
12,135
933
60
5
1
213,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role