Player Matchup

Fenrir
Fenrir
Silver III
AbysmalAttempt
Fenrir
Silver III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 61L
884 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
NOUR740
Baron Samedi
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
PearAddict
Ymir
Silver II
Level 119
God Stats
4W - 10L
1,499 SR
Queue Stats
293W - 342L
998 MMR
Solo
Athena
Athena
Silver III
Seif42
Athena
Silver III
Level 119
God Stats
0W - 3L
1,477 SR
Queue Stats
17W - 33L
1,127 MMR
Solo
Chiron
Chiron
Silver II
Sugoï
Chiron
Silver II
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,495 SR
1,202 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,462 SR
1,295 MMR
Izanami
Izanami
Silver III
Joyushka
Izanami
Silver III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
Mejun
Kukulkan
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver II
N1kk3
Osiris
Silver II
Level 60
God Stats
38W - 42L
1,367 SR
Queue Stats
385W - 380L
886 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
hobbit11
Kuzenbo
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
joelyyyyybanter
King Arthur
Silver I
Level 87
God Stats
20W - 22L
1,442 SR
Queue Stats
156W - 156L
1,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
7,959
468
8,412
13,226
5,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
NOUR740
Baron Samedi
14
2 / 4 / 4
8,002
471
8,513
11,058
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 0
8,172
481
4,271
12,275
7,644
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
Seif42
Athena
10
1 / 3 / 4
7,221
425
6,739
11,621
7,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Sugoï
Chiron
15
1 / 1 / 1
8,682
511
8,158
10,017
4,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TsukuyomiSetApolloNemesisScylla

VS

Bans
DanzaburouTyrCupidJanusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Joyushka
Izanami
16
1 / 2 / 3
9,433
555
5,596
8,978
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Mejun
Kukulkan
15
4 / 1 / 6
9,443
555
9,210
6,157
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
N1kk3
Osiris
16
7 / 1 / 3
10,043
591
8,619
16,927
9,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
hobbit11
Kuzenbo
13
1 / 2 / 6
8,400
494
5,960
13,931
11,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
joelyyyyybanter
King Arthur
16
4 / 0 / 6
10,094
594
12,267
10,858
6,608
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
6
Kills
17
17
Deaths
6
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Izanami
Joyushka
Izanami
1
2
3
1.25
W
Kukulkan
Mejun
Kukulkan
4
1
6
7
W
Osiris
N1kk3
Osiris
7
1
3
8.5
L
Baron Samedi
NOUR740
Baron Samedi
2
4
4
1
L
1
4
0
0.25
L
Athena
Seif42
Athena
1
3
4
1
L
Chiron
Sugoï
Chiron
1
1
1
1.5
W
Kuzenbo
hobbit11
Kuzenbo
1
2
6
2
W
King Arthur
joelyyyyybanter
King Arthur
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,093
Damage
41,652
58,197
Taken
56,851
29,075
Mitigated
33,516
20,890
Healing
18,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,412
1,797
0
4,962
13,226
5,426
49
2,493
10,611
0
53,156
W
Izanami
Joyushka
Izanami
5,596
4,217
0
3,080
8,978
3,082
637
2,223
6,755
0
83,006
W
Kukulkan
Mejun
Kukulkan
9,210
653
0
992
6,157
2,559
1,137
1,782
4,375
48,349
0
W
Osiris
N1kk3
Osiris
8,619
4,113
0
7,292
16,927
9,549
1,031
5,371
11,556
0
72,153
L
Baron Samedi
NOUR740
Baron Samedi
8,513
439
508
3,719
11,058
4,353
52
4,668
6,122
53,317
0
L
4,271
336
0
3,759
12,275
7,644
0
605
11,396
48,219
0
L
Athena
Seif42
Athena
6,739
2,538
0
2,993
11,621
7,550
0
3,695
7,818
22,723
0
L
Chiron
Sugoï
Chiron
8,158
3,280
388
4,561
10,017
4,102
849
3,059
6,835
0
67,863
W
Kuzenbo
hobbit11
Kuzenbo
5,960
2,054
646
3,335
13,931
11,718
574
5,486
8,445
22,291
0
W
King Arthur
joelyyyyybanter
King Arthur
12,267
865
0
3,115
10,858
6,608
1,098
4,661
6,197
0
68,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,036
Gold Earned
47,413
485
Minions Killed
518
0
Camps Cleared
0
1,544,504
Distance Traveled
1,669,606
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,959
468
87
5
0
352,016
3
W
Izanami
9,433
555
151
9
0
312,541
8
W
Kukulkan
9,443
555
107
6
0
335,586
6
W
Osiris
10,043
591
113
7
0
342,668
3
L
Baron Samedi
8,002
471
89
5
0
301,230
4
L
Ymir
8,172
481
128
8
0
227,163
2
L
Athena
7,221
425
31
2
0
349,232
4
L
Chiron
8,682
511
150
9
0
314,863
4
W
Kuzenbo
8,400
494
36
2
0
346,747
7
W
King Arthur
10,094
594
111
7
0
332,064
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role