Player Matchup

Loki
Loki
Khalvins
Loki
Level 28
God Stats
9W - 13L
1,557 SR
Queue Stats
44W - 57L
1,506 Elo+
Solo
Izanami
Izanami
Kuramaxx
Izanami
Level 27
God Stats
65W - 49L
1,600 SR
Queue Stats
249W - 280L
1,574 Elo+
Party 2
Anubis
Anubis
Miyäck
Anubis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,491 Elo+
Party 1
Hercules
Hercules
OrochimaruSensei
Hercules
Level 25
God Stats
34W - 30L
1,594 SR
Queue Stats
132W - 127L
1,576 Elo+
Party 2
Sun Wukong
Sun Wukong
Williou
Sun Wukong
Level 26
God Stats
7W - 4L
1,732 SR
Queue Stats
73W - 67L
1,460 Elo+
Party 1
Team Averages
Level 26
1,597 SR
1,521 Elo+

VS

Team Averages
Level 16
1,627 SR
1,529 Elo+
Ares
Ares
AymishTayy
Ares
Level 26
God Stats
4W - 0L
1,845 SR
Queue Stats
52W - 39L
1,482 Elo+
Solo
Janus
Janus
GalaxyMarioMLG
Janus
Level 28
God Stats
5W - 1L
1,792 SR
Queue Stats
35W - 28L
1,496 Elo+
Solo
Heimdallr
Heimdallr
Kasuminata
Heimdallr
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 21L
1,684 Elo+
Solo
Ao Kuang
Ao Kuang
Psyk0kwak
Ao Kuang
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 12L
1,388 Elo+
Solo
Sol
Sol
fxnerwus
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
8 / 6 / 4
9,289
546
9,305
11,433
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Kuramaxx
Izanami
14
4 / 6 / 3
8,837
520
4,113
12,604
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Miyäck
Anubis
14
2 / 4 / 0
8,559
503
9,461
10,345
5,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
4 / 5 / 10
8,791
517
9,275
13,608
11,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
Williou
Sun Wukong
14
4 / 2 / 4
8,934
526
5,995
15,723
8,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 9
8,849
521
5,686
14,417
13,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
8 / 6 / 5
10,288
605
9,292
10,268
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Kasuminata
Heimdallr
18
8 / 1 / 6
11,204
659
12,870
11,190
4,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
Psyk0kwak
Ao Kuang
17
5 / 3 / 7
10,131
596
9,243
11,747
4,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 7 / 5
8,415
495
7,040
10,738
4,024
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
22
Kills
23
23
Deaths
22
21
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
5
9
1.3
W
8
6
5
1.75
W
Heimdallr
Kasuminata
Heimdallr
8
1
6
11
L
Loki
8
6
4
1.67
L
Izanami
Kuramaxx
Izanami
4
6
3
0.92
L
Anubis
Miyäck
Anubis
2
4
0
0.5
L
4
5
10
1.8
W
Ao Kuang
Psyk0kwak
Ao Kuang
5
3
7
2.83
L
Sun Wukong
Williou
Sun Wukong
4
2
4
3
W
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,149
Damage
44,131
63,713
Taken
58,360
33,809
Mitigated
29,521
18,423
Healing
17,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,686
410
0
947
14,417
13,252
47
1,186
13,231
14,048
0
W
9,292
1,423
112
1,886
10,268
3,117
288
262
10,006
55,107
0
W
Heimdallr
Kasuminata
Heimdallr
12,870
6,120
0
7,782
11,190
4,878
0
3,711
7,479
0
103,736
L
Loki
9,305
3,144
0
2,672
11,433
4,538
0
2,968
8,435
0
52,485
L
Izanami
Kuramaxx
Izanami
4,113
2,617
0
2,573
12,604
4,311
247
7,501
4,627
0
55,733
L
Anubis
Miyäck
Anubis
9,461
131
0
4,038
10,345
5,700
144
3,986
6,329
51,176
0
L
9,275
2,567
0
3,643
13,608
11,073
559
7,022
6,408
0
25,452
W
Ao Kuang
Psyk0kwak
Ao Kuang
9,243
3,163
0
3,898
11,747
4,250
0
2,269
9,478
62,930
0
L
Sun Wukong
Williou
Sun Wukong
5,995
660
0
5,497
15,723
8,187
949
8,872
6,827
0
44,487
W
7,040
2,128
0
2,845
10,738
4,024
1,052
2,033
8,705
39,040
1,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,410
Gold Earned
48,887
409
Minions Killed
462
0
Camps Cleared
0
1,623,114
Distance Traveled
1,669,329
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,849
521
13
1
0
353,307
4
W
Janus
10,288
605
110
6
0
325,127
0
W
Heimdallr
11,204
659
149
9
0
320,967
5
L
Loki
9,289
546
79
5
0
435,517
2
L
Izanami
8,837
520
112
7
0
297,756
2
L
Anubis
8,559
503
102
6
0
263,673
6
L
Hercules
8,791
517
33
2
0
334,914
3
W
Ao Kuang
10,131
596
109
6
0
379,603
7
L
Sun Wukong
8,934
526
83
5
0
291,254
5
W
Sol
8,415
495
81
5
0
290,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role