Player Matchup

Thor
Thor
IskadarLatam
Thor
Level 10
God Stats
2W - 2L
1,316 SR
Queue Stats
53W - 23L
1,501 Elo+
Solo
Erlang Shen
Erlang Shen
ManMi1ker
Erlang Shen
Level 24
God Stats
0W - 2L
1,545 SR
Queue Stats
61W - 73L
1,522 Elo+
Solo
Cernunnos
Cernunnos
Ratbutts
Cernunnos
Level 5
God Stats
2W - 5L
1,286 SR
Queue Stats
51W - 69L
1,611 Elo+
Solo
Thoth
Thoth
SoloTiamat
Thoth
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 43L
1,637 Elo+
Solo
Cerberus
Cerberus
TrueMunkeyKing
Cerberus
Level 5
God Stats
2W - 3L
1,615 SR
Queue Stats
3W - 6L
1,558 Elo+
Solo
Team Averages
Level 13
1,452 SR
1,566 Elo+

VS

Team Averages
Level 24
1,671 SR
1,607 Elo+
Achilles
Achilles
KingCobra264
Achilles
Level 26
God Stats
3W - 1L
1,687 SR
Queue Stats
14W - 12L
1,541 Elo+
Solo
Ao Kuang
Ao Kuang
OldHunterSyn
Ao Kuang
Level 25
God Stats
6W - 5L
1,609 SR
Queue Stats
42W - 48L
1,422 Elo+
Solo
Chernobog
Chernobog
RexsisStepSis
Chernobog
Level 22
God Stats
2W - 0L
1,821 SR
Queue Stats
75W - 24L
1,814 Elo+
Solo
Agni
Agni
SooAtractive
Agni
Level 27
God Stats
32W - 15L
1,827 SR
Queue Stats
93W - 74L
1,796 Elo+
Solo
Yemoja
Yemoja
XLancelotxX
Yemoja
Level 22
God Stats
3W - 5L
1,413 SR
Queue Stats
58W - 50L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
6,381
532
2,891
7,260
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
ManMi1ker
Erlang Shen
11
0 / 5 / 2
6,136
511
5,808
11,498
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
Ratbutts
Cernunnos
9
1 / 3 / 0
5,340
445
3,313
6,776
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
11
3 / 3 / 1
6,902
575
5,852
7,242
2,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
9
0 / 3 / 1
5,316
443
900
6,048
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KingCobra264
Achilles
11
0 / 2 / 5
6,458
538
4,552
6,499
4,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
OldHunterSyn
Ao Kuang
11
3 / 1 / 2
6,612
551
3,470
6,443
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
RexsisStepSis
Chernobog
14
10 / 0 / 2
8,585
715
9,788
8,280
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 3 / 4
7,051
588
5,040
7,578
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
10
1 / 1 / 4
6,498
542
1,992
6,308
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
16
17
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Achilles
KingCobra264
Achilles
0
2
5
1.25
L
Erlang Shen
ManMi1ker
Erlang Shen
0
5
2
0.2
W
Ao Kuang
OldHunterSyn
Ao Kuang
3
1
2
4
L
Cernunnos
Ratbutts
Cernunnos
1
3
0
0.33
W
Chernobog
RexsisStepSis
Chernobog
10
0
2
11
L
Thoth
3
3
1
1.17
W
2
3
4
1.33
L
Cerberus
0
3
1
0.17
W
Yemoja
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,764
Damage
24,842
38,824
Taken
35,108
13,635
Mitigated
15,407
9,962
Healing
14,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,891
480
0
2,000
7,260
2,335
0
2,438
4,727
0
26,064
W
Achilles
KingCobra264
Achilles
4,552
1,668
0
1,840
6,499
4,456
14
0
6,499
0
28,049
L
Erlang Shen
ManMi1ker
Erlang Shen
5,808
2,099
0
4,460
11,498
4,654
17
3,326
7,832
0
28,693
W
Ao Kuang
OldHunterSyn
Ao Kuang
3,470
979
0
2,074
6,443
2,038
1,642
350
6,093
26,791
0
L
Cernunnos
Ratbutts
Cernunnos
3,313
1,365
0
1,239
6,776
2,190
0
252
6,524
0
25,232
W
Chernobog
RexsisStepSis
Chernobog
9,788
6,391
0
5,195
8,280
2,863
736
1,693
6,587
0
60,233
L
Thoth
5,852
121
0
1,002
7,242
2,160
0
3,263
3,677
38,745
0
W
5,040
40
0
1,350
7,578
2,228
432
4,231
3,347
39,393
0
L
Cerberus
900
0
0
1,261
6,048
2,296
0
811
5,237
18,709
0
W
Yemoja
1,992
397
761
3,503
6,308
3,822
46
478
5,830
16,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,075
Gold Earned
35,204
291
Minions Killed
319
0
Camps Cleared
0
1,183,615
Distance Traveled
1,219,122
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,381
532
48
4
0
264,730
1
W
Achilles
6,458
538
61
5
0
217,768
0
L
Erlang Shen
6,136
511
64
5
0
208,354
3
W
Ao Kuang
6,612
551
51
4
0
239,912
3
L
Cernunnos
5,340
445
40
3
0
231,065
1
W
Chernobog
8,585
715
104
9
0
264,459
1
L
Thoth
6,902
575
90
8
0
227,302
5
W
Agni
7,051
588
69
6
0
262,743
2
L
Cerberus
5,316
443
49
4
0
252,164
3
W
Yemoja
6,498
542
34
3
0
234,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role